Thu, 07 Mar 2013 11:53:40 +0200 |
Urbertar |
Fix frozen hog rendering
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Thu, 07 Mar 2013 11:23:01 +0400 |
unc0rr |
Fix check for flag
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Fri, 08 Mar 2013 08:06:13 -0500 |
mikade |
hopefully closes issues 541, 312 and 503
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Wed, 06 Mar 2013 19:50:25 -0500 |
nemo |
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
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Wed, 06 Mar 2013 17:06:35 -0500 |
nemo |
prevent an old abuse of parachute to land safely
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Wed, 06 Mar 2013 16:00:48 -0500 |
nemo |
fix fade to black in training
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Thu, 07 Mar 2013 00:25:11 +0400 |
unc0rr |
PhysFS-aware check for directory existence. Should fix issue 511.
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Wed, 06 Mar 2013 13:03:11 -0500 |
nemo |
skip frozen hogs in switch
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Wed, 06 Mar 2013 12:55:48 -0500 |
nemo |
Add missing feedback button translation
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Wed, 06 Mar 2013 11:13:18 -0500 |
nemo |
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
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Wed, 06 Mar 2013 16:48:03 +0100 |
koda |
our cmake modules have become good enough, prefer them over system ones
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Wed, 06 Mar 2013 16:47:31 +0100 |
koda |
Backed out changeset 4cccc0520988
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Wed, 06 Mar 2013 16:42:56 +0100 |
koda |
our cmake modules have become good enough, prefer them over system ones
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Wed, 06 Mar 2013 16:40:56 +0100 |
koda |
write FindGHC.cmake for haskell stuff
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Wed, 06 Mar 2013 09:42:20 -0500 |
nemo |
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
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Wed, 06 Mar 2013 15:09:29 +0100 |
koda |
user correct variable and slimmer test, version typos, .dll.a updated
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Wed, 06 Mar 2013 08:26:14 -0500 |
nemo |
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
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Wed, 06 Mar 2013 12:18:42 +0100 |
koda |
comas and capitals
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Wed, 06 Mar 2013 12:12:02 +0100 |
koda |
rework ffmpeg/libav/videorec linking and their cmake discovery
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Wed, 06 Mar 2013 11:18:54 +0100 |
koda |
rewritten findfreepascal, moved checkstack code elsewhere
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Wed, 06 Mar 2013 10:13:23 +0100 |
koda |
support old cmake style variables
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Wed, 06 Mar 2013 03:49:52 +0100 |
koda |
merge
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Wed, 06 Mar 2013 03:46:22 +0100 |
koda |
rewritten findffmpeg.cmake
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Wed, 06 Mar 2013 03:11:15 +0100 |
koda |
replace sdl mixer/image version checking with something more robust
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Wed, 06 Mar 2013 02:52:17 +0100 |
koda |
rewritten FindOggVorbis.cmake
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Wed, 06 Mar 2013 01:28:21 +0100 |
koda |
fail if sparkle not found consciously
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Tue, 05 Mar 2013 20:28:33 -0500 |
nemo |
oups
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Wed, 06 Mar 2013 01:24:59 +0100 |
koda |
rework FindSparkle.cmake
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Tue, 05 Mar 2013 19:37:48 -0500 |
nemo |
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
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Tue, 05 Mar 2013 16:04:22 -0500 |
nemo |
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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Tue, 05 Mar 2013 09:11:28 +0100 |
koda |
escape return and be more friendly with translations
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Mon, 04 Mar 2013 23:33:33 +0100 |
koda |
add link to GPLv2 notice in about page
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Mon, 04 Mar 2013 23:27:15 +0100 |
koda |
uniform revision info in about page
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Mon, 04 Mar 2013 23:24:55 +0100 |
koda |
add version info to frontend output too
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Mon, 04 Mar 2013 23:11:28 +0100 |
koda |
version variables confom to naming convention
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Mon, 04 Mar 2013 22:58:01 +0100 |
koda |
oooooops forgot SHAREPATH is still used somewhere
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Mon, 04 Mar 2013 16:18:21 -0500 |
nemo |
lupdate-qt4/lrelease-qt4
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Mon, 04 Mar 2013 14:14:38 -0500 |
nemo |
apply variable change here as well
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Mon, 04 Mar 2013 18:27:21 +0100 |
koda |
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
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Mon, 04 Mar 2013 20:16:43 +0400 |
unc0rr |
Oops, forgot this check (fixes crash)
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Mon, 04 Mar 2013 16:35:17 +0100 |
koda |
typo and doc
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Mon, 04 Mar 2013 15:16:06 +0100 |
koda |
fix file association on windows too
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Mon, 04 Mar 2013 13:44:33 +0100 |
koda |
use rev info from the just created file when configuring without mercurial
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Mon, 04 Mar 2013 13:30:33 +0100 |
koda |
dump rev and hash in a file to be packed by cpack
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Mon, 04 Mar 2013 13:29:59 +0100 |
koda |
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
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Mon, 04 Mar 2013 11:09:36 +0100 |
koda |
hopefully fix bug 523, file extension association
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Mon, 04 Mar 2013 10:33:30 +0100 |
koda |
merge for the win
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Mon, 04 Mar 2013 10:33:08 +0100 |
koda |
caught two frontend warnings
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Mon, 04 Mar 2013 10:30:56 +0100 |
koda |
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
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Mon, 04 Mar 2013 10:08:38 +0100 |
koda |
convert HW_DEV in ifdef DEBUG clauses
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Sun, 03 Mar 2013 20:59:27 -0500 |
nemo |
fix portal/hammer interaction, ban freezer from portal
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Sun, 03 Mar 2013 20:08:55 -0500 |
nemo |
keep hogs from sliding while they are being frozen
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Sun, 03 Mar 2013 19:43:01 -0500 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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Sun, 03 Mar 2013 14:58:58 -0500 |
nemo |
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
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Sun, 03 Mar 2013 14:39:55 -0500 |
nemo |
add neglected merge
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Sun, 03 Mar 2013 23:25:34 +0400 |
unc0rr |
Fix team file path
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Sun, 03 Mar 2013 19:35:57 +0200 |
Urbertar |
Fix water on ice setting
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Sun, 03 Mar 2013 23:25:09 +0400 |
unc0rr |
Eh, two players condition seems to make more sense than two clans here
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Sun, 03 Mar 2013 19:32:48 +0200 |
Urbertar |
Fix DrawLine bug
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Sun, 03 Mar 2013 23:23:41 +0400 |
unc0rr |
lol nemo, lol
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