author | sheepluva |
Wed, 04 Nov 2015 00:20:07 +0100 | |
branch | 0.9.21 |
changeset 11284 | 0785ad226574 |
parent 10747 | 07ade56c3b4a |
child 11157 | 73036e057d32 |
permissions | -rw-r--r-- |
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1 |
#the usual set of dependencies |
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find_package(OpenGL REQUIRED) |
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find_package(GLEW REQUIRED) |
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find_package(SDL REQUIRED) |
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find_package(SDL_mixer REQUIRED) |
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find_package(SDL_net REQUIRED) |
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find_package(SDL_image REQUIRED) |
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find_package(SDL_ttf REQUIRED) |
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#compile our rtl implementation |
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include_directories(${GLEW_INCLUDE_DIR}) |
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update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff
koda
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/rtl) |
9264 | 13 |
include_directories(${PHYSFS_INCLUDE_DIR}) |
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include_directories(${PHYSLAYER_INCLUDE_DIR}) |
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include_directories(${LUA_INCLUDE_DIR}) |
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- Pas2C: make use of 'external' function decorator
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include_directories(${SDL_INCLUDE_DIR}) |
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25a4daa6473c
cleanup headers, remove -I . from rtl lib to save a few warnings
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17 |
add_subdirectory(rtl) |
7999 | 18 |
|
10747
07ade56c3b4a
backporting some build system fixes and pas2c tweaks
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# convert list into pascal array |
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if(FONTS_DIRS) |
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list(LENGTH FONTS_DIRS ndirs) |
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set(FONTS_DIRS_ARRAY "array [0..${ndirs}] of PChar = (") |
07ade56c3b4a
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foreach(fontdir ${FONTS_DIRS}) |
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set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\n_P'${fontdir}',") |
07ade56c3b4a
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25 |
endforeach(fontdir) |
07ade56c3b4a
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set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\nnil);\n") |
07ade56c3b4a
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parents:
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else(FONTS_DIRS) |
07ade56c3b4a
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set(FONTS_DIRS_ARRAY "array [0..1] of PChar = (nil, nil);") |
07ade56c3b4a
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endif(FONTS_DIRS) |
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30 |
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configure_file(${CMAKE_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc) |
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comments and runtime list of files to convert and compile
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parents:
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|
68ec3138c16d
comments and runtime list of files to convert and compile
koda
parents:
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#get the list of pas files that are going to be converted and compiled |
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file(GLOB engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/*.pas") |
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#TODO: temporary until cmake can configure itself accordingly |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uWeb.pas") |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uVideoRec.pas") |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uTouch.pas") |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/PNGh.pas") |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas") |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas") |
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/hwLibrary.pas") |
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43 |
|
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compile hwengine first, so that all other files are compiled too and don't call pas2c again
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#remove and readd hwengine so that it is compiled first, compiling every other file in the process |
872dd30deb7b
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list(REMOVE_ITEM engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas) |
872dd30deb7b
compile hwengine first, so that all other files are compiled too and don't call pas2c again
koda
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list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas) |
872dd30deb7b
compile hwengine first, so that all other files are compiled too and don't call pas2c again
koda
parents:
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|
872dd30deb7b
compile hwengine first, so that all other files are compiled too and don't call pas2c again
koda
parents:
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#process files .pas -> .c |
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comments and runtime list of files to convert and compile
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foreach(sourcefile ${engine_sources_pas}) |
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get_filename_component(sourcename ${sourcefile} NAME_WE) #drops .pas |
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list(APPEND engine_sources "${CMAKE_CURRENT_BINARY_DIR}/${sourcename}.c") |
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endforeach() |
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53 |
|
9978 | 54 |
#add again files for external functions and for fpcrtl_ functions |
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list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas) |
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list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas) |
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||
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#invoke pas2c on main module, it will call all the others |
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add_custom_command(OUTPUT ${engine_sources} |
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COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}" |
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ARGS -n "hwengine" |
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-i "${CMAKE_SOURCE_DIR}/hedgewars" |
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-o "${CMAKE_CURRENT_BINARY_DIR}" |
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-a "${CMAKE_CURRENT_BINARY_DIR}" |
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-d "ENDIAN_LITTLE" |
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-d "DEBUGFILE" |
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9978 | 68 |
DEPENDS pas2c #converter tool |
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${engine_sources_pas} #original pascal file |
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) |
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8035
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comments and runtime list of files to convert and compile
koda
parents:
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diff
changeset
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71 |
|
9256
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set one rule per file, only compiles a minimum number of files when one pascal file is modified
koda
parents:
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72 |
#wrap conversion for all source in this command |
8035
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comments and runtime list of files to convert and compile
koda
parents:
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diff
changeset
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add_custom_target(engine_c DEPENDS ${engine_sources}) |
7999 | 74 |
|
8006 | 75 |
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8035
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comments and runtime list of files to convert and compile
koda
parents:
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diff
changeset
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#compile the c files |
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add_definitions(-DPAS2C) |
10131
4b4a043111f4
- pas2c recognizes typecasts in initialization expressions
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add_definitions(-Werror=incompatible-pointer-types) |
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koda
parents:
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add_executable(hwengine WIN32 ${engine_sources}) |
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target_link_libraries(hwengine fpcrtl |
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${LUA_LIBRARY} |
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${OPENGL_LIBRARY} |
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${SDL_LIBRARY} |
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${SDLMIXER_LIBRARY} |
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${SDLNET_LIBRARY} |
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${SDLIMAGE_LIBRARY} |
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${SDLTTF_LIBRARY} |
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${GLEW_LIBRARY} |
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physfs |
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physlayer |
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Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang
Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
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m |
8038 | 94 |
#TODO: add other libraries |
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) |
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if(APPLE) |
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move sdlmain_osx aside in its own folder so its include path is not contaminated
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target_link_libraries(hwengine IOKit SDLmain) |
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endif() |
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9333216f2054
fix hwc install and pas2c preprocessing (but not total conversion)
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install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hwengine${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir}) |
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