misc/liblua/ltable.h
author koda
Sat, 20 Mar 2010 15:16:59 +0000
changeset 3025 01682ec58eb0
parent 2812 0a24853de796
child 10017 de822cd3df3a
permissions -rw-r--r--
update project for ipad target relocate objects (windbar, fps, timer) so that window size doesn't matter move touch input in its custom controller rather than hack sdl one
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/*
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** $Id: ltable.h,v 2.10.1.1 2007/12/27 13:02:25 roberto Exp $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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#ifndef ltable_h
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#define ltable_h
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#include "lobject.h"
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#define gnode(t,i)	(&(t)->node[i])
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#define gkey(n)		(&(n)->i_key.nk)
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#define gval(n)		(&(n)->i_val)
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#define gnext(n)	((n)->i_key.nk.next)
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#define key2tval(n)	(&(n)->i_key.tvk)
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LUAI_FUNC const TValue *luaH_getnum (Table *t, int key);
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LUAI_FUNC TValue *luaH_setnum (lua_State *L, Table *t, int key);
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LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key);
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LUAI_FUNC TValue *luaH_setstr (lua_State *L, Table *t, TString *key);
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LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key);
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LUAI_FUNC TValue *luaH_set (lua_State *L, Table *t, const TValue *key);
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LUAI_FUNC Table *luaH_new (lua_State *L, int narray, int lnhash);
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LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, int nasize);
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LUAI_FUNC void luaH_free (lua_State *L, Table *t);
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LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key);
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LUAI_FUNC int luaH_getn (Table *t);
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#if defined(LUA_DEBUG)
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LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key);
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LUAI_FUNC int luaH_isdummy (Node *n);
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#endif
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#endif