Tue, 27 Aug 2019 08:41:48 +0200 |
unC0Rr |
Prevent leaking of thread objects
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files
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Tue, 27 Aug 2019 06:05:03 +0200 |
Wuzzy |
King Mode: Automatically select teleport in king placement phase
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files
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Mon, 26 Aug 2019 15:44:03 -0600 |
raptor |
Merge
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files
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Mon, 26 Aug 2019 15:40:15 -0600 |
raptor |
Add DARWIN flag to fix BUILD_ENGINE_C compilation on macOS
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Mon, 26 Aug 2019 23:17:17 +0300 |
alfadur |
add permenent digest logging
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Mon, 26 Aug 2019 14:27:03 -0400 |
nemo |
flag some of the renderstringtex which are taking up a ton of processing time with --stats-only and pas2c
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Mon, 26 Aug 2019 19:05:28 +0300 |
alfadur |
complete basic ecs
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Mon, 26 Aug 2019 18:40:17 +0300 |
alfadur |
implement moving between blocks
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files
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Mon, 26 Aug 2019 17:32:43 +0300 |
alfadur |
implement addition to/removal from blocks
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Mon, 26 Aug 2019 12:36:07 +0200 |
unC0Rr |
Fix usage of wrong (and uninitialized) variable
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Sun, 25 Aug 2019 19:39:29 -0600 |
raptor |
Remove last vestiges of GLEW
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files
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Sun, 25 Aug 2019 23:43:46 +0300 |
alfadur |
convert ecs storage to untyped
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files
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Sun, 25 Aug 2019 23:42:07 +0300 |
alfadur |
fix world test
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Fri, 23 Aug 2019 21:12:56 +0300 |
alfadur |
reduce casting
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files
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Fri, 23 Aug 2019 21:04:40 +0300 |
alfadur |
digest with byte arrays
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Fri, 23 Aug 2019 19:26:52 +0300 |
alfadur |
install win64 builds into ProgramFiles by default
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Thu, 22 Aug 2019 22:46:19 +0300 |
alfadur |
update windows build to detect when a cross-compiler is necessary
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Thu, 22 Aug 2019 19:07:25 +0300 |
alfadur |
update .gitignore
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Wed, 21 Aug 2019 00:11:52 +0300 |
alfadur |
don't build server with vcpkg by default after all
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Tue, 20 Aug 2019 19:43:03 +0300 |
alfadur |
build everything in vcpkg build by default
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Mon, 19 Aug 2019 21:17:18 +0300 |
alfadur |
only digest masks for masked land object
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files
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Mon, 19 Aug 2019 18:59:24 +0300 |
alfadur |
remove per line digest logging
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Mon, 19 Aug 2019 18:48:11 +0300 |
alfadur |
copy alpha extraction to the other digest computation
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Mon, 19 Aug 2019 11:41:59 -0400 |
nemo |
make the mask colours more liberal due to possibility that OSX/SDL2 are slightly distorting them
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