project_files/HedgewarsMobile/Classes/GameSetup.h
author koda
Tue, 18 Jan 2011 23:08:47 +0100
changeset 4855 2480ab325057
parent 4760 224c31b3ce7d
child 4976 088d40d8aba2
permissions -rw-r--r--
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 10/01/2010.
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 */
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#import <Foundation/Foundation.h>
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#import "SDL_net.h"
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@interface GameSetup : NSObject {
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    NSDictionary *systemSettings;
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    NSDictionary *gameConfig;
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    NSMutableArray *statsArray;
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    NSInteger ipcPort;  // Port on which engine will listen
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    TCPsocket csd;      // Client socket descriptor
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    TCPsocket esd;      // External socket descriptor
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    NSString *savePath;
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    BOOL isNetGame;
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    BOOL menuStyle;
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}
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@property (nonatomic, retain) NSDictionary *systemSettings;
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@property (nonatomic, retain) NSDictionary *gameConfig;
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@property (nonatomic, retain) NSMutableArray *statsArray;
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@property (nonatomic, retain) NSString *savePath;
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@property (assign) BOOL menuStyle;
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-(id) initWithDictionary:(NSDictionary *)gameDictionary;
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-(void) engineProtocol;
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-(int) sendToEngine:(NSString *)string;
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-(int) sendToEngineNoSave:(NSString *)string;
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-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
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-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
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-(NSInteger) provideScheme:(NSString *)schemeName;
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-(const char **)getGameSettings:(NSString *)recordFile;
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@end