2012-07-25 |
xymeng |
Changes to pas2c - unreviewed apart from cursory glance and compile test.
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2012-07-31 |
belphegorr |
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
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2012-07-25 |
unc0rr |
Adjust firepunch and bat consts yet again
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2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-07-31 |
belphegorr |
Mission 1: Fixed a typo
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2012-07-24 |
unc0rr |
Prefer to bat enemy away dealing the same amount of damage
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2012-07-24 |
nemo |
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
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2012-07-24 |
belphegorr |
Changed name of princess in mission 6 (forgot it last time).
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2012-07-24 |
unc0rr |
No need to redefine signal
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2012-07-24 |
nemo |
Fix bee crasher, tweak splash values
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2012-07-24 |
belphegorr |
Removed some campaign variables from Mission 6.
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2012-07-21 |
nemo |
better?
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2012-07-24 |
belphegorr |
Switched Fell From Heaven to Fell From Grace on missions 5, 6.
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2012-07-21 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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2012-07-24 |
belphegorr |
Fixed localization of Mission 6 and fixed a typo.
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2012-07-21 |
nemo |
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
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2012-07-23 |
belphegorr |
Finished mission 6: Dragon's lair
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2012-07-21 |
nemo |
Ok. *these* should be safe with just this one extra check...
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2012-08-30 |
nemo |
checkpoint merge
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2012-07-20 |
nemo |
:( I have no idea why this did not work
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2012-07-20 |
nemo |
Avoid desync playing back demos
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2012-07-20 |
nemo |
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
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2012-07-20 |
nemo |
I thirst for randomness.
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2012-07-20 |
nemo |
Try avoiding spamming the log by retaining the gears. untested.
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2012-07-20 |
unc0rr |
Replace stupid 'mod' with 'and'
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2012-07-20 |
koda |
ooops (and indentation)
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2012-07-20 |
koda |
press 8 to mute audio while ingame
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2012-07-20 |
unc0rr |
mod operator is so stupid in pascal
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2012-07-20 |
nemo |
oh yeah, these too
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2012-07-19 |
nemo |
Fix TARDIS, make switcher work w/ the new more stringent check.
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2012-07-19 |
nemo |
Update team health
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2012-07-18 |
unc0rr |
Start TestCake
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2012-07-18 |
koda |
allow FPFLAGS and GHFLAGS only in cmakes able to support them
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2012-07-17 |
nemo |
what the heck, let's add a few more
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2012-07-16 |
unc0rr |
- Check for harmful gear deletions
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2012-07-16 |
unc0rr |
Use gmDestroy message instead
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2012-07-15 |
nemo |
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
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2012-07-13 |
Stepan777 |
Correctly distinguish between game and real ticks while recording video,
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2012-07-15 |
nemo |
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
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2012-07-13 |
Stepan777 |
merge
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2012-07-15 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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2012-07-13 |
unc0rr |
Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
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2014-01-09 |
unc0rr |
Filter sprSDFlake too, so engine could pass initialization
gl2
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2012-07-10 |
Stepan777 |
Fix bug with isInLag picture displayed at end of some videos.
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2012-07-12 |
unc0rr |
Don't consider moving hedgehogs in place rating in after attack mode
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2014-01-09 |
Wolfgang Steffens |
Import temp.diff which is a try to fix glitches with textures edges
gl2
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2012-07-10 |
Stepan777 |
merge
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2012-07-12 |
unc0rr |
When removing a record, set selection on the next item in the list
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2014-01-09 |
unc0rr |
Wolfgang Steffens's gl2 and atlas branch
gl2
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2014-06-18 |
sheepluva |
closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
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2012-07-09 |
Stepan777 |
fix bug with desynced camera positions
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2012-07-12 |
nemo |
Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
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2012-07-10 |
Wolfgang Steffens |
Debug commit
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2012-07-09 |
Stepan777 |
rework saving of camera positions so there is no need to know framerate during prerecording.
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2012-07-12 |
nemo |
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
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2012-07-10 |
Wolfgang Steffens |
Merge
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