QTfrontend/selectWeapon.cpp
author displacer
Mon, 10 Dec 2007 23:09:43 +0000
changeset 643 281af1f040fb
parent 640 e69b651bb336
child 644 45454744f240
permissions -rw-r--r--
sizeHint for items Widget
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/*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include "selectWeapon.h"
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#include "weaponItem.h"
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#include <QPushButton>
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QBitmap>
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QImage getAmmoImage(int num)
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{
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  static QImage ammo(":Ammos.png");
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  return ammo.copy(0, num*32, 32, 32);
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}
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SelWeaponItem::SelWeaponItem(int num, QWidget* parent) :
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  QWidget(parent)
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{
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  QHBoxLayout* hbLayout = new QHBoxLayout(this);
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  QLabel* lbl = new QLabel(this);
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  lbl->setPixmap(QPixmap::fromImage(getAmmoImage(num)));
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  lbl->setMaximumWidth(30);
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  lbl->setGeometry(0, 0, 30, 30);
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  hbLayout->addWidget(lbl);
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  WeaponItem* item=new WeaponItem(QImage(":/res/M2Round2.jpg"), this);
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  item->setInfinityState(true);
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  hbLayout->addWidget(item);
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  hbLayout->setStretchFactor(lbl, 1);
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  hbLayout->setStretchFactor(item, 99);
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  hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignTop);
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  hbLayout->setAlignment(item, Qt::AlignTop);
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}
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SelWeaponWidget::SelWeaponWidget(QWidget* parent) :
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QWidget(parent)
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{
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  pLayout=new QGridLayout(this);
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  int j=-1;
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  for(int i=0; i<19; ++i) {
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    if (i%4==0) ++j;
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    SelWeaponItem* swi = new SelWeaponItem(i, this);
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    pLayout->addWidget(swi, j, i%4);
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  }
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}