misc/liblua/lstring.h
author dag10
Mon, 21 Jan 2013 21:52:49 -0500
changeset 8424 225ede46e3dc
parent 2812 0a24853de796
child 10017 de822cd3df3a
permissions -rw-r--r--
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible. Restored HWForm's min height to 580. Fixed the 2px alignment issue with the map list and map previews' top edges that unC0Rr was whining about. <3
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/*
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** $Id: lstring.h,v 1.43.1.1 2007/12/27 13:02:25 roberto Exp $
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** String table (keep all strings handled by Lua)
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** See Copyright Notice in lua.h
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*/
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#ifndef lstring_h
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#define lstring_h
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#include "lgc.h"
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#include "lobject.h"
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#include "lstate.h"
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#define sizestring(s)	(sizeof(union TString)+((s)->len+1)*sizeof(char))
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#define sizeudata(u)	(sizeof(union Udata)+(u)->len)
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#define luaS_new(L, s)	(luaS_newlstr(L, s, strlen(s)))
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#define luaS_newliteral(L, s)	(luaS_newlstr(L, "" s, \
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                                 (sizeof(s)/sizeof(char))-1))
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#define luaS_fix(s)	l_setbit((s)->tsv.marked, FIXEDBIT)
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LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
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LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e);
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LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
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#endif