author | unc0rr |
Sun, 16 Aug 2009 11:59:28 +0000 | |
changeset 2315 | 0eb9ebdff0fe |
parent 2294 | 2e6ffb3ef304 |
child 2392 | a55dbef5cf31 |
permissions | -rw-r--r-- |
555 | 1 |
/* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
555 | 3 |
* Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com> |
4 |
* |
|
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
17 |
*/ |
|
18 |
||
19 |
#include "SDLs.h" |
|
20 |
||
21 |
#include "SDL.h" |
|
1223
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
22 |
#include "hwconsts.h" |
555 | 23 |
|
24 |
SDLInteraction::SDLInteraction() |
|
25 |
{ |
|
2191 | 26 |
music = -1; |
1235 | 27 |
|
555 | 28 |
SDL_Init(SDL_INIT_VIDEO); |
2191 | 29 |
|
555 | 30 |
} |
31 |
||
32 |
SDLInteraction::~SDLInteraction() |
|
33 |
{ |
|
1224 | 34 |
SDL_Quit(); |
2191 | 35 |
openal_close(); |
555 | 36 |
} |
37 |
||
38 |
QStringList SDLInteraction::getResolutions() const |
|
39 |
{ |
|
40 |
QStringList result; |
|
41 |
||
42 |
SDL_Rect **modes; |
|
43 |
||
1191
5539aa59f703
With this change, SDL will probably report more screen resolutions on dual-monitor configurations
unc0rr
parents:
1066
diff
changeset
|
44 |
modes = SDL_ListModes(NULL, SDL_FULLSCREEN); |
555 | 45 |
|
46 |
if((modes == (SDL_Rect **)0) || (modes == (SDL_Rect **)-1)) |
|
47 |
{ |
|
48 |
result << "640x480"; |
|
49 |
} else |
|
50 |
{ |
|
51 |
for(int i = 0; modes[i]; ++i) |
|
52 |
if ((modes[i]->w >= 640) && (modes[i]->h >= 480)) |
|
53 |
result << QString("%1x%2").arg(modes[i]->w).arg(modes[i]->h); |
|
54 |
} |
|
55 |
||
56 |
return result; |
|
57 |
} |
|
2191 | 58 |
|
1223
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
59 |
void SDLInteraction::StartMusic() |
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
60 |
{ |
2191 | 61 |
if (music < 0) { |
2294
2e6ffb3ef304
For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
nemo
parents:
2213
diff
changeset
|
62 |
openal_init(5); |
2191 | 63 |
music = openal_loadfile(QString(datadir->absolutePath() + "/Music/main theme.ogg").toLocal8Bit().constData()); |
64 |
openal_toggleloop(music); |
|
2210 | 65 |
} |
66 |
openal_setvolume(music, 60); |
|
2213 | 67 |
openal_fadein(music, 25); |
1223
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
68 |
} |
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
69 |
|
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
70 |
void SDLInteraction::StopMusic() |
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
71 |
{ |
2213 | 72 |
if (music >= 0) openal_fadeout(music, 40); |
1223
41d7283934c1
Hackish way to play music in frontend... to be fixed
unc0rr
parents:
1191
diff
changeset
|
73 |
} |