QTfrontend/frameTeam.h
author unc0rr
Tue, 26 Sep 2006 20:25:42 +0000
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child 184 f97a7a3dc8f6
permissions -rw-r--r--
- Better landgen - Small fixes
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/*
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 * Hedgewars, a worms-like game
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 * Copyright (c) 2006 Ulyanov Igor <iulyanov@gmail.com>
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 *
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 * Distributed under the terms of the BSD-modified licence:
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * with the Software without restriction, including without limitation the
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 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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 * sell copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * 1. Redistributions of source code must retain the above copyright notice,
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 *    this list of conditions and the following disclaimer.
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 * 2. Redistributions in binary form must reproduce the above copyright notice,
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 *    this list of conditions and the following disclaimer in the documentation
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 *    and/or other materials provided with the distribution.
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 * 3. The name of the author may not be used to endorse or promote products
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 *    derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#ifndef _FRAME_TEAM_INCLUDED
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#define _FRAME_TEAM_INCLUDED
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#include <QWidget>
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#include "teamselect.h"
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#include <map>
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class FrameTeams : public QWidget
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{
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  Q_OBJECT
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 friend class CHedgehogerWidget;
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 public:
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  FrameTeams(QWidget* parent=0);
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  QWidget* getTeamWidget(HWTeam team);
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  bool isFullTeams() const;
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 public slots:
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  void addTeam(HWTeam team, bool willPlay);
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  void removeTeam(HWTeam team);
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 private:
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  const int maxHedgehogsPerGame;
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  int overallHedgehogs;
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  QVBoxLayout mainLayout;
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  typedef map<HWTeam, QWidget*> tmapTeamToWidget;
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  tmapTeamToWidget teamToWidget;
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};
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#endif // _FRAME_TAM_INCLUDED