CMakeLists.txt
author nemo
Sat, 25 Nov 2017 09:40:43 -0500
changeset 12844 22cc3d82905a
parent 12834 148c9524f38d
child 12851 4ffab41560c5
child 12887 62f7d28e93e3
permissions -rw-r--r--
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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project(hedgewars)
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#initialise cmake environment
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cmake_minimum_required(VERSION 2.6.4)
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foreach(hwpolicy CMP0003 CMP0012 CMP0017 CMP0018)
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    if(POLICY ${hwpolicy})
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        cmake_policy(SET ${hwpolicy} NEW)
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    endif()
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endforeach()
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foreach(hwpolicy CMP0026)
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    if(POLICY ${hwpolicy})
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        cmake_policy(SET ${hwpolicy} OLD)
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    endif()
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endforeach()
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules")
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include(${CMAKE_MODULE_PATH}/utils.cmake)
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#possible cmake configuration
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option(NOSERVER "Disable gameServer build (off)" OFF)
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option(NOPNG "Disable screenshoot compression (off)" OFF)
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option(NOVIDEOREC "Disable video recording (off)" OFF)
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#libraries are built shared unless explicitly added as a static
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option(BUILD_SHARED_LIBS "Build libraries as shared modules (on)" ON)
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if(WIN32 OR APPLE)
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    option(PHYSFS_SYSTEM "Use system physfs (off)" OFF)
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    option(LUA_SYSTEM "Use system lua (off)" OFF)
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else()
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    option(PHYSFS_SYSTEM "Use system physfs (on)" ON)
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    option(LUA_SYSTEM "Use system lua (on)" ON)
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endif()
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option(BUILD_ENGINE_LIBRARY "Enable hwengine library (off)" OFF)
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option(ANDROID "Enable Android build (off)" OFF)
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option(MINIMAL_FLAGS "Respect system flags as much as possible (off)" OFF)
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option(NOAUTOUPDATE "Disable OS X Sparkle update checking (off)" OFF)
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option(SKIPBUNDLE "Do not create relocate bundle (off)" OFF)
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option(BUILD_ENGINE_C "Compile hwengine as native C (off)" OFF)
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option(BUILD_ENGINE_JS "Compile hwengine as javascript (off)" OFF)
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option(GL2 "Enable OpenGL 2 rendering !!!EXPERIMENTAL - DO NOT USE!!! [default: off)" OFF)
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set(GHFLAGS "" CACHE STRING "Additional Haskell flags")
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if(UNIX AND NOT APPLE)
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    set(DATA_INSTALL_DIR "share/hedgewars" CACHE STRING "Resource folder path")
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endif()
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option(NOVERSIONINFOUPDATE "Disable update of version_info.txt. To be used if source is in a git/repo that is NOT the hedgewars repo" OFF)
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if(BUILD_ENGINE_JS)
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    if(NOT CMAKE_TOOLCHAIN_FILE)
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        message(FATAL_ERROR "Missing emscripten toolchain file\nClean your cache and rerun cmake with -DCMAKE_TOOLCHAIN_FILE=${CMAKE_SOURCE_DIR}/cmake_modules/Platform/Emscripten.cmake")
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    endif()
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    set(BUILD_ENGINE_C ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
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    set(BUILD_ENGINE_LIBRARY ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
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    set(NOAUTOUPDATE ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
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    set(PHYSFS_SYSTEM OFF CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
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    set(LUA_SYSTEM OFF CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
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    set(NOVIDEOREC ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
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    set(NOSERVER ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
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    set(GL2 ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
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    set(BUILD_SHARED_LIBS OFF CACHE STRING "Required for BUILD_ENGINE_JS" FORCE)
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    set(target_binary_install_dir "bin" CACHE PATH "install dest for binaries")
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    set(target_library_install_dir "lib" CACHE PATH "install dest for libs")
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endif()
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#system paths for finding required fonts (see share/hedgewars/Data/fonts)
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#subdirectories will NOT be searched.
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#all fonts that can't be found will be bundled with hedgewars
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set(FONTS_DIRS "" CACHE STRING "Additional paths to folders where required fonts can be found ( ; is separator)")
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#versioning
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set(CPACK_PACKAGE_VERSION_MAJOR 0)
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set(CPACK_PACKAGE_VERSION_MINOR 9)
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set(CPACK_PACKAGE_VERSION_PATCH 23)
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set(HEDGEWARS_PROTO_VER 53)
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set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
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include(${CMAKE_MODULE_PATH}/revinfo.cmake)
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message(STATUS "Building ${HEDGEWARS_VERSION}-r${HEDGEWARS_REVISION} (${HEDGEWARS_HASH})")
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#io library paths
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include(${CMAKE_MODULE_PATH}/paths.cmake)
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#general utilities
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include(${CMAKE_MODULE_PATH}/utils.cmake)
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#platform specific init code
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include(${CMAKE_MODULE_PATH}/platform.cmake)
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#when build type is not specified, assume Debug/Release according to build version information
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if(CMAKE_BUILD_TYPE)
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    string(TOUPPER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE)
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    if(NOT((CMAKE_BUILD_TYPE MATCHES "RELEASE") OR
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           (CMAKE_BUILD_TYPE MATCHES "DEBUG") OR
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           (CMAKE_BUILD_TYPE MATCHES "RELWITHDEBINFO")))
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        set(CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Build type (Debug/Release/RelWithDebInfo)" FORCE)
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        message(STATUS "Unknown build type ${CMAKE_BUILD_TYPE}, using default (${default_build_type})")
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    endif()
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else(CMAKE_BUILD_TYPE)
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    set(CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Build type (Debug/Release/RelWithDebInfo)" FORCE)
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endif(CMAKE_BUILD_TYPE)
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#perform safe check that enable/disable compilation features
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#skip when crosscompiling to javascript
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if(NOT BUILD_ENGINE_JS)
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    include(${CMAKE_MODULE_PATH}/compilerchecks.cmake)
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endif()
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#set default compiler flags
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add_flag_append(CMAKE_C_FLAGS "-Wall -pipe")
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add_flag_append(CMAKE_C_FLAGS_RELEASE "-O2")
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add_flag_append(CMAKE_C_FLAGS_DEBUG "-Wextra -O0")
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add_flag_append(CMAKE_CXX_FLAGS "-Wall -pipe")
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add_flag_append(CMAKE_CXX_FLAGS_RELEASE "-O2")
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add_flag_append(CMAKE_CXX_FLAGS_DEBUG "-Wextra -O0")
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#CMake adds a lot of additional configuration flags, so let's clear them up
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if(MINIMAL_FLAGS)
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    unset(CMAKE_C_FLAGS_RELEASE)
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    unset(CMAKE_C_FLAGS_DEBUG)
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    unset(CMAKE_CXX_FLAGS_RELEASE)
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    unset(CMAKE_CXX_FLAGS_DEBUG)
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endif()
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#parse additional parameters
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if(GHFLAGS)
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    if(${CMAKE_VERSION} VERSION_GREATER 2.6)
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        separate_arguments(ghflags_parsed UNIX_COMMAND ${GHFLAGS})
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    else()
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        message("*** GHFLAGS are available only when using CMake >= 2.8 ***")
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    endif()
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endif()
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   143
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   144
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#get BUILD_TYPE and enable/disable optimisation
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message(STATUS "Using ${CMAKE_BUILD_TYPE} configuration")
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if(CMAKE_BUILD_TYPE MATCHES "DEBUG")
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    list(APPEND haskell_flags "-Wall"       # all warnings
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                              "-debug"      # debug mode
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                              "-fno-warn-unused-do-bind"
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                              "-O0"
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                              )
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else()
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    list(APPEND haskell_flags "-w" # no warnings
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                              "-O2"
8644
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                              )
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endif()
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   158
ed687a8d081f updated build files for macosx and optimization system
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   159
9238
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   160
#build engine without freepascal
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if(BUILD_ENGINE_C AND NOT BUILD_ENGINE_JS)
9282
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koda
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   162
    find_package(Clang REQUIRED)
9246
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   163
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   164
    if(${CLANG_VERSION} VERSION_LESS "3.0")
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        message(FATAL_ERROR "LLVM/Clang compiler required version is 3.0 but version ${CLANG_VERSION} was found!")
9238
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    endif()
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75f430ebeb74 new FindClang.cmake
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    set(CMAKE_C_COMPILER ${CLANG_EXECUTABLE})
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    set(CMAKE_CXX_COMPILER ${CLANG_EXECUTABLE})
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endif()
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   171
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#server
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if(NOT NOSERVER)
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    add_subdirectory(gameServer)
7223
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endif()
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   178
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#lua discovery
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if(LUA_SYSTEM)
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    if(NOT LUA_LIBRARY OR NOT LUA_INCLUDE_DIR)
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        find_package(Lua)
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    endif()
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    if(LUA_LIBRARY AND LUA_INCLUDE_DIR)
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        #use an IMPORTED tharget so that we can just use 'lua' to link
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        add_library(lua UNKNOWN IMPORTED)
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        set_target_properties(lua PROPERTIES IMPORTED_LOCATION ${LUA_LIBRARY})
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    else()
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        message(FATAL_ERROR "Missing Lua! Rerun cmake with -DLUA_SYSTEM=off to build the internal version")
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   191
    endif()
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else()
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    if(NOT LUA_LIBRARY OR NOT LUA_INCLUDE_DIR)
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        message(STATUS "LUA will be provided by the bundled sources")
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   195
    endif()
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   196
    set(lua_output_name "hwlua")
7220
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   197
    add_subdirectory(misc/liblua)
7031
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   198
endif()
7223
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   199
7705
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   200
8544
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#physfs discovery
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if(PHYSFS_SYSTEM)
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   203
    if(NOT PHYSFS_LIBRARY OR NOT PHYSFS_INCLUDE_DIR)
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        find_package(PhysFS)
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   205
    endif()
8544
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   206
8549
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   207
    find_file(physfs_h physfs.h ${PHYSFS_INCLUDE_DIR})
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    if(physfs_h)
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   209
        file(STRINGS ${physfs_h} physfs_majorversion REGEX "PHYSFS_VER_MAJOR[\t' ']+[0-9]+")
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        file(STRINGS ${physfs_h} physfs_minorversion REGEX "PHYSFS_VER_MINOR[\t' ']+[0-9]+")
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        file(STRINGS ${physfs_h} physfs_patchversion REGEX "PHYSFS_VER_PATCH[\t' ']+[0-9]+")
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   212
        string(REGEX MATCH "([0-9]+)" physfs_majorversion "${physfs_majorversion}")
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        string(REGEX MATCH "([0-9]+)" physfs_minorversion "${physfs_minorversion}")
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        string(REGEX MATCH "([0-9]+)" physfs_patchversion "${physfs_patchversion}")
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   215
        set(physfs_detected_ver "${physfs_majorversion}.${physfs_minorversion}.${physfs_patchversion}")
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   216
10004
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koda
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diff changeset
   217
        if(${physfs_detected_ver} VERSION_LESS 2.0.0)
10013
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sheepluva
parents: 10008
diff changeset
   218
            message(FATAL_ERROR "PhysFS version is too old (detected ${physfs_detected_ver}, required 2.0.0)\n"
10004
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koda
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diff changeset
   219
                                "Perform an update or rerun cmake with -DPHYSFS_SYSTEM=off to build the internal version")
8549
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diff changeset
   220
        endif()
8544
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koda
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diff changeset
   221
    endif()
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koda
parents: 8540
diff changeset
   222
10007
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koda
parents: 10004
diff changeset
   223
    if(PHYSFS_LIBRARY AND PHYSFS_INCLUDE_DIR)
9233
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koda
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   224
        #use an IMPORTED tharget so that we can just use 'physfs' to link
a6ae0286787c when you don't use bundled dirs, add a fake target anyway, so you can use the same cmake syntax even if the target uses a different name
koda
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diff changeset
   225
        add_library(physfs UNKNOWN IMPORTED)
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   226
        set_target_properties(physfs PROPERTIES IMPORTED_LOCATION ${PHYSFS_LIBRARY})
10007
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diff changeset
   227
    else()
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   228
        message(FATAL_ERROR "Missing PhysFS! Rerun cmake with -DPHYSFS_SYSTEM=off to build the internal version")
8549
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diff changeset
   229
    endif()
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diff changeset
   230
else()
9963
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   231
    if(NOT PHYSFS_LIBRARY OR NOT PHYSFS_INCLUDE_DIR)
9214
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diff changeset
   232
        message(STATUS "PhysFS will be provided by the bundled sources")
bcb103c0a34a less cached cmake output
koda
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diff changeset
   233
    endif()
9204
1c233176fffd drop the '_'
koda
parents: 9198
diff changeset
   234
    set(physfs_output_name "hwphysfs")
8528
ffd71e99a4f0 and now compile and link properly
koda
parents: 8522
diff changeset
   235
    add_subdirectory(misc/libphysfs)
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koda
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diff changeset
   236
endif()
8549
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koda
parents: 8544
diff changeset
   237
9959
1a42d36f346a use mainstream project name
koda
parents: 9955
diff changeset
   238
find_package_or_disable_msg(LIBAV NOVIDEOREC "Video recording will not be built")
8666
1652c1d9adc8 rework ffmpeg/libav/videorec linking and their cmake discovery
koda
parents: 8665
diff changeset
   239
8671
a9957b7797f3 write FindGHC.cmake for haskell stuff
koda
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   240
#physfs helper library
8528
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koda
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diff changeset
   241
add_subdirectory(misc/libphyslayer)
8283
af97cdbb7713 cmake verbosity/documentation/cleanup/formatting
koda
parents: 8279
diff changeset
   242
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koda
parents: 10013 9980
diff changeset
   243
#maybe this could be merged inside hedgewars/CMakeLists.txt
9980
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koda
parents: 9950
diff changeset
   244
if(BUILD_ENGINE_C)
7973
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koda
parents: 7933
diff changeset
   245
    #pascal to c converter
afb67e34a6b5 add CMakeFile for pas2c, add WEBGL config option
koda
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diff changeset
   246
    add_subdirectory(tools/pas2c)
7999
bb503cd46516 add a few cmakefiles for c engine and rtl
koda
parents: 7995
diff changeset
   247
    add_subdirectory(project_files/hwc)
7973
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koda
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diff changeset
   248
else()
7993
5b5083dc6837 split WEBGL and NOPASCAL cmake options
koda
parents: 7973
diff changeset
   249
    #main pascal engine
7973
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koda
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diff changeset
   250
    add_subdirectory(hedgewars)
8671
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koda
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diff changeset
   251
endif()
a9957b7797f3 write FindGHC.cmake for haskell stuff
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diff changeset
   252
7705
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koda
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   253
#Android related build scripts
10015
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koda
parents: 10013 9980
diff changeset
   254
#TODO: when ANDROID, BUILD_ENGINE_LIBRARY should be set
6812
929b467c7277 fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
Xeli
parents: 6605
diff changeset
   255
if(ANDROID)
7220
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koda
parents: 7114
diff changeset
   256
    add_subdirectory(project_files/Android-build)
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koda
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diff changeset
   257
else(ANDROID)
11659
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diff changeset
   258
    #skip frontend for javascript
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diff changeset
   259
    if(NOT BUILD_ENGINE_JS)
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   260
        add_subdirectory(QTfrontend)
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   261
        add_subdirectory(share)
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diff changeset
   262
    endif()
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diff changeset
   263
7220
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diff changeset
   264
    add_subdirectory(bin)
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   265
    add_subdirectory(tools)
10015
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diff changeset
   266
endif(ANDROID)
584
f381705f1aeb Some stuff to get good results from make 'package_source'
unc0rr
parents: 546
diff changeset
   267
9091
bafadc6b4516 change cpack configuration file name so that it's not excluded by 'make package_source'
koda
parents: 9086
diff changeset
   268
include(${CMAKE_MODULE_PATH}/cpackvars.cmake)
184
f97a7a3dc8f6 - Update more headers
unc0rr
parents: 123
diff changeset
   269
9988
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sheepluva
parents: 9965
diff changeset
   270
enable_testing()
10660
79fa79c77c38 fix size of PtrInt. enable tests for pas2c (all passing now)
sheepluva
parents: 10561
diff changeset
   271
10776
56e401fb45ea Rename test to test_normal, to comply with policy CMP0037
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10752
diff changeset
   272
add_custom_target(test_normal  COMMAND ${CMAKE_CTEST_COMMAND} -E '^todo/' --timeout 300 --schedule-random)
10559
44095e0a0c1a Verbose tests
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
parents: 10523
diff changeset
   273
add_custom_target(test_verbose COMMAND ${CMAKE_CTEST_COMMAND} -E '^todo/' --timeout 300 --schedule-random -V)
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set(LUATESTS_DIR "${CMAKE_SOURCE_DIR}/tests/lua")
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set(TESTSDATA_DIR "${CMAKE_SOURCE_DIR}/share/hedgewars/Data")
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# set set this to "" if you want to see what's going on
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# TODO: engine should do this implicitly when running tests,
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# unless some env var like HWENGINE_SHOWTESTS is set or something
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set(STATSONLYFLAG "--stats-only")
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# add all lua tests
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file(GLOB_RECURSE luatests RELATIVE "${LUATESTS_DIR}" "${LUATESTS_DIR}/*.lua")
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foreach(luatest ${luatests})
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    add_test("${luatest}" "bin/hwengine" "--prefix" "${TESTSDATA_DIR}" "--nosound" "--nomusic" "${STATSONLYFLAG}" "--lua-test" "${LUATESTS_DIR}/${luatest}")
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endforeach(luatest)
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