author | Anton Malmygin <antonc27@mail.ru> |
Fri, 14 Aug 2015 02:02:15 +0200 | |
branch | ios-revival |
changeset 11116 | 102684240fe8 |
parent 10108 | c68cf030eded |
child 11141 | 01e8e5a6a8c1 |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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*/ |
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#import "SingleWeaponViewController.h" |
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@implementation SingleWeaponViewController |
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@synthesize weaponName, description, ammoStoreImage; |
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
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return rotationManager(interfaceOrientation); |
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} |
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#pragma mark - |
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#pragma mark View lifecycle |
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-(void) viewDidLoad { |
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[super viewDidLoad]; |
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NSString *trFilePath = [NSString stringWithFormat:@"%@/%@.txt",LOCALE_DIRECTORY(),[[NSLocale preferredLanguages] objectAtIndex:0]]; |
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// fill the data structure that we are going to read |
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LoadLocaleWrapper([trFilePath UTF8String]); |
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quantity = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1)); |
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probability = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1)); |
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delay = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1)); |
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crateness = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1)); |
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NSString *str = [NSString stringWithFormat:@"%@/AmmoMenu/Ammos.png",GRAPHICS_DIRECTORY()]; |
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UIImage *img = [[UIImage alloc] initWithContentsOfFile:str]; |
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self.ammoStoreImage = img; |
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[img release]; |
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self.title = NSLocalizedString(@"Edit weapons preferences",@""); |
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} |
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-(void) viewWillAppear:(BOOL) animated { |
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[super viewWillAppear:animated]; |
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NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName]; |
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NSDictionary *weapon = [[NSDictionary alloc] initWithContentsOfFile:ammoFile]; |
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[ammoFile release]; |
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self.description = [weapon objectForKey:@"description"]; |
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const char *tmp1 = [[weapon objectForKey:@"ammostore_initialqt"] UTF8String]; |
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const char *tmp2 = [[weapon objectForKey:@"ammostore_probability"] UTF8String]; |
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const char *tmp3 = [[weapon objectForKey:@"ammostore_delay"] UTF8String]; |
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const char *tmp4 = [[weapon objectForKey:@"ammostore_crate"] UTF8String]; |
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[weapon release]; |
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// if the new weaponset is diffrent from the older we need to update it replacing |
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// the missing ammos with 0 quantity |
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int oldlen = strlen(tmp1); |
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for (int i = 0; i < oldlen; i++) { |
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quantity[i] = tmp1[i]; |
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probability[i] = tmp2[i]; |
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delay[i] = tmp3[i]; |
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crateness[i] = tmp4[i]; |
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} |
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for (int i = oldlen; i < HW_getNumberOfWeapons(); i++) { |
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quantity[i] = '0'; |
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probability[i] = '0'; |
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delay[i] = '0'; |
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crateness[i] = '0'; |
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} |
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[self.tableView reloadData]; |
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} |
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-(void) viewWillDisappear:(BOOL) animated { |
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[super viewWillDisappear:animated]; |
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[self saveAmmos]; |
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} |
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-(void) saveAmmos { |
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quantity[HW_getNumberOfWeapons()] = '\0'; |
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probability[HW_getNumberOfWeapons()] = '\0'; |
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delay[HW_getNumberOfWeapons()] = '\0'; |
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crateness[HW_getNumberOfWeapons()] = '\0'; |
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NSString *quantityStr = [NSString stringWithUTF8String:quantity]; |
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NSString *probabilityStr = [NSString stringWithUTF8String:probability]; |
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NSString *delayStr = [NSString stringWithUTF8String:delay]; |
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NSString *cratenessStr = [NSString stringWithUTF8String:crateness]; |
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NSDictionary *weapon = [[NSDictionary alloc] initWithObjectsAndKeys: |
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quantityStr,@"ammostore_initialqt", |
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probabilityStr,@"ammostore_probability", |
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delayStr,@"ammostore_delay", |
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cratenessStr,@"ammostore_crate", |
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self.description,@"description", |
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nil]; |
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NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName]; |
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[weapon writeToFile:ammoFile atomically:YES]; |
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[ammoFile release]; |
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[weapon release]; |
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} |
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#pragma mark - |
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#pragma mark Table view data source |
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView { |
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return 2; |
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} |
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { |
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if (section == 0) |
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return 2; |
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else |
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return HW_getNumberOfWeapons(); |
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} |
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// Customize the appearance of table view cells. |
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { |
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static NSString *CellIdentifier0 = @"Cell0"; |
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static NSString *CellIdentifier1 = @"Cell1"; |
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NSInteger row = [indexPath row]; |
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UITableViewCell *cell = nil; |
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if (0 == [indexPath section]) { |
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EditableCellView *editableCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier0]; |
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if (editableCell == nil) { |
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editableCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault |
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reuseIdentifier:CellIdentifier0] autorelease]; |
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editableCell.delegate = self; |
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} |
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editableCell.tag = row; |
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editableCell.selectionStyle = UITableViewCellSelectionStyleNone; |
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editableCell.imageView.image = nil; |
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editableCell.detailTextLabel.text = nil; |
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if (row == 0) { |
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editableCell.textField.text = self.weaponName; |
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editableCell.textField.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]]; |
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} else { |
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editableCell.minimumCharacters = 0; |
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editableCell.textField.font = [UIFont systemFontOfSize:[UIFont labelFontSize]]; |
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editableCell.textField.text = self.description; |
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editableCell.textField.placeholder = NSLocalizedString(@"You can add a description if you wish",@""); |
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} |
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cell = editableCell; |
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} else { |
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WeaponCellView *weaponCell = (WeaponCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier1]; |
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if (weaponCell == nil) { |
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weaponCell = [[[WeaponCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease]; |
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weaponCell.delegate = self; |
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} |
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CGFloat theScale = [[UIScreen mainScreen] safeScale]; |
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int size = 32 * theScale; |
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int corners = 8 * theScale; |
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int x = ((row*size)/(int)(self.ammoStoreImage.size.height * theScale))*size; |
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int y = (row*size)%(int)(self.ammoStoreImage.size.height * theScale); |
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fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
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UIImage *img = [[self.ammoStoreImage cutAt:CGRectMake(x, y, size, size)] makeRoundCornersOfSize:CGSizeMake(corners, corners)]; |
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weaponCell.weaponIcon.image = img; |
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weaponCell.weaponName.text = [NSString stringWithUTF8String:HW_getWeaponNameByIndex(row)]; |
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weaponCell.tag = row; |
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[weaponCell.initialSli setValue:[[NSString stringWithFormat:@"%c",quantity[row]] intValue] animated:NO]; |
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[weaponCell.probabilitySli setValue:[[NSString stringWithFormat:@"%c", probability[row]] intValue] animated:NO]; |
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[weaponCell.delaySli setValue:[[NSString stringWithFormat:@"%c", delay[row]] intValue] animated:NO]; |
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[weaponCell.crateSli setValue:[[NSString stringWithFormat:@"%c", crateness[row]] intValue] animated:NO]; |
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cell = weaponCell; |
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} |
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cell.selectionStyle = UITableViewCellSelectionStyleNone; |
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return cell; |
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} |
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||
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-(CGFloat) tableView:(UITableView *)aTableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { |
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if (0 == [indexPath section]) |
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return aTableView.rowHeight; |
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else |
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return IS_ON_PORTRAIT() ? 208 : 120; |
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} |
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-(NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section { |
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NSString *sectionTitle = nil; |
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switch (section) { |
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case 0: |
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sectionTitle = NSLocalizedString(@"Weaponset Name", @""); |
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break; |
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case 1: |
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sectionTitle = NSLocalizedString(@"Weapon Ammuntions", @""); |
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break; |
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default: |
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DLog(@"nope"); |
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break; |
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} |
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return sectionTitle; |
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} |
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||
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#pragma mark - |
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#pragma mark Table view delegate |
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { |
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if (0 == [indexPath section]) { |
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EditableCellView *editableCell = (EditableCellView *)[aTableView cellForRowAtIndexPath:indexPath]; |
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[editableCell replyKeyboard]; |
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} |
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} |
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#pragma mark - |
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#pragma mark editableCellView delegate |
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// set the new value |
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-(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue { |
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if (tagValue == 0) { |
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// delete old file |
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[[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName] error:NULL]; |
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// update filename |
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self.weaponName = textString; |
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// save new file |
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[self saveAmmos]; |
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} else { |
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self.description = textString; |
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} |
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} |
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||
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#pragma mark - |
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#pragma mark WeaponButtonControllerDelegate |
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-(void) updateValues:(NSArray *)withArray atIndex:(NSInteger) index { |
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quantity[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:0] intValue]] characterAtIndex:0]; |
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probability[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:1] intValue]] characterAtIndex:0]; |
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delay[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:2] intValue]] characterAtIndex:0]; |
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crateness[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:3] intValue]] characterAtIndex:0]; |
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} |
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#pragma mark - |
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#pragma mark Memory management |
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-(void) didReceiveMemoryWarning { |
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[super didReceiveMemoryWarning]; |
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} |
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-(void) viewDidUnload { |
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free(quantity); quantity = NULL; |
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free(probability); probability = NULL; |
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free(delay); delay = NULL; |
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free(crateness); crateness = NULL; |
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[super viewDidUnload]; |
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self.description = nil; |
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self.weaponName = nil; |
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self.ammoStoreImage = nil; |
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MSG_DIDUNLOAD(); |
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polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
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[super viewDidUnload]; |
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} |
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-(void) dealloc { |
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releaseAndNil(weaponName); |
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releaseAndNil(description); |
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releaseAndNil(ammoStoreImage); |
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[super dealloc]; |
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} |
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@end |
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