2023-03-26 alfadur use multiple components for iteration benchmark
2023-03-26 alfadur fix component removal
2023-03-26 alfadur optimize type mask iteration
2023-03-25 alfadur add component manipulation benchmark
2023-03-25 alfadur remove events
2023-03-25 alfadur add some server todos
2023-03-25 alfadur separate out DB task
2023-03-24 alfadur add back server TLS support
2023-03-23 alfadur add basic ECS benchmark
2023-03-23 nemo and this one
2023-03-23 nemo also these
2023-03-23 nemo switch server
2023-03-22 sheepluva This is yet another (empty) testing commit for the world to admire.
2023-03-22 alfadur add a client moderator flag just to commit something
2023-03-22 sheepluva This is an empty commit, for testing purposes.
2023-03-10 unC0Rr Fix water level, add medium template transitional_engine
2023-02-16 alfadur expand theme definition
2023-02-15 unC0Rr Format the code, apply clippy fixes transitional_engine
2023-02-15 unC0Rr Allow defining compatible edges for grid, add few more templates transitional_engine
2023-02-14 unC0Rr Some bug fixes, build fixes and code formatting transitional_engine
2023-02-13 unC0Rr Get wavefront collapse generator to work in engine transitional_engine
2023-02-13 unC0Rr Refactor mapgen to allow for easy switching between generators transitional_engine
2023-02-13 unC0Rr Refactor landgen package structure transitional_engine
2023-02-13 unC0Rr Extract tile loading into separate method transitional_engine
2023-02-12 unC0Rr Fix some bugs transitional_engine
2023-02-12 unC0Rr Fix several issues with transformations, more work on getting generated image transitional_engine
2023-02-03 unC0Rr Add WIP for generation of rules transitional_engine
2023-02-03 unC0Rr Rework how rules are defined, add transformations for tiles transitional_engine
2023-02-02 unC0Rr Add loading of tiles from png transitional_engine
2023-02-01 unC0Rr Fix mapgen transitional_engine
2023-02-01 unC0Rr Switch to Vec2D in wavefront algorithm transitional_engine
2023-01-30 unC0Rr Add basics of wavefront collapse algorithm transitional_engine
2023-01-27 jpr fix typo
2023-01-22 alfadur update credits
2023-01-22 alfadur update spanish engine translation
2023-01-21 nemo merge to trunk
2023-01-21 nemo forbid hiding already hidden hogs 1.0.0
2023-01-12 Sergey Alirzaev Fixed a memory leak
2023-01-04 unC0Rr Fix fill points getting out of bounds when the map is mirrored transitional_engine
2023-01-04 unC0Rr Split generation and painting phases, paint by old engine, use template filters transitional_engine
2023-01-04 unC0Rr Use rust land generator in hwengine transitional_engine
2023-01-04 unC0Rr Update mapgen to take into account actual values for 'zero' and 'basic' colors transitional_engine
2023-01-04 unC0Rr Update lfprng for better distribution, make it conform 'rand' package traits transitional_engine
2023-01-03 unC0Rr Use LandPixels array allocate in hwengine-future library transitional_engine
2023-01-02 unC0Rr Introduce hwengine-future library, use Land allocated in it transitional_engine
2022-12-13 unc0rr Fix infinite loop in rendering of laser sight
2022-12-09 unC0Rr Optimize doStepSnowflake a bit, losing backwards compatibility
2022-12-01 unC0Rr Improve performance of CheckGearNear
2022-11-30 unC0Rr Optimize hwFloat multiplication a bit
2022-11-28 S.D. Don't enable GL_LINE_SMOOTH for AMD GPUs as a workround for lines and circles not being rendered correctly draft
2022-11-15 unC0Rr Fix camera move control in qmlfrontend
2022-11-15 unC0Rr Code formatting, enable c++17 for qmlfrontend
2022-11-15 unC0Rr Implement generation of c header from rust interface, adapt qmlfrontend
2022-11-13 unc0rr Adapt hwrunner to the changed API
2022-11-12 unc0rr Allow passing data_path from QML
2022-11-12 unc0rr Implement data path
2022-11-05 Sergey Alirzaev GameServer: bump network dependency
2022-11-06 unc0rr Remove stray debugging
2022-10-31 S.D. Don't show chat messages from ignored users in the game (same as in the frontend), but still save them for the demo draft
2022-10-30 S.D. Fix commit a323e1954a6f, allow exiting Confirm state by keypress in addition to mousepress without aborting the ready timer draft
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