misc/liblua/lstring.h
author koda
Sat, 20 Mar 2010 15:16:59 +0000
changeset 3025 01682ec58eb0
parent 2812 0a24853de796
child 10017 de822cd3df3a
permissions -rw-r--r--
update project for ipad target relocate objects (windbar, fps, timer) so that window size doesn't matter move touch input in its custom controller rather than hack sdl one
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/*
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** $Id: lstring.h,v 1.43.1.1 2007/12/27 13:02:25 roberto Exp $
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** String table (keep all strings handled by Lua)
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** See Copyright Notice in lua.h
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*/
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#ifndef lstring_h
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#define lstring_h
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#include "lgc.h"
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#include "lobject.h"
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#include "lstate.h"
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#define sizestring(s)	(sizeof(union TString)+((s)->len+1)*sizeof(char))
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#define sizeudata(u)	(sizeof(union Udata)+(u)->len)
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#define luaS_new(L, s)	(luaS_newlstr(L, s, strlen(s)))
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#define luaS_newliteral(L, s)	(luaS_newlstr(L, "" s, \
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                                 (sizeof(s)/sizeof(char))-1))
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#define luaS_fix(s)	l_setbit((s)->tsv.marked, FIXEDBIT)
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LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
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LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e);
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LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
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#endif