QTfrontend/ui/page/pagescheme.h
author dag10
Sun, 27 Jan 2013 20:17:30 -0500
changeset 8453 06541556df53
parent 6952 7f70f37bbf08
child 9080 9b42757d7e71
permissions -rw-r--r--
Reorganized layout and appearance of rooms list page. Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was. Removed dotted rectangle around selected cell in rooms list. Removed bug where gamecfgwidget would be in master mode when joining a game as a slave. Can now join selected room when return is pressed. Can also move room selection while room search box has focus.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef PAGE_SCHEME_H
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#define PAGE_SCHEME_H
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#include "AbstractPage.h"
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#include "togglebutton.h"
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class FreqSpinBox;
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class PageScheme : public AbstractPage
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{
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        Q_OBJECT
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    public:
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        PageScheme(QWidget* parent = 0);
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        QPushButton * BtnCopy;
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        QPushButton * BtnNew;
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        QPushButton * BtnDelete;
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        QComboBox * selectScheme;
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        void setModel(QAbstractItemModel * model);
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    public slots:
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        void newRow();
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        void copyRow();
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        void deleteRow();
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    protected:
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        QLayout * bodyLayoutDefinition();
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        QLayout * footerLayoutDefinition();
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        void connectSignals();
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    private:
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        QDataWidgetMapper * mapper;
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        ToggleButtonWidget * TBW_mode_Forts;
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        ToggleButtonWidget * TBW_teamsDivide;
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        ToggleButtonWidget * TBW_solid;
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        ToggleButtonWidget * TBW_border;
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        ToggleButtonWidget * TBW_lowGravity;
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        ToggleButtonWidget * TBW_laserSight;
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        ToggleButtonWidget * TBW_invulnerable;
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        ToggleButtonWidget * TBW_resethealth;
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        ToggleButtonWidget * TBW_vampiric;
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        ToggleButtonWidget * TBW_karma;
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        ToggleButtonWidget * TBW_artillery;
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        ToggleButtonWidget * TBW_randomorder;
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        ToggleButtonWidget * TBW_king;
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        ToggleButtonWidget * TBW_placehog;
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        ToggleButtonWidget * TBW_sharedammo;
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        ToggleButtonWidget * TBW_disablegirders;
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        ToggleButtonWidget * TBW_disablelandobjects;
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        ToggleButtonWidget * TBW_aisurvival;
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        ToggleButtonWidget * TBW_infattack;
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        ToggleButtonWidget * TBW_resetweps;
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        ToggleButtonWidget * TBW_perhogammo;
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        ToggleButtonWidget * TBW_nowind;
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        ToggleButtonWidget * TBW_morewind;
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        ToggleButtonWidget * TBW_tagteam;
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        ToggleButtonWidget * TBW_bottomborder;
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        QSpinBox * SB_DamageModifier;
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        QSpinBox * SB_TurnTime;
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        QSpinBox * SB_InitHealth;
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        QSpinBox * SB_SuddenDeath;
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        QSpinBox * SB_WaterRise;
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        QSpinBox * SB_HealthDecrease;
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        FreqSpinBox * SB_CaseProb;
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        QSpinBox * SB_HealthCrates;
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        QSpinBox * SB_CrateHealth;
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        QSpinBox * SB_MinesTime;
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        QSpinBox * SB_Mines;
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        QSpinBox * SB_MineDuds;
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        QSpinBox * SB_Explosives;
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        QSpinBox * SB_RopeModifier;
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        QSpinBox * SB_GetAwayTime;
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        QLineEdit * LE_name;
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        QGroupBox * gbGameModes;
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        QGroupBox * gbBasicSettings;
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    private slots:
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        void schemeSelected(int);
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};
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#endif