project_files/HedgewarsMobile/Classes/SingleSchemeViewController.m
author koda
Fri, 13 Aug 2010 02:13:18 +0200
changeset 3737 2ba6ac8a114b
parent 3697 d5b30d6373fc
child 3752 73c2d7d5643b
permissions -rw-r--r--
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch adjusted default zoom value polished lobby interface updated ammosets to new weapons
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//
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//  SingleSchemeViewController.m
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//  Hedgewars
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//
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//  Created by Vittorio on 23/05/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "SingleSchemeViewController.h"
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#import <QuartzCore/QuartzCore.h>
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#import "CommodityFunctions.h"
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#import "UIImageExtra.h"
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#define LABEL_TAG  12345
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#define SLIDER_TAG 54321
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@implementation SingleSchemeViewController
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@synthesize schemeName, schemeArray, basicSettingList, gameModifierArray;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    [super viewDidLoad];
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    NSArray *mods = [[NSArray alloc] initWithObjects:
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                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Fort Mode",@""),@"title",
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                      NSLocalizedString(@"Defend your fort and destroy the opponents (two team colours max)",@""),@"description",
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                      @"Forts",@"image",nil],
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                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Divide Team",@""),@"title",
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                      NSLocalizedString(@"Teams will start on opposite sides of the terrain (two team colours max)",@""),@"description",
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                      @"TeamsDivide",@"image",nil],
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                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Solid Land",@""),@"title",
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                      NSLocalizedString(@"Land can not be destroyed",@""),@"description",
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                      @"Solid",@"image",nil],
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                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Border",@""),@"title",
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                      NSLocalizedString(@"Add an indestructable border around the terrain",@""),@"description",
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                      @"Border",@"image",nil],
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                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Low Gravity",@""),@"title",
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                      NSLocalizedString(@"Lower gravity",@""),@"description",
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                      @"LowGravity",@"image",nil],
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                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Laser Sight",@""),@"title",
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                      NSLocalizedString(@"Assisted aiming with laser sight",@""),@"description",
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                      @"LaserSight",@"image",nil],
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                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Invulnerable",@""),@"title",
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                      NSLocalizedString(@"All hogs have a personal forcefield",@""),@"description",
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                      @"Invulnerable",@"image",nil],
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                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Mines",@""),@"title",
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                      NSLocalizedString(@"Enable random mines",@""),@"description",
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                      @"Mines",@"image",nil],
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                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Vampirism Mode",@""),@"title",
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                      NSLocalizedString(@"Gain 80% of the damage you do back in health",@""),@"description",
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                      @"Vampiric",@"image",nil],
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                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Karma Mode",@""),@"title",
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                      NSLocalizedString(@"Share your opponents pain, share their damage",@""),@"description",
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                      @"Karma",@"image",nil],
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                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Artillery Mode",@""),@"title",
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                      NSLocalizedString(@"Your hogs are unable to move, test your aim",@""),@"description",
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                      @"Artillery",@"image",nil],
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                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Random Order",@""),@"title",
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                      NSLocalizedString(@"Order of play is random instead of in room order",@""),@"description",
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                      @"RandomOrder",@"image",nil],
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                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"King Mode",@""),@"title",
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                      NSLocalizedString(@"Play with a King. If he dies, your side loses",@""),@"description",
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                      @"King",@"image",nil],
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                     [NSDictionary dictionaryWithObjectsAndKeys: NSLocalizedString(@"Place Hedgehogs",@""),@"title",
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                      NSLocalizedString(@"Take turns placing your hedgehogs pre-game",@""),@"description",
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                      @"PlaceHog",@"image",nil],
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                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Clan Shares Ammo",@""),@"title",
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                      NSLocalizedString(@"Ammo is shared between all clan teams",@""),@"description",
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                      @"SharedAmmo",@"image",nil],
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                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Girders",@""),@"title",
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                      NSLocalizedString(@"Disable girders when generating random maps",@""),@"description",
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                      @"DisableGirders",@"image",nil],
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                     [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Land Objects",@""),@"title",
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                      NSLocalizedString(@"Disable land objects when generating maps",@""),@"description",
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                      @"DisableLandObjects",@"image",nil],
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                     nil];
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    self.gameModifierArray = mods;
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    [mods release];
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    NSArray *basicSettings = [[NSArray alloc] initWithObjects:
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                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Damage Modifier",@""),@"title",@"Damage",@"image",
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                               [NSNumber numberWithInt:100],@"default",[NSNumber numberWithInt:10],@"min",[NSNumber numberWithInt:300],@"max",nil],
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                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Turn Time",@""),@"title",@"Time",@"image",
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                               [NSNumber numberWithInt:45],@"default",[NSNumber numberWithInt:1],@"min",[NSNumber numberWithInt:99],@"max",nil],
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                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Initial Health",@""),@"title",@"Health",@"image",
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                               [NSNumber numberWithInt:100],@"default",[NSNumber numberWithInt:50],@"min",[NSNumber numberWithInt:200],@"max",nil],
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                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Sudden Death Timeout",@""),@"title",@"SuddenDeath",@"image",
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                               [NSNumber numberWithInt:15],@"default",[NSNumber numberWithInt:0],@"min",[NSNumber numberWithInt:50],@"max",nil],
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                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Crate Drops",@""),@"title",@"Box",@"image",
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                               [NSNumber numberWithInt:5],@"default",[NSNumber numberWithInt:0],@"min",[NSNumber numberWithInt:9],@"max",nil],
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                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Time",@""),@"title",@"Time",@"image",
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                               [NSNumber numberWithInt:3],@"default",[NSNumber numberWithInt:0],@"min",[NSNumber numberWithInt:3],@"max",nil],
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                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Number",@""),@"title",@"Mine",@"image",
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                               [NSNumber numberWithInt:4],@"default",[NSNumber numberWithInt:1],@"min",[NSNumber numberWithInt:80],@"max",nil],
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                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Dud Mines Probability",@""),@"title",@"Dud",@"image",
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                               [NSNumber numberWithInt:0],@"default",[NSNumber numberWithInt:0],@"min",[NSNumber numberWithInt:100],@"max",nil],
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                              [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Explosives",@""),@"title",@"Damage",@"image",
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                               [NSNumber numberWithInt:2],@"default",[NSNumber numberWithInt:0],@"min",[NSNumber numberWithInt:40],@"max",nil],
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                              nil];
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    self.basicSettingList = basicSettings;
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    [basicSettings release];
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    self.title = NSLocalizedString(@"Edit scheme preferences",@"");
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}
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// load from file
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-(void) viewWillAppear:(BOOL) animated {
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    [super viewWillAppear:animated];
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    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName];
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    NSMutableArray *scheme = [[NSMutableArray alloc] initWithContentsOfFile:schemeFile];
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    [schemeFile release];
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    self.schemeArray = scheme;
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    [scheme release];
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    [self.tableView reloadData];
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}
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// save to file
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-(void) viewWillDisappear:(BOOL) animated {
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    [super viewWillDisappear:animated];
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    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName];
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    [self.schemeArray writeToFile:schemeFile atomically:YES];
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    [schemeFile release];
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}
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#pragma mark -
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#pragma mark editableCellView delegate
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// set the new value
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-(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
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    // delete old file
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    [[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName] error:NULL];
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    // update filename
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    self.schemeName = textString;
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    // save new file
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    [self.schemeArray writeToFile:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.schemeName] atomically:YES];
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return 3;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    switch (section) {
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        case 0:
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            return 1;
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            break;
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        case 1:
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            return [self.basicSettingList count];
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            break;
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        case 2:
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            return [self.gameModifierArray count];
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        default:
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            break;
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    }
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    return 0;
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}
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier0 = @"Cell0";
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    static NSString *CellIdentifier1 = @"Cell1";
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    static NSString *CellIdentifier2 = @"Cell2";
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    UITableViewCell *cell = nil;
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    EditableCellView *editableCell = nil;
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    NSInteger row = [indexPath row];
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    switch ([indexPath section]) {
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        case 0:
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            editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
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            if (editableCell == nil) {
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                editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
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                                               reuseIdentifier:CellIdentifier0] autorelease];
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                editableCell.delegate = self;
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            }
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            editableCell.textField.text = self.schemeName;
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            editableCell.detailTextLabel.text = nil;
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            editableCell.imageView.image = nil;
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            editableCell.selectionStyle = UITableViewCellSelectionStyleNone;
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            cell = editableCell;
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            break;
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        case 1:
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            cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
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            NSDictionary *detail = [self.basicSettingList objectAtIndex:row];
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            // need to offset this section (see format in CommodityFunctions.m and above)
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            NSInteger gmSize = [self.gameModifierArray count];
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            if (cell == nil) {
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                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1
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                                               reuseIdentifier:CellIdentifier1] autorelease];
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                int offset = 0;
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                if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
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                    offset = 50;
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                UISlider *slider = [[UISlider alloc] initWithFrame:CGRectMake(offset+260, 12, offset+150, 23)];
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                slider.maximumValue = [[detail objectForKey:@"max"] floatValue];
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                slider.minimumValue = [[detail objectForKey:@"min"] floatValue];
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                slider.tag = row+gmSize;
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                [slider addTarget:self action:@selector(sliderChanged:) forControlEvents:UIControlEventValueChanged];
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                [cell.contentView addSubview:slider];
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                [slider release];
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                UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(50, 7, 200, 30)];
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                label.tag = LABEL_TAG;
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                label.backgroundColor = [UIColor clearColor];
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                label.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
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                [cell.contentView addSubview:label];
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                [label release];
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            }
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            UIImage *img = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/icon%@.png",BTN_DIRECTORY(),[[self.basicSettingList objectAtIndex:row] objectForKey:@"image"]]];
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            cell.imageView.image = img;
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            [img release];
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            UILabel *cellLabel = (UILabel *)[cell.contentView viewWithTag:LABEL_TAG];
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            cellLabel.text = [[self.basicSettingList objectAtIndex:row] objectForKey:@"title"];
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            UISlider *cellSlider = (UISlider *)[cell.contentView viewWithTag:row+gmSize];
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            cellSlider.value = [[self.schemeArray objectAtIndex:row+gmSize] floatValue];
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            // forced to use this weird format otherwise the label disappears when size of the text is bigger than the original
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            NSString *prestring = [NSString stringWithFormat:@"%d",[[self.schemeArray objectAtIndex:row+gmSize] intValue]];
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            while ([prestring length] <= 4)
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                prestring = [NSString stringWithFormat:@" %@",prestring];
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            cell.detailTextLabel.text = prestring;
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            cell.selectionStyle = UITableViewCellSelectionStyleBlue;
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            break;
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   238
        case 2:
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            cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier2];
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            if (cell == nil) {
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                cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
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                                               reuseIdentifier:CellIdentifier2] autorelease];
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                UISwitch *onOff = [[UISwitch alloc] init];
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                onOff.tag = row;
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                [onOff addTarget:self action:@selector(toggleSwitch:) forControlEvents:UIControlEventValueChanged];
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                cell.accessoryView = onOff;
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                [onOff release];
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            }
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            UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/btn%@.png",BTN_DIRECTORY(),[[self.gameModifierArray objectAtIndex:row] objectForKey:@"image"]]];
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            cell.imageView.image = image;
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            [image release];
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            [cell.imageView.layer setCornerRadius:7.0f];
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            [cell.imageView.layer setBorderWidth:1];
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            [cell.imageView.layer setMasksToBounds:YES];
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   256
            cell.textLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"title"];
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   257
            cell.detailTextLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"description"];
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   258
            [(UISwitch *)cell.accessoryView setOn:[[self.schemeArray objectAtIndex:row] boolValue] animated:NO];
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            cell.selectionStyle = UITableViewCellSelectionStyleNone;
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   261
        }
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   263
    return cell;
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   264
}
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   265
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-(void) toggleSwitch:(id) sender {
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   267
    UISwitch *theSwitch = (UISwitch *)sender;
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   268
    [self.schemeArray replaceObjectAtIndex:theSwitch.tag withObject:[NSNumber numberWithBool:theSwitch.on]];
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}
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-(void) sliderChanged:(id) sender {
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   272
    // need to offset this section (see format in CommodityFunctions.m and above)
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   273
    NSInteger gmSize = [self.gameModifierArray count];
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   274
    // the slider that changed is sent as object
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   275
    UISlider *theSlider = (UISlider *)sender;
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   276
    // create the indexPath of the row of the slider
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   277
    NSIndexPath *indexPath = [NSIndexPath indexPathForRow:theSlider.tag-gmSize inSection:1];
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    // get its cell
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   279
    UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:indexPath];
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    // grab the associated label
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    UILabel *label = (UILabel *)cell.detailTextLabel;
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   282
    // modify it
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   283
    label.text = [NSString stringWithFormat:@"%d",(int)theSlider.value];
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    // save changes in the main array (remember that you need to offset it)
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   285
    [self.schemeArray replaceObjectAtIndex:theSlider.tag withObject:[NSNumber numberWithInt:(int)theSlider.value]];
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   286
}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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   291
    UITableViewCell *cell = [aTableView cellForRowAtIndexPath:indexPath];
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    EditableCellView *editableCell = nil;
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    UISlider *cellSlider = nil;
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    switch ([indexPath section]) {
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   296
        case 0:
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            editableCell = (EditableCellView *)cell;
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   298
            [editableCell replyKeyboard];
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   299
            break;
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   300
        case 1:
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   301
            cellSlider = (UISlider *)[cell.contentView viewWithTag:[indexPath row]+[self.gameModifierArray count]];
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   302
            [cellSlider setValue:[[[self.basicSettingList objectAtIndex:[indexPath row]] objectForKey:@"default"] floatValue] animated:YES];
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   303
            [self sliderChanged:cellSlider];
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   304
            //cell.detailTextLabel.text = [[[self.basicSettingList objectAtIndex:[indexPath row]] objectForKey:@"default"] stringValue];
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   305
            break;
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   306
        case 2:
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   307
            /*sw = (UISwitch *)cell.accessoryView;
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   308
            [sw setOn:!sw.on animated:YES];
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   309
            [self toggleSwitch:sw];*/
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   310
            break;
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   311
        default:
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   312
            break;
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   313
    }
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   314
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   315
    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
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   316
}
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   317
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-(NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
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   319
    NSString *sectionTitle = nil;
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   320
    switch (section) {
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   321
        case 0:
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   322
            sectionTitle = NSLocalizedString(@"Scheme Name", @"");
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   323
            break;
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   324
        case 1:
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            sectionTitle = NSLocalizedString(@"Game Settings", @"");
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            break;
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        case 2:
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            sectionTitle = NSLocalizedString(@"Game Modifiers", @"");
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            break;
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        default:
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            DLog(@"nope");
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            break;
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    }
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    return sectionTitle;
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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    self.schemeName = nil;
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    self.schemeArray = nil;
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    self.basicSettingList = nil;
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    self.gameModifierArray = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    [schemeName release];
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    [schemeArray release];
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    [basicSettingList release];
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    [gameModifierArray release];
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    [super dealloc];
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}
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@end