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#include "pmath.h"
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#include <math.h>
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#include <stdlib.h>
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#include <stdint.h>
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/*
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* power raises base to the power power.
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* This is equivalent to exp(power*ln(base)). Therefore base should be non-negative.
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*/
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float fpcrtl_power(float base, float exponent)
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{
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return exp(exponent * log(base));
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}
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/* Currently the games only uses sign of an integer */
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int fpcrtl_signi(int x)
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{
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if(x > 0){
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return 1;
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}
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else if(x < 0){
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return -1;
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}
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else{
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return 0;
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}
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}
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float fpcrtl_csc(float x)
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{
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return 1 / sin(x);
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}
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float __attribute__((overloadable)) fpcrtl_abs(float x)
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{
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return fabs(x);
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}
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double __attribute__((overloadable)) fpcrtl_abs(double x)
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{
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return fabs(x);
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}
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int __attribute__((overloadable)) fpcrtl_abs(int x)
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{
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return abs(x);
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}
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int64_t __attribute__((overloadable)) fpcrtl_abs(int64_t x)
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{
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return x < 0 ? -x : x;
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}
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