author | displacer |
Mon, 10 Dec 2007 23:09:43 +0000 | |
changeset 643 | 281af1f040fb |
parent 640 | e69b651bb336 |
child 644 | 45454744f240 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a worms-like game |
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* Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#include "selectWeapon.h" |
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#include "weaponItem.h" |
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#include <QPushButton> |
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#include <QGridLayout> |
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#include <QHBoxLayout> |
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#include <QLabel> |
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#include <QBitmap> |
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QImage getAmmoImage(int num) |
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{ |
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static QImage ammo(":Ammos.png"); |
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return ammo.copy(0, num*32, 32, 32); |
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} |
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SelWeaponItem::SelWeaponItem(int num, QWidget* parent) : |
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QWidget(parent) |
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{ |
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QHBoxLayout* hbLayout = new QHBoxLayout(this); |
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QLabel* lbl = new QLabel(this); |
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lbl->setPixmap(QPixmap::fromImage(getAmmoImage(num))); |
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lbl->setMaximumWidth(30); |
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lbl->setGeometry(0, 0, 30, 30); |
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hbLayout->addWidget(lbl); |
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WeaponItem* item=new WeaponItem(QImage(":/res/M2Round2.jpg"), this); |
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item->setInfinityState(true); |
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hbLayout->addWidget(item); |
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hbLayout->setStretchFactor(lbl, 1); |
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hbLayout->setStretchFactor(item, 99); |
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hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignTop); |
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hbLayout->setAlignment(item, Qt::AlignTop); |
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} |
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SelWeaponWidget::SelWeaponWidget(QWidget* parent) : |
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QWidget(parent) |
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{ |
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pLayout=new QGridLayout(this); |
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int j=-1; |
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for(int i=0; i<19; ++i) { |
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if (i%4==0) ++j; |
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SelWeaponItem* swi = new SelWeaponItem(i, this); |
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pLayout->addWidget(swi, j, i%4); |
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} |
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} |