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find_package(SDL REQUIRED)
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include_directories(${PHYSFS_INCLUDE_DIR})
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include_directories(${SDL_INCLUDE_DIR})
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include_directories(${LUA_INCLUDE_DIR})
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## extra functions needed by Hedgewars
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## TODO: maybe it's better to have them in a separate library?
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set(PHYSLAYER_SRCS
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physfsrwops.c
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physfslualoader.c
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hwpacksmounter.c
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)
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set(build_type STATIC)
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set(lib_prefix ${CMAKE_STATIC_LIBRARY_PREFIX})
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set(lib_suffix ${CMAKE_STATIC_LIBRARY_SUFFIX})
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if(WIN32)
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set(build_type SHARED)
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set(lib_prefix ${CMAKE_SHARED_LIBRARY_PREFIX})
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set(lib_suffix ${CMAKE_SHARED_LIBRARY_SUFFIX})
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endif(WIN32)
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#compiles and links actual library
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add_library (physlayer ${build_type} ${PHYSLAYER_SRCS})
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if(WIN32)
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target_link_libraries(physlayer ${SDL_LIBRARY} ${LUA_LIBRARY} ${PHYSFS_LIBRARY})
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install(TARGETS physlayer RUNTIME DESTINATION ${target_library_install_dir})
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endif()
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## added standard variables (FORCE or cmake won't pick 'em)
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set(PHYSLAYER_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/misc/libphyslayer/ CACHE STRING "" FORCE)
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set(PHYSLAYER_LIBRARY ${LIBRARY_OUTPUT_PATH}/${lib_prefix}physlayer${lib_suffix} CACHE STRING "" FORCE)
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