2011-08-21 Xeli Changed url to code.google.com page hedgeroid
2011-08-21 nemo Strip and compress Golf theme
2011-08-21 Xeli changed an ifdef so that android too uses mono sound hedgeroid
2011-08-21 nemo mergy merge merge
2011-08-21 Xeli cosmetic tweak in the teamselection menu hedgeroid
2011-08-21 mikade merge
2011-08-21 nemo Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
2011-08-21 Xeli forgot to hg add the images... hedgeroid
2011-08-21 mikade HUD for Space Invasion, minor bugfix
2011-08-21 nemo hammer tweak
2011-08-21 Xeli Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team: hedgeroid
2011-08-21 nemo Add mikade and Xeli to credits
2011-08-21 Xeli Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu hedgeroid
2011-08-21 nemo Allow hammer to bash mines/barrels too, increase escape time to 3s
2011-08-21 Xeli few comments added hedgeroid
2011-08-21 nemo add check for other forms of flight too
2011-08-21 Xeli added licenses hedgeroid
2011-08-21 nemo Add Lithuanian Qt translation, add Lukas to game credits
2011-08-20 Xeli added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
2011-08-21 Uncharted New lithuanian translation
2011-08-20 Xeli added low jump, you can low-jump by double tapping the right or left side of the screen hedgeroid
2011-08-21 nemo Fix localisation of scripts
2011-08-19 Xeli changed aiming to be triggered when touching the crosshair hedgeroid
2011-08-21 unc0rr Add Guillaume Englert to art contributors list for his Olympic theme
2011-08-19 Xeli small cosmetic change hedgeroid
2011-08-20 nemo This really should have been a TPoint for consistency
2011-08-19 Xeli merge hedgeroid
2011-08-20 nemo -gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
2011-08-19 Xeli Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code hedgeroid
2011-08-20 nemo Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
2011-08-19 Xeli Added several graphics hedgeroid
2011-08-20 nemo Special case small radius gears to try and prevent repeated collisions.
2011-08-19 Xeli Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events hedgeroid
2011-08-20 nemo teach AI about sticky mines
2011-08-19 Xeli Fixed crash which occured when entering the teamselection menu for the second time hedgeroid
2011-08-19 unc0rr - Update russian translation
2011-08-18 Xeli merge hedgeroid
2011-08-19 unc0rr Remove PosInStack function, as bots behave better (they search more positions) without it
2011-08-18 Xeli aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen hedgeroid
2011-08-19 mikade - Updates to Tumbler gameplay mode [may still need a lil work]
2011-08-18 Xeli Volume keys now work hedgeroid
2011-08-19 nemo oops
2011-08-17 Xeli open ammo when clicking the current hog hedgeroid
2011-08-17 sheepluva portal: combating the space-detection issue.
2011-08-17 Xeli merge hedgeroid
2011-08-17 unc0rr Free messages queue on engine shutdown
2011-08-17 Xeli merge hedgeroid
2011-08-17 nemo ...
2011-08-17 Xeli Now able to select a weapon hedgeroid
2011-08-17 nemo *sigh*
2011-08-17 Xeli merge hedgeroid
2011-08-17 nemo Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
2011-08-17 nemo Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
2011-08-17 nemo Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
2011-08-17 nemo At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
2011-08-16 unc0rr Properly implement slot, connect signal from the object which actually sends it to the slot
2011-08-15 nemo Check for dX too
2011-08-15 nemo I'll learn to build first eventually...
2011-08-17 Xeli uTouch, has cursor move, zoom and click or tap to open the ammo menu hedgeroid
2011-08-15 nemo oops
2011-08-15 Xeli merge hedgeroid
2011-08-15 nemo Move HealthTag dY init into AddGear
2011-08-15 mikade merge
2011-08-15 nemo Use Frame instead of State for the health flag
2011-08-15 unc0rr Don't allow to join other protocol room using FOLLOW command (not tested)
2011-08-15 unc0rr Why so suspicious?
2011-08-15 mikade Allow user to drop bombs off rope, parachute, and flying saucer.
2011-08-15 nemo forgot scale
2011-08-15 nemo suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
2011-08-15 nemo bump up max collision to 1024 entries
2011-08-15 nemo Tiny bit of progress on download page - hooked it up to "Info" button for now.
2011-08-15 nemo draw health tag relative to screen if State <> 0
2011-08-14 koda smaller code cleanup
2011-08-14 nemo For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
2011-08-14 nemo Use same visual gear for health tags and hearts.
2011-08-14 nemo Seduction animation. New visual gear type.
2011-08-14 nemo Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
2011-08-14 nemo Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
2011-08-14 unc0rr Use local scope global var instead
2011-08-13 Henek new SD flakes from mikade and a flash when sudden death starts
2011-08-13 koda small fix for the ios project file
2011-08-13 unc0rr Some screwing around GearsNear code
2011-08-13 unc0rr Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
2011-08-12 nemo Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
2011-08-12 nemo extend the workaround. FIXME still applies
2011-08-12 nemo oops. accidentaly committed test move of voice line (the FIXME still applies though)
2011-08-12 nemo use ansistring instead
2011-08-15 Xeli Zoom and moving the camera now works with SDL_FINGER* events hedgeroid
2011-08-12 nemo sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
2011-08-11 Xeli merge hedgeroid
2011-08-12 nemo This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
2011-08-11 Xeli Android (multitouch) implementation hedgeroid
2011-08-12 nemo unbreak voice playback in team creation
2011-08-11 Xeli SDL_FINGERUP/DOWN/MOTION events added hedgeroid
2011-08-10 Henek disable campaign button, structure and change sudden death music to hell.ogg
2011-08-11 Xeli start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made hedgeroid
2011-08-10 nemo another merge to clean up
2011-08-11 Xeli Android touch events propagate to hwengine now hedgeroid
2011-08-10 nemo :( bad revision.
2011-08-10 Xeli back key now quits the game hedgeroid
2011-08-10 nemo merge1
2011-08-10 Xeli Changed gametype to 'style' hedgeroid
2011-08-10 mikade Fixed up Golf theme. Should look pretty good, now.
2011-08-09 Xeli typo on the nullpointer check hedgeroid
2011-08-10 nemo exclude current hedgehog
2011-08-09 Xeli Fixed team colors in the UI, delete and a nullpointer bug when no teams are created hedgeroid
2011-08-10 nemo Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
2011-08-09 Xeli merge hedgeroid
2011-08-10 nemo return visual gear in hogsay
2011-08-09 nemo slight visual tweak. birdy's wings beat faster if he's just about tired out
2011-08-08 nemo gear state flag names for scripting
2011-08-07 nemo remove offset in seduction gear creation
2011-08-07 nemo Experimental area-of-effect Seduction
2011-08-07 unc0rr Oh, and fix cursor visibility correlations between gsConfirm state and paused state
2011-08-07 unc0rr Also unhide mouse cursor when in gsConfirm state
2011-08-07 unc0rr Release mouse cursor in gsConfirm state
2011-08-07 unc0rr Enter gsConfirm state when loosing focus
2011-08-07 nemo disable extra time in timeless mode
2011-08-07 nemo drowning flake graphics tweak
2011-08-07 koda oops this slipped through
2011-08-07 nemo Expose TargetX/TargetY to scripting
2011-08-09 Xeli removed prints hedgeroid
2011-08-07 nemo disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
2011-08-09 Xeli fixed minor download bug hedgeroid
2011-08-07 nemo make a special case for teleport instead. also allows teleporting off of a parachute
2011-08-09 Xeli api level 9 for now hedgeroid
2011-08-07 nemo prevent attempting to teleport in mid-air during inf attack
2011-08-09 Xeli - hedgeroid
2011-08-07 nemo Don't reset attack when Unplaced.
2011-08-09 Xeli Fixed IPC provide gameconfig hedgeroid
2011-08-07 nemo This should make bee/airstrikes play nicer with infinite attack mode
2011-08-09 Xeli Added color and team hog count hedgeroid
2011-08-06 koda Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
2011-08-09 Xeli AI thread is now an SDL_Thread rather than pthread hedgeroid
2011-08-04 koda use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
2011-08-09 Xeli changed iphone specific ifdefs to mobile hedgeroid
2011-08-05 nemo merge
2011-08-08 Xeli Removed the (default) qualifier hedgeroid
2011-08-10 grammikj Make sinegun sound a bit louder
2011-08-05 nemo move gstWait - should make detecting drowning easier for mikade
2011-08-08 Xeli added placeholder images for teamcount hedgeroid
2011-08-10 grammikj Fix sounds, add some more for hellish impact and sine gun
2011-08-04 Xeli merge hedgeroid
2011-08-04 nemo Fix crasher. thanks to dagni for the demo file that tracked it down.
2011-08-05 grammickj New sounds: mudball, mine bounce, hammer
2011-08-01 koda add a couple of nilcheck for safety
2011-08-01 nemo minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
2011-08-01 nemo Make vgtHealth use Tint
2011-08-01 nemo add getter for effects. untested.
2011-08-01 unc0rr Merge
2011-07-31 koda i had to forget something about the ios project file, by contract
2011-07-31 koda ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
2011-07-31 nemo Reset to default zoom. Unbreaks waves
2011-07-31 koda i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
2011-07-31 koda ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
2011-07-30 nemo add nil check
2011-07-30 nemo sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
2011-07-30 nemo kill off some speckles, crank up land gun output
2011-08-04 Xeli removed TODO no use for it now hedgeroid
2011-07-28 nemo bluer colour, more pulsing
2011-08-04 Xeli manifest changes, all activities are fullscreen and some activities have been added to the manifest hedgeroid
2011-07-27 nemo this helps a bit
2011-08-04 Xeli The start of the IPC transers to the engine hedgeroid
2011-07-27 nemo skip splashes for flakes
2011-08-04 Xeli Utility functions which are context wide, mostly SD methods right now hedgeroid
2011-07-27 nemo trying another texture
2011-08-04 Xeli Main activity for starting a local game hedgeroid
2011-07-27 nemo unnecessary test removed, also merge
2011-08-04 Xeli send the gameconfig hedgeroid
2011-07-27 koda annoying translators like it was no thing
2011-08-04 Xeli Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values hedgeroid
2011-07-27 koda increasing commit number with style
2011-08-04 Xeli moved these files to a subdir hedgeroid
2011-07-27 koda one more stray tag to be removed
2011-08-04 Xeli datastructures for the different aspects of a gameconfiguration hedgeroid
2011-07-27 koda trying to clean up the .hgtags mess
2011-07-27 nemo Deletion was a bad idea.
2011-08-04 Xeli AddFileLog tweak, added [Con] to each line hedgeroid
2011-07-27 nemo example of an SD art. mine from openclipart
2011-08-04 Xeli added GenLandPreview declaration hedgeroid
2011-07-25 mikade Don't activate switch if player only has 1 hog
2011-08-04 Xeli jni constants used by hwLibrary hedgeroid
2011-07-24 koda add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
2011-08-04 Xeli images for the frontend hedgeroid
2011-07-24 koda add the ios friendly scripts
2011-08-04 Xeli Created callbacks to give the frontend information of maxteams/hogs hedgeroid
2011-07-24 koda rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
2011-07-18 Xeli Added lua files to hgignore two files have been manually 'hg added' hedgeroid
2011-07-24 nemo raise AI to hard
2011-07-18 Xeli CMake now moves the proper lua files to the project hedgeroid
2011-07-24 nemo oops
2011-07-16 Xeli Lua source modification revert aded hedgeroid
2011-07-24 nemo darken the green just a touch to stand out a bit more from mint
2011-07-16 Xeli Added support for LUA hedgeroid
2011-07-24 nemo set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
2011-07-14 Xeli Greatly simplifies the buildenvironment plus makes cmake a bit more vocal hedgeroid
2011-07-24 nemo Add grayscale option for 3d, helps with colour clashing
2011-07-14 Xeli Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788 hedgeroid
2011-07-23 nemo test on i should be first condition
2011-07-27 unc0rr Merge
2011-07-14 Xeli Removed double icons introduced in 5411:9b82f4f9fba6 hedgeroid
2011-07-23 unc0rr merge
2011-07-14 Xeli added startlocalgame activity hedgeroid
2011-07-21 sheepluva fix wrong location of "Type"-label in map-selection
2011-07-14 Xeli Main class files for the start-local-game screen hedgeroid
2011-07-20 sheepluva some changelog stuff
2011-07-14 Xeli this file points to the resources files containing weapons and schemes hedgeroid
2011-07-20 mikade Restored Golf theme. May require additional work.
2011-07-27 unc0rr Colon sign isn't compatible with windows
2011-07-14 Xeli Fixed a small bug for when detecting Themes hedgeroid
2011-07-20 mikade New mission. Hopefully easier than most of my other missions. :D
2011-07-23 unc0rr Implement command for banning by ip and a command for bans list
2011-07-27 unc0rr Remove unneeded variable
2011-07-14 Xeli Layouts for the start local game hedgeroid
2011-07-19 sheepluva escape ampersand ('&') in team select buttons.
2011-07-26 unc0rr Make AI much more wise (fix a bug preventing AI to explore caves)
2011-07-14 Xeli added xml files which represent the default entries of Schemes and weapons hedgeroid
2011-07-19 svetlisa bg locale update
2011-07-26 unc0rr Comment out unsynced logging
2011-07-14 Xeli added various icons and graphics for the frontend hedgeroid
2011-07-16 nemo try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
2011-07-14 Xeli Added a small example of the frontend still being worked but commited so the downloader now works hedgeroid
2011-07-16 nemo Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
2011-07-14 Xeli Added a utility class needed by the Downloaders hedgeroid
2011-07-12 unc0rr Somehow this line got lost somewhere
2011-07-14 Xeli Moved download classes to their own dir and fixed the way the dest dir is being 'build' hedgeroid
2011-07-11 nemo merge
2011-07-06 Xeli small fix to have LUA_DISABLED working again hedgeroid
2011-07-11 nemo typo
2011-07-05 Xeli removed some left over artifact of DataPackage in CMakeLists.txt hedgeroid
2011-07-11 koda typo and spaces
2011-07-05 Xeli fixed Data path hedgeroid
2011-07-10 koda better variable grouping...
2011-07-09 jose1711 Updated Slovak translation
2011-07-05 Xeli fixed app name hedgeroid
2011-07-08 nemo Add fudge factors for the collision check on portal exit
2011-07-05 Xeli Added build scripts to the hgignore files, these are generated by cmake hedgeroid
2011-07-07 nemo merge french translation
2011-07-05 Xeli merge hedgeroid
2011-07-07 karibikCZ Updated Czech translation
2011-07-05 Xeli Added download functionality and changed some icons hedgeroid
2011-07-07 unc0rr This seems to be a much better place
2011-07-05 Xeli Removed DataPackage and added eclipse specific meta files to ignore hedgeroid
2011-07-05 unc0rr This should improve performance on singlecore computers
2011-07-05 Xeli removed the extra DataPackage apk, the main app will download it itself hedgeroid
2011-07-04 koda little code cleanup (but please test)
2011-07-05 Xeli Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share hedgeroid
2011-07-04 koda (fix issue 126) moved initial nickname popup to the netconnection page
2011-07-01 Xeli Changed package name from org.hedgewars to org.hedgewars.mobile hedgeroid
2011-07-04 unc0rr Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
2011-07-01 Xeli updated path to Data folder to match where DataPacakage put it *temporarily* hedgeroid
2011-07-04 nemo oops
2011-07-01 Xeli merge hedgeroid
2011-07-04 nemo separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
2011-06-29 Xeli Added *.properties in Android project dirs to hgignore hedgeroid
2011-07-03 mikade Altered switch behavior on 'The Specialists'.
2011-06-29 Xeli Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts hedgeroid
2011-07-03 nemo Based on some user complaints on forum, try to reduce impact of teams on small displays.
2011-06-28 Xeli Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved hedgeroid
2011-07-03 nemo adjust test slightly
2011-06-28 Xeli Added hedgewars icons hedgeroid
2011-07-03 koda copy pasta fail
2011-06-28 Xeli merge hedgeroid
2011-07-03 nemo Add a little y kick if there is nothing under an active barrel.
2011-06-28 Xeli added DataPackage temporarily hedgeroid
2011-07-03 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-06-28 Xeli Preloaded libhwengine.so and added an argument to nativeInit() hedgeroid
2011-07-03 koda ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
2011-06-28 Xeli Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is! hedgeroid
2011-07-02 sheepluva fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
2011-06-28 Xeli The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet.. hedgeroid
2011-07-01 unc0rr Merge
2011-06-28 Xeli Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard hedgeroid
2011-06-30 nemo Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
2011-06-24 Xeli Using the correct resolution rahter than a hardcoded one hedgeroid
2011-06-30 mikade Enable autoswitch on turn start for The Specialists Mode.
2011-06-24 Xeli Added a script to build and install the application, users must define a path to the ndk hedgeroid
2011-06-29 unc0rr merge
2011-06-24 Xeli put back GLUnit in the uses clause, indentation fix, path fix hedgeroid
2011-06-29 nemo call onusedammo earlier for switcher
2011-06-30 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-06-24 Xeli disabled engine Protocol check until i fix config.in hedgeroid
2011-06-29 nemo match snow to visual gear
2011-06-30 unc0rr Fix formatting a bit
2011-06-24 Xeli Fixed a fault strcpy hedgeroid
2011-06-29 nemo Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
2011-06-30 unc0rr Convert huge switch into an array
2011-06-24 Xeli Fixed a fault strcpy hedgeroid
2011-06-28 nemo sweep up some AA pixels
2011-06-30 unc0rr Don't draw snow flakes spawned in land, introduce gstInvisible flag
2011-06-24 Xeli Added test parameter which end up at hwengine::Game(PChar) hedgeroid
2011-06-28 Henek first draft of a html based theme editor
2011-06-29 unc0rr Simplify code using 'with', convert some tabs to spaces
2011-06-24 Xeli Removed WriteToConsole debugging lines hedgeroid
2011-06-28 Henek fake crates now with complementary poison
2011-06-29 unc0rr Check xx for LAND_WIDTH_MASK
2011-06-24 Xeli merge hedgeroid
2011-06-28 unc0rr - Allow snow to drop a bit outside the map, where it already is allowed to spawn
2011-06-24 Xeli Fixed the incomplete merge of rev: 22c1f4833a86 hedgeroid
2011-06-28 unc0rr Fix CMake warning (a header listed twice)
2011-06-23 Xeli Package name changes hedgeroid
2011-06-27 nemo Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
2011-06-23 Xeli more packing name changes hedgeroid
2011-06-27 mikade Fix some quirky syntax.
2011-06-23 Xeli Package name changed from org.libsdl.app to org.hedgewars hedgeroid
2011-06-27 nemo Use an ifdef instead, add despeckling of tunnels
2011-06-23 Xeli Changed the package path from org.libsdl.app to org.hedgewars hedgeroid
2011-06-27 nemo disable .reserve - not 4.6 compatible
2011-06-23 Xeli Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos hedgeroid
2011-06-26 nemo Forgot to remove this script name
2011-06-28 orange hg Second passage (second time I correct),
2011-06-23 Xeli Changed UI elements hedgeroid
2011-06-26 nemo Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
2011-06-26 orange hg quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
2011-06-23 Xeli Enabled fullscreen and locked it to landscap hedgeroid
2011-06-26 nemo add missing nil check, increase despeckling of background too
2011-06-26 orange hg Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
2011-06-23 Xeli Added various directories where compilers output to hedgeroid
2011-06-26 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-06-25 orange hg Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
2011-06-23 Xeli Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html hedgeroid
2011-06-26 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-06-25 orange hg Changements :
2011-06-23 Xeli Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency hedgeroid
2011-06-26 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
2011-06-25 orange hg de nombreux petits changements :
2011-06-23 Xeli Added mkdir out hedgeroid
2011-06-25 unc0rr merge
2011-06-23 Xeli Updated the path of hwLibrary.pas hedgeroid
2011-06-25 Henek fixing some different issues with edit team page and the new dual data setup
2011-06-25 unc0rr Fix broken theme icon loading from user dir
2011-06-23 Xeli Added logging for Android hedgeroid
2011-06-25 unc0rr merge
2011-06-22 Xeli Added SDL-android-project, this is the Android/Java part of the application hedgeroid
2011-06-25 Henek this should fix captions on iOS (and android), though I can't check
2011-06-25 unc0rr Fix camera jerking on zoom in
2011-06-22 Xeli Moved Android-build to project_files/Android-build hedgeroid
2011-06-24 nemo unbreak localisation
2011-06-22 Xeli Removed the extra WriteToConsole() hedgeroid
2011-06-24 sheepluva Remove unused variable
2011-06-22 Xeli Cleaned up the makefil hedgeroid
2011-06-23 nemo At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
2011-06-22 Xeli Script called from Make.android to push the library to the device hedgeroid
2011-06-23 unc0rr merge
2011-06-22 Xeli Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk hedgeroid
2011-06-23 unc0rr merge
2011-06-22 Xeli Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4 hedgeroid
2011-06-22 nemo This can afford to be a bit larger. Does not impact performance.
2011-06-23 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
2011-06-22 Xeli Changed back DARWINN typo, removed 3 commented functions hedgeroid
2011-06-21 Henek fixed gfInfAttack preventing ending of turn while placing hedgehogs
2011-06-21 Xeli First commit.. hedgeroid
2011-06-21 nemo Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
2011-06-21 nemo Remove default transparent chunks. Chunk will only be added if theme defined.
2011-06-21 koda oops
2011-06-21 koda whitelist Island theme on ios (with Tiy approval)
2011-06-21 koda update theme listing for ios
2011-06-21 koda remove/rename icons for dummy themes
2011-06-21 Henek remove theme.cfg from CMakeLists too
2011-06-21 mikade New User Mission: That Sinking Feeling
2011-06-21 mikade PianoStrike exploit fix for Capture The Flag.
2011-06-21 unc0rr Derive themes list from list of dirs in Themes folder which have icon.png inside
2011-06-21 koda restore logging on mac
2011-06-21 nemo Avoid desyncing on blurry land
2011-06-20 nemo oops
2011-06-20 nemo Allow scripting to set arbitrary weapon counts
2011-06-20 nemo ack. forgot to add my stub files
2011-06-20 mikade merge
2011-06-20 unc0rr Implement testing for illegal characters
2011-06-20 nemo Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
2011-06-20 nemo move smoothing into separate function, adjust call order
2011-06-20 nemo 25%, not 50%
2011-06-20 koda merge Zorg's changes
2011-06-20 nemo More AA - try smoothing explosions a bit
2011-06-19 sheepluva display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
2011-06-20 Zorg Oops, don't need this.
2011-06-20 nemo More AA - try smoothing explosions a bit
2011-06-20 Zorg When the password field is filled with null characters and when the user tries to edit the field, clear it.
2011-06-19 sheepluva display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
2011-06-19 tsleon updated russian translation
2011-06-19 koda passing by reference... my darkest enemy
2011-06-18 koda fix water bubbles like sheepluva wanted (also code formatting)
2011-06-18 koda under osx don't load a file in case a game is already running (also a little of code formatting)
2011-06-18 krdrt5367 updated polish translation
2011-06-18 koda add the manual build server dir to .hgignore
2011-06-18 koda file association for mac!
2011-06-15 koda expose the available translations in the plist file
2011-06-15 koda forgot to update this variable name
2011-06-18 nemo revert back to 512x512
2011-06-17 mikade okay...
2011-06-21 unc0rr Ability to turn camera following gears off
2011-06-17 nemo merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
2011-06-16 mikade Fully playable version of Space Invasion (fingers crossed). No bugs known.
2011-06-21 unc0rr Don't stick to enemies when there are more than 2 clans
2011-06-14 nemo check alternate script loading path
2011-06-14 nemo corrected user ptData path
2011-06-14 nemo add missing user path check
2011-06-14 nemo Oops. Forgot an assignment.
2011-06-13 nemo Bit more reusability
2011-06-13 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
2011-06-12 nemo If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
2011-06-12 nemo Make flakes respond to wind a bit more strongly
2011-06-12 nemo Skip droplets if plain splash is enabled, add a sanity check just in case.
2011-06-10 ts leon Update for ver. 0.9.15
2011-06-11 nemo Should reduce rope skip fail and unrealistic rope drownings
2011-06-09 nemo fix splash
2011-06-09 nemo tweak to avoid specks after damage
2011-06-09 Zorg Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
2011-06-08 Zorg Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
2011-06-04 nemo Nerf RC a bit
2011-06-02 nemo oops.
2011-06-02 nemo Don't need to check for this case
2011-06-02 nemo Experiment in making the land less jagg-y
2011-05-29 koda muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
2011-05-29 koda allow fpc to search through the user directory when linking frameworks
2011-05-29 koda unbreak compiling frontend under osx
2011-05-29 unc0rr Tiny optimization
2011-05-28 koda when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
2011-05-28 koda this notification can be removed
2011-05-28 nemo Fix bug that made me lose my tournament match
2011-05-27 unc0rr Don't allocate SDL_event structure on stack
2011-05-25 TrevInc small Korean update
2011-05-23 nemo Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
2011-05-22 unc0rr 60 seconds cooldown ban on kick
2011-05-17 nemo make the associate button use the user's settings for loading demos/saves
2011-05-16 unc0rr Don't perform RestartServer action when already did it once
2011-05-16 unc0rr Don't send stats after spawning new server
2011-05-15 unc0rr Pass correct arguments on restart
2011-05-15 unc0rr On restart command close server socket and spawn new server, keep running until last client quits
2011-05-12 koda all together now! releaseAndNil ftw
2011-05-12 koda some general tweaks (more intelligent use of macros and more caching)
2011-05-10 koda settings.plist is no more, long live nsuserdefaults
2011-05-09 koda some headers cleanup and rename of stats and playrecord pages for consistency
2011-05-09 koda split pages.h into several header files
2011-05-08 unc0rr Better tracking of damage source and target when scoring a turn
2011-05-05 unc0rr Some improvements on stats subsystem
2011-05-03 koda * moved colours and default port from .cpp.in to .h
2011-05-03 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
2011-05-02 unc0rr Oops, forgot to remove this
2011-05-02 unc0rr Merge cursor_issues into default
2011-05-02 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-05-02 koda update hgtags
2011-05-01 koda fix rotation and ammomenu on ios
2011-04-30 koda small fix for starting the ios game
2011-05-16 unc0rr Close branch cursor_issues
2011-04-29 unc0rr Optimize hwFloat2Float a bit
2011-05-02 unc0rr - Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window cursor_issues
2011-04-29 unc0rr Call statistics routine after setting the damage
2011-04-29 unc0rr Merge with default tip cursor_issues
2011-04-29 koda some updates to the crossbuild system for mac
2011-04-29 koda make sdl1.3 window creation code more readable
2011-04-27 koda fix some more warnings
2011-04-27 koda remove the trailing _en from scheme data and use the macros available instead of creating a string every time
2011-04-27 nemo update iphone too
2011-04-27 nemo Oops. Forgot Hello (frontend) and "First Blood"
2011-04-27 unc0rr merge
2011-04-27 koda add getawaytime and tagteam mode to ios
2011-04-27 koda small cosmetics
2011-04-27 unc0rr Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
2011-04-26 vittorio giovara ooops
2011-04-26 koda remove unusued voices also for ios
2011-04-25 nemo Skip installation of unused sounds to save space
2011-04-25 koda finish overlay refactoring and some leak annihilation
2011-04-25 koda initial refactoring of ObjcExports and OverlayViewController
2011-04-25 koda small trailing changes
2011-04-24 koda aaand let's add freetype as well while we are at it
2011-04-24 koda add ios project files for lua sources
2011-04-24 koda add libTremor sources (integer-only libvorbis implementation) to repo and ios project
2011-04-24 koda some comments and simplifications for cmake files
2011-04-21 koda small tweak to autogenerate the config.inc file in the ios project
2011-04-21 koda Clean Augean stables 2 (pascal has classnames available)
2011-04-20 koda and now for something completely different, overlay refactoring!
2011-04-19 nemo Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
2011-04-19 unc0rr Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
2011-04-19 unc0rr Fix test for water in airstrike handler
2011-04-19 unc0rr Fix AI trying to turn around in targeting mode
2011-04-19 nemo oops
2011-04-19 nemo trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
2011-04-18 koda merge
2011-04-18 koda stats implemented once again! refactoring complete \o/
2011-04-18 koda things are a little sanier
2011-04-18 koda work in progress yet again (can run some games now)
2011-04-17 koda more refactoring, less warnings, less stuff kept around
2011-04-17 koda initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
2011-04-18 nemo I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
2011-04-17 nemo merge in japanese updates
2011-04-17 nemo An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
2011-04-17 nemo Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
2011-04-17 unc0rr Try to allow cursor to reach water when zooming out cursor_issues
2011-04-16 unc0rr Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
2011-04-15 unc0rr Add 'Cancel connection' button. Fixes issue #162
2011-04-15 unc0rr Send server's name in udp packet. Fixes issue #25
2011-04-14 nemo adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
2011-04-12 nemo update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
2011-04-12 unc0rr Start implementation of archivements/ratings on server side: replay saving routine
2011-04-12 unc0rr Show winners in console in a special form so this information could be easily parsed
2011-04-11 Henek cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
2011-04-11 nemo Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
2011-04-10 sheepluva grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
2011-04-10 Henek now Random Weapons will show the weapon you will get during the other players turns
2011-04-10 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-10 nemo Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
2011-04-11 y2kbugxp90 typo
2011-04-10 sheepluva //
2011-04-11 y2kbugxp90 A bunch of Japanese edits
2011-04-10 unc0rr Make WriteLnToConsole write to stderr instead of stdout
2011-04-10 y2kbugxp90 Got a start on localizing all these strings.
2011-04-10 unc0rr Add a parameter for game simulation with no gui/sound enabled, just to get statistics
2011-04-10 y2kbugxp90 The first of several Japanese language localization patches.
2011-04-09 nemo Check for 0 health to avoid div by 0. spotted by mikade.
2011-04-08 claymore added Balanced Random Weapon gameplay script
2011-04-08 claymore Frontend: room rename
2011-04-08 sheepluva //
2011-04-08 sheepluva comments
2011-04-08 sheepluva guess what. comments. yay for burning commits
2011-04-08 sheepluva some more comments *yawns*
2011-04-07 sheepluva added some comments in order to confuse the GSoC students as much as possible ;D
2011-04-07 nemo redundant now
2011-04-07 unc0rr Fix crash in server (accessing deleted room)
2011-04-07 nemo For mikade - bit more flexibility in script captions
2011-04-07 igorko mono version for ukranian voices
2011-04-07 koda merge
2011-04-06 sheepluva fix indentation and missing newline at end of file
2011-04-06 Jonathan Improved random name generation (now a random fort and random grave is choosen
2011-04-06 Jonathan background stars won't go all in the same direction anymore
2011-04-06 Jonathan avoided some ambiguous function calls
2011-04-05 koda merge
2011-04-05 nemo set cLocale even for en
2011-04-05 koda strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
2011-04-05 Zorg Fixing issue 211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
2011-04-05 nemo Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
2011-04-05 koda wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
2011-04-05 Zorg Testing a merge.
2011-04-05 sheepluva Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
2011-04-05 koda fix windows compilation
2011-04-05 nemo oops. forgot the parent cmakelist
2011-04-05 igorko Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
2011-04-04 koda you can use esc to exit chat when input is empty
2011-04-04 koda enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
2011-04-03 unc0rr Allow to rename room
2011-04-03 unc0rr dammit, merge
2011-04-03 koda small tweak for bundle creation
2011-04-03 koda fix autorelease pools not being set (issue 209) and format code a little
2011-04-03 unc0rr - Update .pro file
2011-04-03 unc0rr Some polishing
2011-04-03 unc0rr Fix crash when old room admin becomes new room admin
2011-04-03 unc0rr Show only logged-in clients quit messages
2011-04-03 unc0rr Use readInt_
2011-04-03 nemo This better matches lua headers
2011-04-03 nemo use PtrInt to match lua's use of ptrdiff. Needs testing.
2011-04-02 koda cmd+m should minimize the app as per apple human guidelines
2011-04-02 unc0rr STM not needed too
2011-04-05 Zorg Reverting..
2011-04-02 koda merge -- this time i tested
2011-04-03 Zorg Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
2011-04-02 Zorg Forgot to add this too..
2011-04-02 koda merge from zorg's clone
2011-04-02 Zorg I forgot to add this file.
2011-04-02 unc0rr merge
2011-04-02 Zorg Removing pages.cpp and splitting it up into various files.
2011-04-02 unc0rr Some fixes. Can't reproduce ghosts now.
2011-04-01 nemo workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
2011-03-30 nemo not useful for visual gears, and apparently not helpful for consistency
2011-03-29 nemo eh. 1,000,000 might be better...
2011-03-29 nemo oops. vg dX/dY - just for consistency
2011-03-29 nemo dX/dY will return int * 100,000
2011-03-29 nemo Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
2011-03-29 sheepluva clipping fix for spidey
2011-03-29 sheepluva fix clipping fails on 2 hats
2011-03-29 sheepluva fix Jason hat animation and pngcrushed it and previously fixed/changed hats
2011-03-29 sheepluva fix for Issue 207: To far left for Napalm (and other weapons)
2011-03-29 sheepluva fix leaking of hand-drawn maps
2011-03-29 nemo mikade really likes the snow dust
2011-03-28 unc0rr merge
2011-03-28 unc0rr - Use LastDamage in CheckHHDamage
2011-03-28 unc0rr Colin Rice
2011-03-28 claymore don't disable the light-bulb button when less than 3 teams
2011-03-28 unc0rr Hide last two octets of IP address from usual users
2011-03-28 unc0rr More creation of sender thread to the reciever thread
2011-03-28 unc0rr Some improvements in test programs
2011-03-28 sheepluva Beach-Theme: reduce visible square height for sand castle
2011-03-28 sheepluva Beach-Theme: fix+crop horizon and sky
2011-03-28 sheepluva Beach-Theme: theme.cfg conversion+fix
2011-03-28 Miguelac Beach Theme (as for .15)
2011-03-27 koda this should help people hacking the cmake files
2011-03-26 koda fix a couple of loose ends
2011-03-26 nemo merge and remove QDebug
2011-03-25 nemo unbreak SDL 1.2 build. Koda needs to look at this
2011-03-25 nemo Delay portal gun a bit, reduce mudball
2011-03-25 unc0rr That game has renamed
2011-03-24 koda merge
2011-03-24 koda this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
2011-03-24 koda this supposedly makes hwengine work with sdl 1.3 past rev 5296
2011-03-23 Colin Rice (clr_) I changed r. Still not a perfect fix.
2011-03-23 koda glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
2011-03-23 Colin Rice (clr_) Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
2011-03-23 nemo Fix endianness
2011-03-22 unc0rr Fix straight lines drawing issues
2011-03-22 nemo Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
2011-03-22 nemo tweak to crosshair
2011-03-21 unc0rr Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
2011-03-21 unc0rr merge
2011-03-20 nikin nikin just wants to get commit count up
2011-03-20 nikin Remove floating point to avoid desync
2011-03-20 nemo remove ammo if you suicide in the middle of uses
2011-03-20 EJ Replaced bs2packs.
2011-03-20 nemo Adjust conditions for showing crosshair
2011-03-21 EJ Changed the standard show function to Text.Show.ByteString, and misc.
2011-03-25 Tobias Domhan solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
2011-03-20 shreyasbp This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
2011-03-20 inu portuguese updates
2011-03-20 nikin percentage modifier for get away time
2011-03-19 nemo Land sprayer tweaks, make land spray and mudball not end turn
2011-03-19 nemo Landgun, first pass. At sdw's request.
2011-03-19 nemo Remove stray pixels
2011-03-19 Henek some final work and buggfix for Tag Team, it is now playable
2011-03-19 Henek redone tag team to work and be beautifully coded
2011-03-17 koda merge
2011-03-17 koda allows for building hedgewars with SDL-1.3
2011-03-17 koda and or is not or and is not and
2011-03-17 koda update headers a bit
2011-03-17 Henek added game mode Tag Team, mostly untested, please test :)
2011-03-17 koda my bad
2011-03-16 Henek should probably fix broken flakes, my bad
2011-03-16 Henek added GetCurAmmoType to lua
2011-03-14 unc0rr No unblock needed
2011-03-14 unc0rr I must have been on drugs when wrote it
2011-03-13 unc0rr merge
2011-03-13 unc0rr Store bans in .ini file
2011-03-13 unc0rr Don't add ip ban with new timestamp when user gets kicked due to ban
2011-03-13 unc0rr Get rid of lastLogins, implement bans system
2011-03-13 unc0rr - Remove not needed Show instances
2011-03-13 unc0rr Oops
2011-03-13 koda update some sdl-1.3 bindings (working up to rev 5296)
2011-03-13 unc0rr Implement Store truncating, so the memory even gets freed sometimes
2011-03-13 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
2011-03-12 unc0rr Better quit message
2011-03-12 unc0rr - Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
2011-03-11 unc0rr - Fix a problem with ghost teams (missing 'not')
2011-03-10 unc0rr Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
2011-03-09 Henek correcting two misstakes in en.txt and sv.txt as reported by Cairo and others
2011-03-09 unc0rr Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
2011-03-09 unc0rr Fix comments spelling
2011-03-08 nemo Issue #194, turn off followgear for altuse
2011-03-08 unc0rr Fix split
2011-03-08 unc0rr - Simplify insane TConfig code
2011-03-08 unc0rr Fix check for duplicated nickname
2011-03-06 unc0rr Write latest protocol version too
2011-03-06 unc0rr - Write server config into .ini file on change
2011-03-05 unc0rr Store more parameters in ini file
2011-03-05 unc0rr Use 'undefined' less (replace with default values and 'error')
2011-03-05 unc0rr Use Maybe for storing client's clan, allows less error-prone spectator checks
2011-03-05 Henek added PlaceGirder to lua
2011-03-05 unc0rr Fix build
2011-03-05 unc0rr Better support for 0.9.15
2011-03-04 unc0rr Add dbName parameter to .ini file, fix some warnings
2011-03-04 unc0rr Optimize check (not like it is called much, just ffs; not tested)
2011-03-03 unc0rr merge
2011-03-02 nemo fix bad ogg name
2011-03-02 nemo add victory/flawless victory sounds. untested
2011-03-02 nemo Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
2011-03-01 koda Happy 2011 :)
2011-03-03 unc0rr Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
2011-02-28 unc0rr Add stubs for server config reading and writing routines
2011-02-28 unc0rr Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
2011-02-27 nemo replace removed command
2011-02-27 nemo merge
2011-02-27 unc0rr Oops, forgot to hg add this file
2011-02-27 nemo visual tweak to smoke
2011-02-27 unc0rr Read server config from file
2011-02-27 unc0rr merge
2011-02-27 nemo make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
2011-02-27 igor-hkr Ukrainian translation update
2011-02-27 unc0rr merge
2011-02-27 nemo add friendslist whitelist to autokick, and more merging
2011-02-27 unc0rr Start new server on RestartException
2011-02-27 unc0rr merge
2011-02-27 unc0rr merge
2011-02-24 unc0rr ShutdownException for server shutdown
2011-02-27 nemo Autokick ignored players from game room on join. Needs testing.
2011-02-23 unc0rr Remove deprecated statistics MVar
2011-02-26 koda usound: added function for loops with fade in and out
2011-02-23 unc0rr Don't forkIO main loop
2011-02-25 nemo Fix PNG offsets (also some non-RGB)
2011-02-22 mikade Fixed scoring exploit on Control and removed user branding from the map
2011-02-19 koda Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
2011-02-19 koda fix silly validation and signature Hedgewars-iOS-1.2.3
2011-02-19 koda disable the two last workinprogress weapons on the ios release
2011-02-19 koda ios version bump
2011-02-19 koda remove unused ios code
2011-02-19 koda don't play button sounds when audio is off
2011-02-17 koda better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
2011-02-17 koda in the cocoa ammomenu show descriptions properly for lower weapons
2011-02-16 unc0rr More robust login system when db server goes away
2011-02-16 unc0rr Allow users to join official server even when there's no db connection
2011-02-16 unc0rr Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
2011-02-15 unc0rr Fix for my last commit (which was all nonsense)
2011-02-14 nemo merge
2011-02-10 koda screenshot binding for library (on ios it just plays the sound)
2011-02-10 nemo use ctrl instead of alt to avoid colliding with linux window positioning
2011-02-09 unc0rr Draw straight lines while holding Alt key
2011-02-08 unc0rr Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
2011-02-08 koda screenshots 4 ios
2011-02-07 koda i obviously forgot one piece
2011-02-07 koda update sdl apis to use the new rendering functions
2011-02-06 unc0rr - Take into account hlint suggestions
2011-02-06 unc0rr Don't accept EM message when the game isn't started
2011-02-06 koda fix issue 185 :|
2011-02-06 sheepluva I need this export in order to not have the wrapper.c fail to find Game() on linux
2011-02-06 sheepluva fix engine library compilation on linux/amd64
2011-02-06 sheepluva remove redundant note
2011-02-06 sheepluva update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
2011-02-05 sheepluva initialize pointers properly with nil
2011-02-05 koda show dual head mode some love
2011-02-05 unc0rr Fix admin stuff :D
2011-02-05 unc0rr Fix password checking
2011-02-05 unc0rr Fix build of official server
2011-02-05 koda cleaning up how chat is handled on idevices
2011-02-05 jose1711 Updated Slovak translation
2011-02-05 unc0rr Add Unique field to Client structure, and use it to check for matching recieved account status with client
2011-02-05 unc0rr Convert READY and NOT_READY messages to CLIENT_FLAGS message
2011-02-04 Marco Bresciani italian translation :D
2011-02-04 sheepluva fix porkey hat (image height, animation) and sheep hat (image height)
2011-02-03 unc0rr Stub for server restart command
2011-02-03 sheepluva graphic for sinegun, will probably tweak it soon(TM) though
2011-02-02 koda change order of statspage/gamerun when running in dual screen
2011-02-02 koda update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
2011-02-02 koda guess what? merge 0.9.15 again...
2011-02-02 unc0rr - Implement BAN protocol command
2011-02-02 unc0rr Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
2011-02-02 unc0rr KICK and BAN actions (ban has no protocol command for it yet)
2011-02-02 unc0rr Fix even more
2011-02-02 unc0rr Fix merge :D
2011-02-02 unc0rr Merge server refactor into default
2011-02-02 sheepluva if source has uncommitted changes:
2011-02-02 sheepluva if on dev version append hg revision id to demos/saves' filenames
2011-02-01 sheepluva Thou shalt not leak!
2011-02-01 koda addfilelog <3 debugfile
2011-02-01 sheepluva automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
2011-02-01 sheepluva stylesheet-based chat coloring (only internal for now)
2011-02-01 sheepluva make names in chats clickable. still color adjustments needed; and testing
2011-01-31 sheepluva open links in server message preview externally
2011-01-31 koda pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
2011-01-31 koda merge 0.9.15 once again
2011-01-31 Henek make Random Weapons and No Jumping use the new custom goal function
2011-01-31 sheepluva nicklist actions:
2011-01-31 nemo oops 2
2011-01-30 nemo oops
2011-01-30 nemo Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
2011-01-30 sheepluva activate icon display in menus
2011-01-30 unc0rr merge
2011-01-30 Henek fixed unlimeted fuel bug for rcplane
2011-01-30 unc0rr Fix ApplyDamage accepting Damage == 0
2011-01-30 sheepluva nicklists:
2011-01-29 Henek added dummy for tardis and ugly icons for tardis and structure
2011-01-29 nemo expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
2011-01-29 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
2011-01-29 sheepluva bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
2011-01-29 unc0rr Ask for another nickname on collision. Works only with new server.
2011-01-29 unc0rr Update frontend's project file
2011-01-29 sheepluva nick sorting: give letters priority over all other chars
2011-01-29 sheepluva sort nick lists case-insensitive
2011-01-28 sheepluva lua: getter and setter for hedgehog hats
2011-01-28 sheepluva procedure for loading hats
2011-01-25 Henek add a new lua library with misc tools and removed redundant tracker functions
2011-01-24 mikade Two new gameplay modes: Tumbler and Racer.
2011-01-24 mikade bugfix for flag spawn, teleporter + rope
2011-01-22 sheepluva trim net nick in frontend
2011-01-22 Henek added GetGearRaduis and minor Tracker things
2011-01-22 unc0rr merge
2011-01-22 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
2011-01-22 unc0rr Disallow isSpace chars at start and end of nicknames and room names
2011-01-21 nemo *sigh*
2011-01-21 mikade Fix typos in tips
2011-01-21 nemo updated italian translation
2011-01-20 unc0rr Fix empty message resulting in corrupted packets
2011-01-20 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
2011-01-20 koda ios has still a case sensitive file system
2011-01-19 koda disable the C memory manager and keep the native pascal one
2011-01-19 koda new local play button graphic
2011-01-19 nemo rename firepunch to shoryuken
2011-01-19 koda implemented ranking in ios stats pages
2011-01-18 koda when multiple fingers are detected, remove all widgets in order to avoid accidental commands
2011-01-18 Henek adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
2011-01-18 koda sheepluva suggested that game should pause when in weapon screen (iphone only)
2011-01-18 koda Added tag 0.9.14.1-release for changeset ae71dff40ecc
2011-01-18 nemo SwitchHog in scripting
2011-01-17 koda code cleanup
2011-01-17 koda merge
2011-01-17 koda merge experimental3D in default
2011-01-17 koda slim down .hgtags
2013-02-25 koda closing old branch experimental3D
2011-01-17 koda merge latest 0.9.15 changes into head
2011-01-17 koda merge default into experimental3D experimental3D
2011-01-16 mikade merge in script tweaks
2011-01-16 Henek readding cabal file for the server, burp not shure why it had gone
2011-01-14 sheepluva you're welcome koda
2011-01-14 sheepluva also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
2011-01-13 nemo Force RGBA for these too (and strip)
2011-01-13 nemo Force a bunch of images to RGBA that were either RGB or indexed, strip
2011-01-13 unc0rr Pass PHedgehog instead of PGear to stats. Fixes crash.
2011-01-12 Henek also example flake
2011-01-12 Henek added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
2011-01-12 unc0rr Oops, I should test more
2011-01-12 unc0rr Doesn't work as expected
2011-01-11 nemo update collision in set gear position
2011-01-10 unc0rr Prevent frontend crash in certain circumstances
2011-01-10 unc0rr Don't waste CPU cycles trying to find a piece of land when there's no free land left
2011-01-10 unc0rr Set version to 0.9.16-dev
2011-01-10 unc0rr Fix formatting
2011-01-09 unc0rr Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
2011-01-09 unc0rr Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
2011-01-09 unc0rr Add a space for better looking console message
2011-01-07 unc0rr Keep track of which hog's weapon does damage
2011-01-07 unc0rr Oops, fix build
2011-01-07 unc0rr Don't highlight drawn maps in rooms list
2011-01-07 unc0rr Greek translation
2011-01-06 nemo reset weapons default in shoppa.
2011-01-05 koda ctf_blizzard ios fix
2011-01-16 koda rename "frame alternate" to "wiggle" as it's more appropriate experimental3D
2011-01-04 nemo Small tweak to filter
2011-01-15 koda use a different depth for different layers (land, water, explosions) experimental3D
2011-01-04 unc0rr Clearly state which port is IPC connection on
2011-01-04 koda smaller rearrangement of (non stereo related) variables experimental3D
2011-01-04 unc0rr Make barrels drop when hog walks away from under it
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2011-01-04 koda add new robot badge to sources
2011-01-03 nemo Apply RGBA consistently in Tint
2011-01-02 koda rearrange quality flags a little, disable snow rendering on rqLowRes
2011-01-02 koda remove obsolete TrainingFlags code
2011-01-02 sheepluva display caption for ammotype amNothing when switched to so that players know what just happened
2011-01-01 Henek added flake configuration also in sudden death and SDClouds for underwater
2011-01-01 Palewolf Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
2011-01-01 jose1711 Updated Slovak translation
2011-01-01 Palewolf Flakes were updating the wrong coordinates when rqBlurryLand was on
2011-01-01 sheepluva fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
2011-01-01 sheepluva part #2
2011-01-01 sheepluva my attempt of "detach rope if the Land[] vanishes"
2010-12-31 sheepluva fixing Palewolf's if-merging-whoopsy there. should unbreak build
2010-12-31 sheepluva fix sticky rope issue
2010-12-31 sheepluva revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
2010-12-31 Palewolf Avoid drawing if there's a hog/object behind
2010-12-31 Palewolf Make flakes smaller by popular demand.
2010-12-31 koda Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
2010-12-31 koda merge and fix my typos Hedgewars-iOS-1.2.2
2010-12-31 Henek sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
2010-12-30 Palewolf Snow blends into land, trys to fill the gaps
2010-12-30 sheepluva fix portal gun wrong color issue
2010-12-30 Henek finnished refactoring the rest themes, and note comments on Eyes and Deepspace
2010-12-30 jose1711 Updated Slovak translation (lua)
2010-12-30 jose1711 Merge
2010-12-30 ourobolos French translation finally gets some love
2010-12-30 Henek some more themes updated, note comments on brick
2010-12-30 nemo avoid uninitialised pointer. thanks to dead.mazayus
2010-12-30 nemo nil check
2010-12-30 Henek added also splash and droplets to sd and refactored theme.cfg, not all themes updated
2011-09-19 unc0rr Close branch 0.9.15
2010-12-29 nemo add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
2011-06-29 koda merge 0.9.15
2010-12-29 sheepluva have napalm strike bombs explode right over the target
2011-02-26 koda info.plist 2011 0.9.15
2010-12-29 sheepluva set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
2011-02-02 koda add NOAUTOUPDATE symbol and hedgewars-server.cabal 0.9.15
2010-12-29 sheepluva fix parachute wall climbing bug
2011-01-31 koda yay, sdl resumed development and accepted some of our patches in mainstream 0.9.15
2010-12-29 Henek sudden death: now having theme support, still some work though with config
2011-01-27 sheepluva how about we 60-sec-ban the _kicked user_ instead of the _admin that kicked that user_? :P 0.9.15
2010-12-29 nemo Strip a redundant entry, just use "successful"
2010-12-31 koda put nicer messages and split args
2011-01-22 unc0rr Disallow isSpace chars at start and end of nicknames and room names 0.9.15
2010-12-29 nemo return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
2010-12-31 koda beautify stat page
2011-01-22 koda fixes for maps and quality = 0 0.9.15
2010-12-29 nemo fix similar problem to last checkin with this lua, also fix line endings
2010-12-31 koda unify stats display on ipad and non-ipad and on saved and normal games
2011-01-20 unc0rr Impement 60 seconds ban after kick from server. Not tested at all. 0.9.15
2010-12-29 nemo Unbreak reduce quality on snow/christmas. Thanks Cairo.
2010-12-30 koda simplify stats handling
2011-01-17 koda ctrl+q closes frontend also on linux and windows 0.9.15
2010-12-29 Henek drill strike falling instead of exploding when exiting ground
2010-12-30 koda initial stats display
2011-01-17 koda add 32 bit version when building for macappstore 0.9.15
2010-12-28 nemo Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
2010-12-30 koda moar code cleanup and initial saving of stats
2011-01-15 koda Added tag 0.9.15-release for changeset 29ab0d49c3e6 0.9.15
2010-12-28 koda ios version bump and code cleanup
2011-01-15 koda possible fix hanging server on ctlr+w 0.9.15
2010-12-28 Henek oops, forgot to add the graphics
2011-01-15 koda Removed tag 0.9.15 0.9.15
2010-12-28 Henek sudden death, now with visual and audial effects :D
2010-12-28 jose1711 Merge
2011-01-15 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
2010-12-28 Henek fix CMakeLists.txt for CTF_Blizzard
2011-01-13 koda general uKey refactor in preparaiton of two new shortcuts 0.9.15
2010-12-28 nemo Seems these aren't needed in CTF_Blizzard. Guess we'll find out
2011-01-13 koda Added tag 0.9.15 for changeset 29ab0d49c3e6 0.9.15
2010-12-28 nemo Aaaand, strip these 2 as well.
2011-01-13 koda Removed tag 0.9.15 0.9.15
2010-12-28 nemo run pngcrush to strip sRGB / iCCP
2011-01-13 koda merge 0.9.15
2010-12-27 nemo Add Hangul to CheckCJK
2011-01-13 koda merge 0.9.15
2010-12-27 nemo 0.9.15 merge + typo fix
2011-01-13 koda merge 0.9.15
2011-01-13 koda Added tag 0.9.15 for changeset bd74fd83929a 0.9.15
2011-06-27 koda expose the available translations in the plist file for 0.9.15 (rf31d1073345e) 0.9.15
2010-12-27 nemo merge 0.9.15 (with a typo fix)
2010-12-28 koda typo 0.9.15
2011-06-26 koda restore logging on mac for 0.9.15 as well (r91752f716d64) 0.9.15
2010-12-27 koda AddFileLogs 0.9.15
2011-01-13 koda Added tag 0.9.15 for changeset 29ab0d49c3e6 0.9.15
2011-01-13 koda Removed tag 0.9.15 0.9.15
2011-06-26 koda fix 0.9.15 compilation when debugfile is not specified (there is a better fix already in trunk) 0.9.15
2010-12-27 Henek make korean translation of engine available
2010-12-27 nemo Changelog entry applies to .15 too 0.9.15 0.9.15-release
2010-12-27 Henek update Swedish
2010-12-27 nemo Merge trunk into 0.9.15, excluding CMakeLists.txt and ChangeLog.txt - this should fix snowball again, pick up some more translation changes, hide the seed button by default and fix a couple of frontend desyncs 0.9.15
2010-12-27 nemo Allow people to see my clever seed names if I set to something other than random seed hash.
2010-12-27 TrevInc First pass at korean locale
2010-12-27 nemo strip
2010-12-27 nemo Resize snowball in hand
2010-12-27 inu portuguese update
2010-12-27 nemo remove these again...
2010-12-27 szczur moar polish
2010-12-26 nemo few more lua phrases
2010-12-26 Henek a little addition to the changelog
2010-12-26 nemo remove another missed dupe from previous generation
2010-12-26 Henek fixed Swedish translation
2010-12-26 Henek fixed strange config on room join and untranslated "Normal" gameplay option
2010-12-26 nemo add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
2010-12-26 nemo Add stubs for korean locale, now that we have a volunteer, update locale files
2010-12-26 nemo completely disable falling back to "say" in chHogSay
2010-12-26 nemo ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
2010-12-26 nemo increase snowball radius
2010-12-26 nemo oh. and koda's revision too
2010-12-26 nemo merge 0.9.15 with default
2010-12-26 koda restore showing a bigger icon for themes
2010-12-26 nemo oops. forgot to check on indestructible in combination with disableLandBack 0.9.15
2010-12-26 koda hide seed...
2010-12-26 mikade Updated maps CTF, Control and new unscripted map Blizzard 0.9.15
2010-12-26 unc0rr ban CMakeCache.txt
2010-12-26 nemo merge default into 0.9.15 0.9.15
2010-12-26 nemo add a disabling for landback, set it if flakes are enabled
2010-12-26 unc0rr Add 0.9.15 to the list of known versions
2010-12-26 unC0Rr Apply 2fa92e9a0a here 0.9.15
2010-12-26 unc0rr Update doc a bit
2010-12-26 Palewolf Turn off dust when drilling through air 0.9.15
2010-12-26 nemo revert last change. ordinary fire is fine, but HHG screws up.
2010-12-26 Palewolf Added star, exclamation and question mark signs 0.9.15
2010-12-26 nemo disable landbackpixel on small explosions
2010-12-26 nemo pull in a few changes from default 0.9.15
2010-12-26 nemo remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
2010-12-25 Palewolf Small fixes. Thanks Hennek. 0.9.15
2010-12-26 nemo +2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
2010-12-25 Palewolf Updated changelog 0.9.15
2010-12-26 nemo add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
2010-12-25 unc0rr Allow 8 teams in server 0.9.15
2010-12-25 nemo aaaaargh (fix cmakelists again)
2010-12-25 Palewolf Capture the flag (Blizzard) Map 0.9.15
2010-12-25 Palewolf Capture the flag (Blizzard) Map
(0) -3000 -1000 -960 +960 +1000 +3000 +10000 tip