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//
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// SchemeWeaponConfigViewController.m
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// Hedgewars
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//
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// Created by Vittorio on 13/06/10.
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// Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "SchemeWeaponConfigViewController.h"
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#import "CommodityFunctions.h"
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@implementation SchemeWeaponConfigViewController
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@synthesize listOfSchemes, listOfWeapons, lastIndexPath_sc, lastIndexPath_we, selectedScheme, selectedWeapon;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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[super viewDidLoad];
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CGSize screenSize = [[UIScreen mainScreen] bounds].size;
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self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);
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}
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-(void) viewWillAppear:(BOOL) animated {
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[super viewWillAppear:animated];
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NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
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self.listOfSchemes = contentsOfDir;
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contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
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self.listOfWeapons = contentsOfDir;
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self.selectedScheme = @"Default.plist";
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self.selectedWeapon = @"Default.plist";
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[self.tableView reloadData];
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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return 2;
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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if (section == 0)
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return [self.listOfSchemes count];
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else
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return [self.listOfWeapons count];
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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static NSString *CellIdentifier = @"Cell";
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NSInteger row = [indexPath row];
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UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
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if (cell == nil) {
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cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
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}
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cell.accessoryType = UITableViewCellAccessoryNone;
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if ([indexPath section] == 0) {
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cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension];
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if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) {
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cell.accessoryType = UITableViewCellAccessoryCheckmark;
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self.lastIndexPath_sc = indexPath;
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}
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} else {
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cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
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if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) {
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cell.accessoryType = UITableViewCellAccessoryCheckmark;
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self.lastIndexPath_we = indexPath;
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}
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}
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return cell;
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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NSIndexPath *lastIndexPath;
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if ([indexPath section] == 0)
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lastIndexPath = self.lastIndexPath_sc;
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else
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lastIndexPath = self.lastIndexPath_we;
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int newRow = [indexPath row];
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int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
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if (newRow != oldRow) {
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//TODO: this code works only for a single section table
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UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
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newCell.accessoryType = UITableViewCellAccessoryCheckmark;
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UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
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oldCell.accessoryType = UITableViewCellAccessoryNone;
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if ([indexPath section] == 0) {
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self.lastIndexPath_sc = indexPath;
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self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow];
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} else {
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self.lastIndexPath_we = indexPath;
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self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow];
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}
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[aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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}
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[aTableView deselectRowAtIndexPath:indexPath animated:YES];
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}
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-(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger) section {
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if (section == 0) {
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return NSLocalizedString(@"Schemes",@"");
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} else {
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return NSLocalizedString(@"Weapons",@"");;
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}
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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// Releases the view if it doesn't have a superview.
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[super didReceiveMemoryWarning];
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// Relinquish ownership any cached data, images, etc that aren't in use.
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}
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-(void) viewDidUnload {
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self.listOfSchemes = nil;
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self.listOfWeapons = nil;
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self.lastIndexPath_sc = nil;
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self.lastIndexPath_we = nil;
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self.selectedScheme = nil;
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self.selectedWeapon = nil;
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MSG_DIDUNLOAD();
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}
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-(void) dealloc {
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[listOfSchemes release];
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[listOfWeapons release];
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[lastIndexPath_sc release];
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[lastIndexPath_we release];
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[selectedScheme release];
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[selectedWeapon release];
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[super dealloc];
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}
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@end
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