gameServer/NetRoutines.hs
author nemo
Fri, 05 Nov 2010 18:56:12 -0400
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permissions -rw-r--r--
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy. probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone
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{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
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module NetRoutines where
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import Network.Socket
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import System.IO
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import Control.Concurrent.Chan
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import qualified Control.Exception as Exception
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import Data.Time
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import Control.Monad
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-----------------------------
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import CoreTypes
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import Utils
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import RoomsAndClients
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acceptLoop :: Socket -> Chan CoreMessage -> IO ()
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acceptLoop servSock chan = forever $ do
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    Exception.handle
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        (\(_ :: Exception.IOException) -> putStrLn "exception on connect") $
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        do
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        (sock, sockAddr) <- Network.Socket.accept servSock
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        clientHost <- sockAddr2String sockAddr
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        currentTime <- getCurrentTime
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        sendChan' <- newChan
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        let newClient =
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                (ClientInfo
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                    sendChan'
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                    sock
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                    clientHost
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                    currentTime
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                    ""
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                    ""
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                    False
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                    0
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                    lobbyId
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                    0
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                    False
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                    False
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                    False
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                    undefined
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                    undefined
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                    )
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        writeChan chan $ Accept newClient
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        return ()