project_files/hwc/rtl/pmath.h
author Wuzzy <almikes@aol.com>
Mon, 25 Sep 2017 20:09:33 +0200
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child 14185 801dc57371c3
permissions -rw-r--r--
Remove checkpoints in ASA: Getting to the device This means the player now must win this mission in one go. Justification: There were many ways for the mission to be saved in an unwinnable state, there are many ways to win this mission and the checkpoints try to "force" one particular way. Also, this mission isn't too long anyway.
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#ifndef PMATH_H_
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#define PMATH_H_
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#include <stdint.h>
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#include <math.h>
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#define     fpcrtl_min(a, b)                ((a) < (b) ? (a) : (b))
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#define     fpcrtl_max(a, b)                ((a) > (b) ? (a) : (b))
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float       fpcrtl_power(float base, float exponent);
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/* Currently the games only uses sign of an integer */
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int         fpcrtl_signi(int x);
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float       fpcrtl_csc(float x);
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#define     fpcrtl_arctan2(y, x)            atan2(y, x)
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float       __attribute__((overloadable))   fpcrtl_abs(float x);
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double      __attribute__((overloadable))   fpcrtl_abs(double x);
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int         __attribute__((overloadable))   fpcrtl_abs(int x);
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int64_t     __attribute__((overloadable))   fpcrtl_abs(int64_t x);
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/* emscripten cannot find math.h through our cmake */
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#ifdef EMSCRIPTEN
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double      exp(double);
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double      log(double);
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double      sin(double);
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double      cos(double);
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double      fabs(double);
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double      ceil(double);
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double      sqrt(double);
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double      atan(double);
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double      atan2(double, double);
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#endif
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#endif /* PMATH_H_ */