QTfrontend/bgwidget.h
author koda
Wed, 03 Feb 2010 03:01:44 +0000
changeset 2740 03df0573a9fd
parent 2377 f3fab2b09e0c
child 2948 3f21a9dc93d0
permissions -rw-r--r--
programmatically load main controller adapt settings to landscape transition between main controller and other views
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2009 Kristian Lehmann <email@thexception.net>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef BGWIDGET_H
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#define BGWIDGET_H
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#include <QWidget>
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//#include <QGLWidget>
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#include <QPainter>
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#include <QTimer>
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#include <QPaintEvent>
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#include <QTime>
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#include <QPoint>
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#define SPRITE_MAX 12
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#define ANIMATION_INTERVAL 40
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class SpritePosition
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{
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public:
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	SpritePosition(QWidget * parent, int sh);
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	~SpritePosition();
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private:
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	float fX;
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	float fY;
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	float fXMov;
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	float fYMov;
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	int iAngle;
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	QWidget * wParent;
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	int iSpriteHeight;
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public:
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	void move();
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	void reset();
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	QPoint pos();
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	int getAngle();
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	void init();
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};
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class BGWidget : public QWidget
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{
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	Q_OBJECT
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public:
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	BGWidget(QWidget * parent);
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	~BGWidget();
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	void startAnimation();
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	void stopAnimation();
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	void init();
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private:
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	QImage sprite;
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	QTimer * timerAnimation;
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	SpritePosition * spritePositions[SPRITE_MAX];
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	QImage * rotatedSprites[360];
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protected:
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	void paintEvent(QPaintEvent * event);
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private slots:
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	void animate();
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};
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#endif // BGWIDGET_H