Thu, 12 May 2016 19:45:26 +0200 Wuzzy Add a few comments for rubber duck
Thu, 12 May 2016 19:33:30 +0200 Wuzzy Put duck speed factor into gear variable
Thu, 12 May 2016 19:22:53 +0200 Wuzzy Fix rubber duck speed when hitting sea edge initially
Thu, 12 May 2016 18:16:09 +0200 Wuzzy Fix rubber duck not bouncing off diagonal rubber
Thu, 12 May 2016 17:23:06 +0200 Wuzzy Render rubber duck timer when <6s
Thu, 12 May 2016 16:56:23 +0200 Wuzzy Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
Thu, 12 May 2016 16:20:17 +0200 Wuzzy Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
Sat, 08 Apr 2017 21:48:39 +0200 Wuzzy Add rubber duck images for real
Sat, 08 Apr 2017 21:48:25 +0200 Wuzzy Add sounds for rubberduck drop, destruction and water collision
Sat, 08 Apr 2017 21:43:48 +0200 Wuzzy Add ammotype amDuck for rubber duck
Sat, 08 Apr 2017 18:36:12 +0200 Wuzzy Add gear gtDuck: rubber duck
Sat, 08 Apr 2017 18:26:25 +0200 Wuzzy Update changelog: Water anim., translations
Sat, 08 Apr 2017 17:21:22 +0200 KoBeWi Fix bad water flow animation
Sat, 08 Apr 2017 17:17:28 +0200 KoBeWi Water can now be animated
Sat, 08 Apr 2017 06:22:43 +0200 Wuzzy Fix CPU level sprites falling down in ClimbHome (instead of stars)
Sat, 08 Apr 2017 05:23:07 +0200 Wuzzy Locale: Replace outdated round start message with loading template
Sat, 08 Apr 2017 05:04:18 +0200 Wuzzy Load screen: Move “LOADING” from image into text box
Fri, 07 Apr 2017 05:03:30 +0200 Wuzzy Add a few home run messages (en, de)
Fri, 07 Apr 2017 04:56:51 +0200 Wuzzy Add support for hog name in home run message
Fri, 07 Apr 2017 03:27:17 +0200 Wuzzy Remove English-only text from campaign mission images
Fri, 07 Apr 2017 03:10:28 +0200 Wuzzy Replace portal mission image with screenshot
Fri, 07 Apr 2017 02:26:12 +0200 Wuzzy Harden the countdown sound check
Fri, 07 Apr 2017 01:50:49 +0200 Wuzzy Fix name Scottish Gaelic being incorrectly displayed in language dropdown
Fri, 07 Apr 2017 01:41:30 +0200 Wuzzy Add basic win/draw messages in Scottish Gaelic
Fri, 07 Apr 2017 01:17:51 +0200 fios@foramnagaidhlig.net Scottish Gaelic translation update: tips, missions, frontend, engine
Fri, 07 Apr 2017 00:57:09 +0200 Wuzzy Set turn time to 0 when current hog drowns
Thu, 06 Apr 2017 23:28:13 +0200 Wuzzy Fix enemy saying “Missed” when poisoned w/o damage
Thu, 06 Apr 2017 22:34:02 +0200 Wuzzy Fix time box tooltip saying it is not *yet* available in SD
Thu, 06 Apr 2017 22:02:29 +0200 Wuzzy Show random event message on round start, instead of the static one
Thu, 06 Apr 2017 21:49:59 +0200 Wuzzy Add new random victory/round draw messages in English
Thu, 06 Apr 2017 20:57:51 +0200 Wuzzy Implement random round draw / team win messages
Thu, 06 Apr 2017 20:14:05 +0200 Wuzzy Add back accidental removal of random mines
Thu, 06 Apr 2017 20:01:14 +0200 Wuzzy Add many ticker messages for the new ticker events
Thu, 06 Apr 2017 07:34:00 +0200 Wuzzy More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Thu, 06 Apr 2017 05:54:45 +0200 Wuzzy Allow to place theme objects on water
Wed, 05 Apr 2017 18:23:10 +0200 Wuzzy Simplify the background gradient of Beach theme, fixes ugly “stripe” at borders
Wed, 05 Apr 2017 18:12:40 +0200 Wuzzy Smoother water gradient for Beach theme
Wed, 05 Apr 2017 17:43:46 +0200 Wuzzy Update changelog
Wed, 05 Apr 2017 17:29:18 +0200 Wuzzy Remove redundant water color definitions in themes with default water
Wed, 05 Apr 2017 17:28:46 +0200 Wuzzy Set default theme water color to blue
Wed, 05 Apr 2017 17:26:59 +0200 Wuzzy Remove Lua function SetAmmoStore
Wed, 05 Apr 2017 17:26:05 +0200 Wuzzy Fix ugly dragonball grave 1 pixel bouncing
Wed, 05 Apr 2017 17:23:34 +0200 Wuzzy Display native language names in language combo box instead of always English
Tue, 04 Apr 2017 23:43:19 +0200 sheepluva whitespace fixes (SEE, I AM USEFUL!)
Sun, 09 Oct 2016 19:59:00 +0200 KoBeWi added CloudsL and FlakeL
Tue, 04 Apr 2017 21:17:02 +0200 Wuzzy Fix hedgehogs/ticker ignoring kills without damage (#149)
Tue, 04 Apr 2017 17:02:38 +0200 Wuzzy Lua callback: onUsedAmmo, after using up an ammo
Tue, 04 Apr 2017 05:35:11 +0200 Wuzzy Disable incorrect “%1” messages in German home run messages
Tue, 04 Apr 2017 05:33:15 +0200 Wuzzy Add a bunch of funny ticker messages for English
Tue, 04 Apr 2017 02:41:11 +0200 Wuzzy Fix incorrect size of Beach theme icons
Tue, 04 Apr 2017 02:22:30 +0200 Wuzzy Mention addition of Beach theme in changelog
Tue, 04 Apr 2017 02:06:35 +0200 Wuzzy Update German frontend translation
Mon, 20 Mar 2017 08:58:30 -0400 nemo sanity cutoff for splash sound
Mon, 06 Feb 2017 18:15:29 +0300 unc0rr Fix handlers module
Mon, 06 Feb 2017 17:54:27 +0300 unc0rr Store room protocol number
Sat, 04 Feb 2017 19:52:38 +0300 unc0rr Room creation halfplemented
Fri, 27 Jan 2017 23:03:31 +0300 unc0rr SendAllButMe action, list all clients in lobby in LobbyJoined message to newcomers
Thu, 26 Jan 2017 14:45:44 +0300 unc0rr Lobby joining action
Wed, 25 Jan 2017 23:48:23 +0300 unc0rr More refactoring
Tue, 24 Jan 2017 20:28:16 +0300 unc0rr Toss code around
Mon, 23 Jan 2017 23:43:29 +0300 unc0rr Start refactoring path from getting message from client to reacting to it
Wed, 18 Jan 2017 22:54:02 +0300 unc0rr Basic support for NICK message
Wed, 18 Jan 2017 22:23:41 +0300 unc0rr Fix malformed messages parsing
Wed, 18 Jan 2017 22:15:55 +0300 unc0rr - Handle errors
Sun, 15 Jan 2017 00:34:36 +0300 unc0rr Introduce actions, just like in the old server
Sat, 14 Jan 2017 22:30:09 +0300 unc0rr - Use logging facilities instead of plain println!
Sat, 14 Jan 2017 00:46:52 +0300 unc0rr - Render messages to string
Wed, 11 Jan 2017 22:42:59 +0300 unc0rr Add more messages to the parser
Wed, 11 Jan 2017 17:39:21 +0300 unc0rr Optional parameters parsing function
Sun, 08 Jan 2017 23:57:45 +0300 unc0rr Some parsing using nom
Sat, 07 Jan 2017 21:34:00 +0300 unc0rr Give up on lalrpop, let's try nom
Fri, 06 Jan 2017 01:00:21 +0300 unc0rr Still trying to make parser work
Thu, 05 Jan 2017 19:07:01 +0300 unc0rr Start on messages parser
Tue, 03 Jan 2017 00:19:47 +0300 unc0rr - Start protocol parser implementation
Mon, 02 Jan 2017 00:16:22 +0300 unc0rr Refactor modules layout
Mon, 02 Jan 2017 00:05:12 +0300 unc0rr - Use netbuf buffers for client connection stream
Sun, 01 Jan 2017 22:13:35 +0300 unc0rr Refactor code to add more structure to it
Sat, 31 Dec 2016 23:56:29 +0300 unc0rr Start server implementation in rust
Fri, 03 Feb 2017 23:04:50 +0300 unc0rr Adopt some patches from OpenBSD port
Mon, 30 Jan 2017 11:35:09 -0500 nemo updates to polish translation by alzen, also add two unlocalised string he found in the gui
Wed, 25 Jan 2017 00:17:32 +0300 unc0rr Add a buffer for files opened with physfs for reading, fixes slow engine start
Sun, 15 Jan 2017 19:35:41 -0500 CopherNeue svg source for the bat animation update
Sun, 15 Jan 2017 15:11:07 -0500 alfadur+copherneue fix of offsets and size to prior commits
Sun, 15 Jan 2017 12:50:27 -0500 alfadur code changes to make the new bat animation work
Sun, 15 Jan 2017 12:49:26 -0500 CopherNeue nicer hog bat animation art
Thu, 12 Jan 2017 11:40:28 -0500 LocutusOfBorg aaand italian
Thu, 12 Jan 2017 11:28:25 -0500 nemo aaand put in an exclamation mark
Thu, 12 Jan 2017 11:17:53 -0500 nemo lowercase hedgehog, duplicate comment to description
Fri, 23 Dec 2016 23:29:00 +0300 unc0rr Only registered players regain their teams on rejoin
Fri, 23 Dec 2016 23:12:00 +0300 unc0rr Fix official server build
Mon, 19 Dec 2016 12:34:09 -0500 alfadur surfboard object for beach theme
Tue, 13 Dec 2016 09:33:50 -0500 alfadur Source svg for the sandcastle
Sun, 11 Dec 2016 18:00:10 -0500 nemo requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
Sun, 11 Dec 2016 17:51:13 -0500 nemo Enable beach theme install
Sun, 11 Dec 2016 17:46:40 -0500 CopherNeue Beach theme, completely redone
Sat, 10 Dec 2016 21:28:10 +0100 sheepluva Fix ScriptExists() destroying lua stack (fixes Bug #146)
Sat, 10 Dec 2016 19:09:25 +0100 sheepluva Bug #108 - Phyfs/Pathz: Fix binds not being loaded
Wed, 07 Dec 2016 13:25:04 -0500 alfadur Add Beach theme, update Fruit theme
Tue, 06 Dec 2016 02:18:38 +0100 sheepluva tweak landtex filling some more. cuz it's fun
Tue, 06 Dec 2016 01:05:46 +0100 sheepluva fix pas2c definition of SizeInt
Sun, 04 Dec 2016 02:02:18 +0100 sheepluva fix chat SDL surfaces being in wrong color format (didn't play well with copyToXY's new quick pixel copies)
Sun, 04 Dec 2016 01:07:36 +0100 sheepluva copyToXYFromRect: simplify my math (so that it actually, you know, works...)
Sat, 03 Dec 2016 17:45:32 +0100 sheepluva GOTTA GO FAST! - speed up landtex filling
Sat, 03 Dec 2016 13:51:57 +0100 sheepluva copyToXYFromRect: some tweaks
Sat, 03 Dec 2016 09:09:16 +0100 sheepluva copyToXYFromRect: fix pixels overflowing pixel lines in dest
Mon, 28 Nov 2016 13:46:25 -0500 nemo add alpha for sd-tint, since CopherNeue thinks the textures might need fading
Sun, 27 Nov 2016 18:49:15 +0100 sheepluva fix German translation error
Sun, 27 Nov 2016 13:08:12 +0100 sheepluva fix problem with pas2c build. please don't use "and not xyz", use "and (not xyz)"
Sun, 27 Nov 2016 12:58:41 +0100 sheepluva make random timers less easy to predict
Sun, 27 Nov 2016 06:32:00 +0100 Wuzzy Construction Mode: Fix free girder/rubber placement near hog
Sun, 27 Nov 2016 06:24:43 +0100 Wuzzy Construction Mode: Turn crate limit into a script parameter
Sun, 27 Nov 2016 05:56:45 +0100 Wuzzy Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
Sun, 27 Nov 2016 05:33:26 +0100 Wuzzy Add PlaceRubber to Lua API
Sun, 27 Nov 2016 03:18:20 +0100 Wuzzy Fix Killing the Specialists giving you a free turn after killing Desert Eagle with a desert eagle with shot 1-3
Sun, 27 Nov 2016 01:30:41 +0100 Wuzzy Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
Sun, 27 Nov 2016 00:00:25 +0100 sheepluva simplify code of previous commit ( ba1807589eaa )
Sat, 26 Nov 2016 23:46:31 +0100 sheepluva OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
Sat, 26 Nov 2016 22:48:37 +0100 Wuzzy Give visual and audible feedback for flying through rings in Hard Flying mission
Sat, 26 Nov 2016 22:16:45 +0100 Wuzzy Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
Sat, 26 Nov 2016 20:27:41 +0100 Wuzzy Fix group box text being cut off (fixes #125)
Fri, 25 Nov 2016 14:22:34 +0100 Wuzzy Add custom ammo texts for Knockball
Fri, 25 Nov 2016 14:06:00 +0100 Wuzzy Remove team score messages in Knockball/Basketball because they're redundant
Fri, 25 Nov 2016 13:53:22 +0100 Wuzzy Clean up strings in Control mission maps (more translator-friendly)
Fri, 25 Nov 2016 13:38:24 +0100 Wuzzy Disable SD for a couple of scripts and mission maps
Fri, 25 Nov 2016 03:14:46 +0100 Wuzzy Fix misleading scenario desciptions regarding time limit / no time limit
Fri, 25 Nov 2016 02:53:42 +0100 Wuzzy Rewrite 2nd line of mission panel of most missions for consistency
Fri, 25 Nov 2016 02:01:18 +0100 Wuzzy Move some changelog entries to the correct categories
Fri, 25 Nov 2016 01:52:03 +0100 Wuzzy Mention Cheese in changelog
Fri, 25 Nov 2016 01:42:55 +0100 Wuzzy Update changelog for Highlander changes
Fri, 25 Nov 2016 01:36:20 +0100 Wuzzy Make Highlander mission text consistent with other game mode messages
Fri, 25 Nov 2016 01:20:03 +0100 Wuzzy Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
Thu, 24 Nov 2016 17:47:19 +0100 Wuzzy WxW: Remove old compability code which caused problems with unknown maps
Thu, 24 Nov 2016 17:18:16 +0100 Wuzzy Tweak WxW wall spark count according to wall size
Thu, 24 Nov 2016 17:05:26 +0100 Wuzzy WxW: Add crate radar info to rope description
Thu, 24 Nov 2016 16:52:13 +0100 Wuzzy WxW: Increase wall height of left/right walls with bounce edge and no border
Thu, 24 Nov 2016 16:25:39 +0100 Wuzzy Add WorldEdge support for WxW
Thu, 24 Nov 2016 15:45:46 +0100 Wuzzy Update changelog for Wxw updates
Thu, 24 Nov 2016 15:09:26 +0100 Wuzzy WxW: Selectable walls, support more maps, more liberal game schemes, new rules, script parameter, better menu
Thu, 24 Nov 2016 06:33:00 +0100 Wuzzy Make name “Tumbler” translatable
Thu, 24 Nov 2016 05:49:57 +0100 Wuzzy Disable world edge in Space Invasion
Thu, 24 Nov 2016 05:41:50 +0100 Wuzzy Use yellow clock color in Space Invasion and Tumbler
Thu, 24 Nov 2016 05:35:21 +0100 Wuzzy Turn invaders white in Space Invasion when round is over
Thu, 24 Nov 2016 05:08:04 +0100 Wuzzy Update changelog for Space Invasion
Thu, 24 Nov 2016 04:56:49 +0100 Wuzzy More helpful Space Invasion description
Thu, 24 Nov 2016 04:24:56 +0100 Wuzzy Remove unused flamer code from Space Invasion
Thu, 24 Nov 2016 04:21:34 +0100 Wuzzy Space Invasion: Play countdown sounds
Thu, 24 Nov 2016 04:15:27 +0100 Wuzzy Space Invasion: Make all strings more translator-friendly
Thu, 24 Nov 2016 03:53:56 +0100 Wuzzy Space Invasion: Dump most out-commented and unused code
Thu, 24 Nov 2016 03:36:56 +0100 Wuzzy Space Invasion: Better HUD, messages, stats screen, sounds. Add script param support
Thu, 24 Nov 2016 01:04:55 +0100 Wuzzy Add countdown sounds to Tumbler
Thu, 24 Nov 2016 00:50:40 +0100 Wuzzy Change ammo display texts in Tumbler to avoid pluralization failures
Thu, 24 Nov 2016 00:42:27 +0100 Wuzzy Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
Thu, 24 Nov 2016 00:20:41 +0100 Wuzzy Rewrite some help texts in the basic rope training mission
Wed, 23 Nov 2016 23:54:55 +0100 Wuzzy Tweak flags used in all missions to fit more to the theme
Wed, 23 Nov 2016 20:25:44 +0100 Wuzzy Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
Wed, 23 Nov 2016 19:43:40 +0100 Wuzzy Use GetHogFort in HedgeEditor
Wed, 23 Nov 2016 19:39:01 +0100 Wuzzy Add GetHogFort to Lua API
Wed, 23 Nov 2016 18:57:08 +0100 Wuzzy HedgeEditor: Fix mine, sticky mine, health crate, air mine sometimes being incorrectly exported
Wed, 23 Nov 2016 18:33:14 +0100 Wuzzy HedgeEditor: Fix air mines timer being falsely exported and displayed
Wed, 23 Nov 2016 18:00:35 +0100 Wuzzy HedgeEditor: Export WorldEdge, fix export of Theme
Wed, 23 Nov 2016 17:21:17 +0100 Wuzzy Remove some items from the HedgeEditor TODO list
Wed, 23 Nov 2016 17:04:15 +0100 Wuzzy HedgeEditor: Rename “Standard” target and cleaver to just target and cleaver
Wed, 23 Nov 2016 17:03:46 +0100 Wuzzy HedgeEditor: Simplify placement mode description
Wed, 23 Nov 2016 16:33:01 +0100 Wuzzy Update changelog for the recent HedgeEditor updates
Wed, 23 Nov 2016 16:02:03 +0100 Wuzzy Add sine gun to Crazy weapon set
Wed, 23 Nov 2016 15:57:45 +0100 Wuzzy Set minimum ammo box content of 1 for default ammo schemes
Wed, 23 Nov 2016 15:34:08 +0100 Wuzzy Add icon to “Send Feedback” button, do some TODO tasks in pagevideo.cpp
Wed, 23 Nov 2016 15:08:51 +0100 Wuzzy Use SetAmmoTexts in HedgeEditor to describe overwritten air attack (gear placement tool)
Wed, 20 Apr 2016 20:13:03 +0200 Wuzzy HedgeEditor: Add missing Left click help texts
Wed, 20 Apr 2016 19:04:22 +0200 Wuzzy HedgeEditor: Don't change placement mode when air attack is not selected
Wed, 20 Apr 2016 18:54:31 +0200 Wuzzy HedgeEditor: Make toggle help and toggle gear info work everywhere
Wed, 20 Apr 2016 18:42:40 +0200 Wuzzy HedgeEditor: Disable timer keys 2-4 in rubber placement mode
Wed, 23 Nov 2016 14:10:29 +0100 Wuzzy HedgeEditor: Unify key combination help
Wed, 20 Apr 2016 18:18:05 +0200 Wuzzy HedgeEditor: Fix health add/subtract not working for dud mines
Wed, 23 Nov 2016 14:08:43 +0100 Wuzzy HedgeEditor: Make landgun spawn in utility crates and sort list of ammo types to reflect the ammo menu ordering
Wed, 23 Nov 2016 13:59:36 +0100 Wuzzy HedgeEditor: Proper indentation for atkArray and utilArray
Wed, 20 Apr 2016 17:53:07 +0200 Wuzzy HedgeEditor: Improve secondary message
Wed, 20 Apr 2016 17:31:34 +0200 Wuzzy HedgeEditor: Allow health crates with 0 health
Wed, 23 Nov 2016 13:53:51 +0100 Wuzzy HedgeEditor: Make health/timer tags toggable with Precise+3
Wed, 20 Apr 2016 17:10:05 +0200 Wuzzy HedgeEditor: Show tags for gear timers and health
Mon, 18 Apr 2016 22:44:26 +0200 Wuzzy HedgeEditor: Play placement sound more often
Mon, 18 Apr 2016 22:34:39 +0200 Wuzzy HedgeEditor: Proper error handling when attempting to delete hedgehogs
Mon, 18 Apr 2016 22:25:56 +0200 Wuzzy HedgeEditor: Fix girder/rubber mods sometimes show nil in 2nd message
Mon, 18 Apr 2016 22:12:50 +0200 Wuzzy HedgeEditor: Minor string corrections
Thu, 14 Apr 2016 16:28:59 +0200 Wuzzy HedgeEditor: Fix Lua error when trying to set ShoppaBalance rank without anything being selected
Wed, 23 Nov 2016 13:40:06 +0100 Wuzzy HedgeEditor: Remove hardcoded ammo names in favor of GetAmmoName
Sat, 09 Apr 2016 23:34:21 +0200 Wuzzy HedgeEditor: Fix nil bugs related to sprite placement mode
Sat, 09 Apr 2016 23:29:16 +0200 Wuzzy HedgeEditor: Clean up some incorrect menu texts
Sat, 09 Apr 2016 23:13:33 +0200 Wuzzy HedgeEditor: Make all hog and team names translatable and export them properly
Sat, 09 Apr 2016 22:13:47 +0200 Wuzzy Add loc_noop to Locale Lua library
Sat, 09 Apr 2016 20:44:55 +0200 Wuzzy HedgeEditor: Minor team/hog name fixes
Sat, 09 Apr 2016 14:45:47 +0200 Wuzzy HedgeEditor: Resort sprite array, add sprTargetBee
Sat, 09 Apr 2016 14:33:27 +0200 Wuzzy HedgeEditor: Implement frame selection for sprites
Sat, 09 Apr 2016 13:24:06 +0200 Wuzzy Tweak HedgeEditor output: loc() hog/team names and tweak mission text
Sat, 09 Apr 2016 11:56:52 +0200 Wuzzy HedgeEditor: Fix broken export of team colors
Sat, 09 Apr 2016 11:15:14 +0200 Wuzzy HedgeEditor: Reliably change mission text on weapon switch
Sat, 09 Apr 2016 10:33:08 +0200 Wuzzy HedgeEditor: Fix stuff being exported multiple times on multiple saves
Sat, 09 Apr 2016 10:14:35 +0200 Wuzzy Don't agressively show HedgeEditor mission panel
Sat, 09 Apr 2016 09:41:57 +0200 Wuzzy HedgeEditor: Don't count sprites failed to place
Sat, 09 Apr 2016 09:14:09 +0200 Wuzzy HedgeEditor: Disable delete mode for sprite placement mode
Sat, 09 Apr 2016 08:59:29 +0200 Wuzzy HedgeEditor: Allow to modify dud mine health
Sat, 09 Apr 2016 08:52:19 +0200 Wuzzy HedgeEditor: Improved help disabled message, also loc()'ed
Sat, 09 Apr 2016 08:45:46 +0200 Wuzzy Write better “greeting” message for HedgeEditor
Sat, 09 Apr 2016 08:29:22 +0200 Wuzzy HedgeEditor: Add loc() to some forgotten strings, minor cleanup
Sat, 09 Apr 2016 08:19:43 +0200 Wuzzy HedgeEditor: Generally improve menu help texts
Sat, 09 Apr 2016 08:00:53 +0200 Wuzzy HedgeEditor: Better naming and explanation of tagging mode and advanced repositioning mode
Sat, 09 Apr 2016 07:40:15 +0200 Wuzzy HedgeEditor: Improve graphics on girder/rubber placement
Sat, 09 Apr 2016 07:16:01 +0200 Wuzzy HedgeEditor: Throw away code in comments and unused variables
Sat, 09 Apr 2016 06:42:31 +0200 Wuzzy HedgeEditor: Refactor legacy GetVisualGearValues code
Sat, 09 Apr 2016 06:38:11 +0200 Wuzzy HedgeEditor: Fix girder sprite being displayed a top left
Sat, 09 Apr 2016 06:09:59 +0200 Wuzzy HedgeEditor: Fix teams being exported multiple times when saving multiple times in same session
Sat, 09 Apr 2016 05:28:18 +0200 Wuzzy Add dud mine placement mode to HedgeEditor
Sat, 09 Apr 2016 04:37:03 +0200 Wuzzy HedgeEditor: Tweak and reorder health/timer selection numbers
Sat, 09 Apr 2016 04:22:39 +0200 Wuzzy HedgeEditor: Allow to set sticky mine timer
Wed, 23 Nov 2016 13:08:24 +0100 Wuzzy Update outdated onGameInit variables in HedgeEditor map export, fixes various bugs
Wed, 23 Nov 2016 03:02:37 +0100 Wuzzy Split up change log sections even more, and update it for Racer
Wed, 23 Nov 2016 02:53:05 +0100 Wuzzy Allow to set Racer waypoint limit with script parameter “maxwaypoints”
Wed, 23 Nov 2016 02:39:08 +0100 Wuzzy Fix incorrect type check of wpRad in Racer
Wed, 23 Nov 2016 02:00:24 +0100 Wuzzy Highlight first Racer waypoint in placement phase
Wed, 23 Nov 2016 01:05:34 +0100 Wuzzy Allow to remove waypoints in Racer with precise key
Wed, 23 Nov 2016 00:28:58 +0100 Wuzzy Fix Construction Mode screwing up when initialenergy > maxenergy
Wed, 23 Nov 2016 00:17:28 +0100 Wuzzy Use GetAmmoName in Construction Mode
Tue, 22 Nov 2016 21:30:23 +0100 Wuzzy Disable Sudden Death in Shoppa for good
Tue, 22 Nov 2016 17:07:14 +0100 Wuzzy Remove colons in campaign screen for more UI consistency
Tue, 22 Nov 2016 17:02:20 +0100 Wuzzy Align drop-down text of unfinished campaign missions with finished icons
Tue, 22 Nov 2016 16:39:54 +0100 Wuzzy Give infinite ropes in Running for survival mission
Tue, 22 Nov 2016 16:30:54 +0100 Wuzzy Add skip option to desert01, fruit02, moon01 in A Space Adventure
Tue, 22 Nov 2016 15:52:57 +0100 Wuzzy Fix double achievements and ranks in The First Stop mission (fixes #106)
Sun, 20 Nov 2016 15:20:08 +0100 unc0rr Prepend "User quit: " to client-side quit messages
Sun, 20 Nov 2016 05:11:19 +0100 Wuzzy Use proper start button in training menu
Sun, 20 Nov 2016 05:02:59 +0100 Wuzzy Update changelog about mission tabs
Sun, 20 Nov 2016 05:01:27 +0100 Wuzzy Update German mission description strings
Wed, 13 Apr 2016 14:53:47 +0200 Wuzzy Make tab of mission list tab header blend into mission list
Wed, 13 Apr 2016 14:52:35 +0200 Wuzzy Update English mission descriptions to better fit tabbed mission menu
Wed, 13 Apr 2016 14:39:17 +0200 Wuzzy Mission recategorization into trainings, challenges and scenarios.
Sun, 20 Nov 2016 04:21:24 +0100 Wuzzy Fix typo in German campaign translation
Sun, 20 Nov 2016 04:12:19 +0100 Wuzzy Update changelog for space campaign updates
Sun, 20 Nov 2016 04:08:21 +0100 Wuzzy Complete space campaign's spacetrip mission if all main+side missions are completed
Sun, 20 Nov 2016 03:43:27 +0100 Wuzzy Draw 2 flowers for fully completed (w/ side missions) planets in space campaign
Sun, 20 Nov 2016 01:50:24 +0100 Wuzzy Expose number of air mines in Lua variable AirMinesNum
Sun, 20 Nov 2016 01:31:09 +0100 Wuzzy Add more descriptions into desktop entry files, fix some specification mismatches
Sun, 20 Nov 2016 00:43:12 +0100 Wuzzy Merge new Cheese map
Sun, 20 Nov 2016 00:40:20 +0100 Wuzzy Update changelog about campaign screen check marks
Wed, 04 May 2016 09:19:44 +0200 Wuzzy Don't show AI-controlled teams in campaigns page
Wed, 04 May 2016 08:44:53 +0200 Wuzzy Make campaign mission names translatable
Wed, 04 May 2016 07:41:46 +0200 Wuzzy Make campaign names translatable
Wed, 04 May 2016 05:23:58 +0200 Wuzzy Seperate campaign victories from campaign mission victories
Wed, 04 May 2016 04:44:41 +0200 Wuzzy Update campaign drop-down list after campaign victory
Wed, 04 May 2016 04:32:31 +0200 Wuzzy Fix final mission of Progress-based campaigns (like ACF) not being recognized as finished
Wed, 04 May 2016 04:07:12 +0200 Wuzzy Campaign page: Add labels and move start button to footer
Sun, 20 Nov 2016 00:12:07 +0100 Wuzzy Save mission success for A Space Adventure missions
Wed, 04 May 2016 02:10:59 +0200 Wuzzy Add support for storing and displaying success of campaign missions
Wed, 04 May 2016 00:14:41 +0200 Wuzzy Update campaign victory status when changing selection
Tue, 03 May 2016 22:56:26 +0200 Wuzzy Store campaign victories in campaign variable "Won"
Tue, 03 May 2016 22:26:39 +0200 Wuzzy Show check marks for campaigns with Won=true
Sat, 19 Nov 2016 17:26:16 -0500 CopherNeue Updated cheese map
Sat, 19 Nov 2016 23:04:44 +0100 Wuzzy Overwrite special ammo descriptions in Racer script
Sat, 19 Nov 2016 22:17:08 +0100 Wuzzy Allow to ignore overwritten ammo name in GetAmmoName
Sat, 19 Nov 2016 22:00:23 +0100 Wuzzy GetAmmoName now returns ammo name overwritten by SetAmmoTexts
Sat, 19 Nov 2016 21:39:52 +0100 Wuzzy Update changelog for SetAmmoTexts-related changes
Sat, 19 Nov 2016 21:33:02 +0100 Wuzzy Change descriptions for special Construction Mode tools
Tue, 10 May 2016 01:59:54 +0200 Wuzzy Add SetAmmoDescriptionAppendix to Lua API, see issue 82
Tue, 10 May 2016 01:33:23 +0200 Wuzzy Make SetAmmoTexts update ammo menu weapon name, too
Mon, 09 May 2016 22:49:31 +0200 Wuzzy Add Lua API function SetAmmoTexts (see issue 82)
Sat, 19 Nov 2016 21:17:48 +0100 Wuzzy Update Changelog: Add Racer and TechRacer updates
Wed, 13 Apr 2016 13:55:47 +0200 Wuzzy TechRacer: Cleanup mess regarding teams which did not finish
Wed, 13 Apr 2016 13:17:58 +0200 Wuzzy Fix some incorrect TechRacer messages
Wed, 13 Apr 2016 13:17:08 +0200 Wuzzy TechRacer: Show racing times and ranking in stats screen
Wed, 13 Apr 2016 13:16:01 +0200 Wuzzy Force TechRacer maps when image map is selected. Fixes Google Code issue #882
Wed, 13 Apr 2016 13:14:01 +0200 Wuzzy TechRacer: Don't mess with ammo caption while in waypoint.
Wed, 13 Apr 2016 13:13:07 +0200 Wuzzy Clean up TechRacer strings
Wed, 13 Apr 2016 14:19:42 +0200 Wuzzy Racer: Reduce minimum number of waypoints to 2, tweak descriptions
Wed, 13 Apr 2016 14:14:33 +0200 Wuzzy Racer: Clean up “did not finish” mess
Wed, 13 Apr 2016 14:02:53 +0200 Wuzzy Add new Racer script parameter: waypointradius
Sat, 19 Nov 2016 20:22:55 +0100 Wuzzy Racer: Dump old commented-out code
Wed, 13 Apr 2016 14:01:28 +0200 Wuzzy Racer: Show “Track completed!” message
Wed, 13 Apr 2016 14:00:53 +0200 Wuzzy Add “rounds” script parameter for Racer
Wed, 13 Apr 2016 14:00:03 +0200 Wuzzy Racer: Don't mess with ammo display when touching waypoint
Wed, 13 Apr 2016 13:59:20 +0200 Wuzzy Racer: Clean up strings
Wed, 13 Apr 2016 13:58:44 +0200 Wuzzy Implement stats screen for Racer
Sun, 01 May 2016 02:40:12 +0200 Wuzzy Add “boring” voice to voice queue to avoid voice overlapping
Sun, 01 May 2016 02:36:17 +0200 Wuzzy Enable timer warning sounds in hog placement phase
Sat, 19 Nov 2016 15:03:16 +0100 Wuzzy Add changelog entries for the timer color-coding and countdown sounds
Sun, 01 May 2016 01:18:58 +0200 Wuzzy When doing something, set ready time to 0 instead of 1
Sun, 01 May 2016 01:04:45 +0200 Wuzzy Fix sniper rifle making timer gray all the time
Sun, 01 May 2016 00:09:14 +0200 Wuzzy Show timer at 999s instead of 1000s
Sat, 30 Apr 2016 23:46:57 +0200 Wuzzy Make timer gray while the time is not running or while it is paused
Sat, 30 Apr 2016 23:30:34 +0200 Wuzzy Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
Sat, 19 Nov 2016 15:00:14 +0100 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
Sat, 30 Apr 2016 20:55:16 +0200 Wuzzy Make the timer red when it is the get-away time
Sat, 30 Apr 2016 20:35:55 +0200 Wuzzy Turn timer digits green when it's still the ready timer
Sat, 19 Nov 2016 06:43:44 +0100 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Thu, 17 Nov 2016 15:29:16 +0100 Wuzzy Fix Qt warnings about QLayout (Fixes #127)
Thu, 17 Nov 2016 14:59:20 +0100 Wuzzy Update Mutant script
Thu, 17 Nov 2016 14:38:11 +0100 Wuzzy Update changelog for CTF
Wed, 13 Apr 2016 04:51:17 +0200 Wuzzy CTF: Play sound when capturing flag
Wed, 13 Apr 2016 04:48:26 +0200 Wuzzy CTF: Allow to set capture limit with script param
Wed, 13 Apr 2016 04:33:13 +0200 Wuzzy CTF: Clean up mission panel
Thu, 17 Nov 2016 14:05:12 +0100 Wuzzy Capture The Flag: Fix flag of first team spawning at second hog (issue #9)
Thu, 17 Nov 2016 03:47:28 +0100 Wuzzy Update changelog
Thu, 17 Nov 2016 03:37:48 +0100 Wuzzy Fix and change escaping for mission map descriptions
Thu, 17 Nov 2016 03:36:45 +0100 Wuzzy Show mission map descriptions for default language as well
Thu, 17 Nov 2016 03:35:58 +0100 Wuzzy UTF-8 support for mission map descriptions
Thu, 17 Nov 2016 03:35:10 +0100 Wuzzy Fix improper locale detection for mission map descriptions
Thu, 17 Nov 2016 03:34:21 +0100 Wuzzy Add German translations for mission maps
Thu, 17 Nov 2016 03:33:46 +0100 Wuzzy Slightly improved mission map descriptions
Wed, 16 Nov 2016 19:19:36 +0100 sheepluva reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
Wed, 16 Nov 2016 12:26:26 -0500 nemo Make sd-tint a theme variable so cophernue can tweak his sky tinting
Wed, 16 Nov 2016 18:06:02 +0100 Wuzzy Improve mission panel in Gravity script (don't overwrite game modifier texts)
Wed, 16 Nov 2016 18:02:22 +0100 Wuzzy Fix low gravity utility not working in Gravity script (fixes #13)
Wed, 16 Nov 2016 16:35:43 +0100 Wuzzy Save fastest rounds in Killing the specialists and Precise shooting missions
Wed, 16 Nov 2016 16:35:09 +0100 Wuzzy Save record time for Chasing the blue hog mission
Wed, 16 Nov 2016 16:34:33 +0100 Wuzzy Save some records in campaign vars: Hard flying, Running for survival
Wed, 16 Nov 2016 16:32:44 +0100 Wuzzy Fix ClimbHome mission bugs (broken teams, broken graph)
Wed, 16 Nov 2016 16:18:32 +0100 Wuzzy Set random flags and voice in random teams
Tue, 15 Nov 2016 03:00:56 +0100 Wuzzy Show symbols at bottom right while extra damage / low grav. are active
Tue, 15 Nov 2016 02:30:35 +0100 Wuzzy Relax some health bounds in game scheme editor
Tue, 15 Nov 2016 02:12:49 +0100 Wuzzy Fix Lua error message in A Classic Fairytale mission 8
Tue, 15 Nov 2016 02:05:12 +0100 Wuzzy Translate appdata file into German
Tue, 15 Nov 2016 02:00:27 +0100 Wuzzy Upgrade appdata file to AppStream 0.8 format, update screenshots
Tue, 15 Nov 2016 01:49:36 +0100 Wuzzy Simplify the hat format for unanimated hats
Tue, 15 Nov 2016 01:25:37 +0100 Wuzzy Remove old Fort Mode from frontend
Tue, 15 Nov 2016 00:42:44 +0100 Wuzzy Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Tue, 15 Nov 2016 00:17:31 +0100 Wuzzy Add WorldEdge to Lua API to expose/change world edge type
Mon, 14 Nov 2016 21:33:59 +0100 Wuzzy Show “More Wind” modifier in mission panel
Wed, 09 Nov 2016 12:31:05 -0500 nemo fix urls
Wed, 09 Nov 2016 11:21:14 -0500 nemo allow longer grave animations
Sat, 15 Oct 2016 20:54:30 +0200 sheepluva update changelog
Sat, 15 Oct 2016 20:11:05 +0200 sheepluva fix copypastafail (incorrect variable name) and whitespaces
Sat, 15 Oct 2016 20:06:42 +0200 KoBeWi support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
Sat, 15 Oct 2016 13:34:14 +0200 sheepluva update changelog
Sat, 15 Oct 2016 13:28:13 +0200 sheepluva rename variables for better code-readability and fix indentation
Sat, 15 Oct 2016 13:10:16 +0200 KoBeWi support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
Fri, 14 Oct 2016 23:25:51 +0200 sheepluva update Changelog
Fri, 14 Oct 2016 22:52:04 +0200 KoBeWi rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
Mon, 03 Oct 2016 14:10:25 -0400 nemo Make frozen hogs poison immune
Sun, 02 Oct 2016 18:30:15 +0200 sheepluva lupdate-qt4
Sun, 02 Oct 2016 18:29:55 +0200 sheepluva fix for Bug 91 - Make DELEGATE action available in frontend
Sun, 02 Oct 2016 17:39:42 +0200 sheepluva fix a typo back from may that apparently completely broke online-multiplayer due to causing a frontend crash on joining somebody else's room
Sun, 02 Oct 2016 15:15:39 +0200 sheepluva Bug 115 - Application icon is missing
Sun, 02 Oct 2016 12:42:16 +0200 sheepluva also update ghc info in INSTALL file
Sun, 02 Oct 2016 12:00:39 +0200 sheepluva travis: also add libghc-regex-tdfa-dev to dependencies
Sun, 02 Oct 2016 01:26:59 +0200 sheepluva increase heart count in seduction effect. FPS are overrated anyway
Sun, 02 Oct 2016 01:17:33 +0200 sheepluva reflect dataenc->sandi change in travis file
Sun, 02 Oct 2016 00:42:29 +0200 sheepluva and while I'm at it, fix seduction... kinda ♥
Sat, 01 Oct 2016 22:48:00 +0200 sheepluva pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
Sat, 01 Oct 2016 22:35:14 +0200 sheepluva adding some frontend stuff to changelog
Sat, 01 Oct 2016 21:27:05 +0300 unc0rr - Use sandi instead of dataenc (bugs.debian.org/836686)
Sat, 01 Oct 2016 20:56:42 +0300 unc0rr Use regex match for bans
Sat, 01 Oct 2016 19:06:12 +0200 sheepluva fix issue 110
Sat, 01 Oct 2016 16:45:59 +0200 sheepluva fix build
Mon, 26 Sep 2016 23:36:00 -0400 koda Drop xfire module
Sat, 24 Sep 2016 21:01:12 +0200 sheepluva minor german translation adjustment
Fri, 16 Sep 2016 00:41:03 +0200 sheepluva fix typo and hopefully also pas2c
Fri, 16 Sep 2016 00:22:05 +0200 sheepluva Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
Fri, 16 Sep 2016 00:01:43 +0200 sheepluva Lua API: IsHogLocal(gearUid)
Thu, 15 Sep 2016 23:16:49 +0200 sheepluva Lua API: GetAmmoName(ammoType)
Fri, 09 Sep 2016 15:57:30 +0000 koda merge with github
Sun, 04 Sep 2016 21:23:00 +0200 sheepluva Lua API: fix incorrect error message. thanks to TheAnachron and rhino for pointing this out
Thu, 11 Aug 2016 23:05:14 +0300 unc0rr Make in-game chat work qmlfrontend
Tue, 02 Aug 2016 23:08:17 +0300 unc0rr Preparation to sending engine messages to net. qmlfrontend
Fri, 15 Jul 2016 22:39:07 +0300 unc0rr merge default qmlfrontend
Sat, 09 Jul 2016 22:40:44 +0300 unc0rr Use less weird options
Sat, 02 Jul 2016 17:56:10 +0200 LocutusOfBorg Remove some more bytestring-show references, e.g. INSTALL file and travis file
Wed, 29 Jun 2016 20:16:29 +0300 unc0rr bytestring-show RIP
Wed, 22 Jun 2016 09:25:29 -0400 alzen Polish update
Tue, 21 Jun 2016 18:02:46 -0400 nemo bit of a start on HDPI monitor support. Fonts.
Tue, 21 Jun 2016 22:03:09 +0200 sheepluva remove experimental in-game credits code
Tue, 21 Jun 2016 15:37:08 -0400 nemo no.
Wed, 15 Jun 2016 18:39:31 -0400 nemo lupdate
Sun, 22 May 2016 15:06:08 +0200 antonc27 - In case of HWLIBRARY we need reference to sysutils for GetCurrentDir()
Sat, 21 May 2016 15:23:08 -0400 nemo Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
Sat, 21 May 2016 14:39:35 -0400 nemo http → https
Wed, 18 May 2016 15:42:14 -0400 alfadur Fruit theme music
Tue, 17 May 2016 23:29:49 +0300 unc0rr Merge default qmlfrontend
Tue, 17 May 2016 23:18:08 +0300 unc0rr - Add state to engine callback for it to know what engine is sending qmlfrontend
Tue, 17 May 2016 21:32:10 +0200 sheepluva implement ExtraftFileDir and ExtractFileName in uUtils
Mon, 16 May 2016 00:15:32 +0200 sheepluva remove another useless SysUtils include
Sun, 15 May 2016 23:59:24 +0200 sheepluva implement Trim() in uUtils
Sun, 15 May 2016 23:11:14 +0200 sheepluva drop SysUtils inclusion from 5 files where it is not needed anymore
Sun, 15 May 2016 14:29:37 +0300 unc0rr - Use IntToStr() in preference to Str()
Sun, 15 May 2016 13:18:34 +0200 sheepluva always include uUtils _after_ SysUtils
Sun, 15 May 2016 11:37:07 +0200 sheepluva merge Wuzzy's frontend tweaks
Fri, 06 May 2016 20:12:27 +0200 Wuzzy Tweak sizes and icons of most footer buttons of frontend
Fri, 06 May 2016 19:23:26 +0200 Wuzzy Neatly align all the bottom buttons on the same height
Fri, 06 May 2016 18:49:41 +0200 Wuzzy Slightly better naming of new or copied ammo/game schemes
Fri, 06 May 2016 18:35:33 +0200 Wuzzy Tweak damage modifier help
Fri, 06 May 2016 18:33:54 +0200 Wuzzy Fix mines time displaying "1 seconds" in frontend
Fri, 06 May 2016 17:26:06 +0200 Wuzzy Frontend: Increase space for help text in the footer
Fri, 06 May 2016 17:20:19 +0200 Wuzzy Add help texts for game scheme's basic settings (initial health, etc.)
Fri, 06 May 2016 16:08:48 +0200 Wuzzy Add more What's This? texts throughout the frontend
Fri, 06 May 2016 15:45:48 +0200 Wuzzy Fix problems with dynamic whats this texts
Wed, 04 May 2016 22:56:22 +0200 Wuzzy Add missing frontend constants
Wed, 04 May 2016 19:42:20 +0200 Wuzzy Add various “What's This?” texts to multiplayer, net and team editor frontend pages
Wed, 04 May 2016 18:14:25 +0200 Wuzzy Team editor: Make bot icons and graves more visible in closed drop-down lists, smaller botlevel images
Sun, 15 May 2016 10:43:18 +0200 koda avrec crash/math fix (sheepy here, committing koda's fix because I'm tired of having it lying around in my repo :P
Tue, 10 May 2016 13:28:37 -0400 nemo turn off sparks for drowning dynamite
Fri, 06 May 2016 20:00:55 +0200 sheepluva <unC0Rr> might be somewhere width used instead of rightx
Wed, 04 May 2016 14:30:04 -0400 koda linux on travis needs sudo to install dependencies
Wed, 04 May 2016 14:09:54 +0300 unC0Rr Fix some warnings
Tue, 03 May 2016 22:19:17 +0200 antonc27 - Don't forget to init uVaribles inside LoadLocaleWrapper call
Tue, 03 May 2016 13:20:35 -0400 koda Enable GL2 travis builds
Tue, 03 May 2016 20:18:25 +0300 unc0rr ansistring, not Ansistring
Tue, 03 May 2016 19:06:09 +0200 sheepluva small code cleanup/comment
Tue, 03 May 2016 19:17:30 +0300 unc0rr I heard we switched to physfs
Tue, 03 May 2016 19:08:27 +0300 unc0rr TryDo is deprecated
Tue, 03 May 2016 01:07:26 -0400 frd Add pre/post js stub files and expand the emscripten options
Tue, 03 May 2016 00:55:46 -0400 frd Set medium floating precision to shaders
Tue, 03 May 2016 00:51:33 -0400 koda Compile uMatrix to c too when GL2 is requested
Mon, 02 May 2016 23:28:58 -0400 koda Work around missing gl functions from emscripten headers
Mon, 02 May 2016 23:03:42 -0400 koda Avoid using an undeclared variable
Mon, 02 May 2016 22:52:21 -0400 koda Set pas2c switches more cleanly
Tue, 03 May 2016 01:13:41 +0200 antonc27 - Pass also userPath to LoadLocaleWrapper
Tue, 03 May 2016 01:09:36 +0200 antonc27 - More ugly ifdefs for the ifdef god
Tue, 03 May 2016 00:59:38 +0200 antonc27 [BUG 66] - Create '/Logs' folder if not exists
Sun, 01 May 2016 21:09:45 +0200 sheepluva qmlfrontend/map-preview: add hog count display thingy (only displays "?" for now) qmlfrontend
Sun, 01 May 2016 15:58:19 +0200 sheepluva qmlfrontend: tweak map preview a little in an attempt to buy back unC0Rr's <3 qmlfrontend
Sun, 01 May 2016 14:32:47 +0200 sheepluva add button to randomize theme only
Sun, 01 May 2016 12:36:59 +0200 sheepluva changelog
Sun, 01 May 2016 02:47:51 +0200 sheepluva update changelog
Sat, 30 Apr 2016 21:06:46 +0200 sheepluva update changelog
Sat, 30 Apr 2016 20:55:02 +0200 sheepluva update changelog
Sat, 30 Apr 2016 00:13:11 +0200 sheepluva indentation fixes
Sat, 30 Apr 2016 00:02:33 +0200 sheepluva koda told me that putting in one finger wasn't enough
Fri, 29 Apr 2016 23:52:44 +0200 sheepluva koda told me to put the finger in
Fri, 29 Apr 2016 23:42:37 +0200 sheepluva fix memory corruptions caused by outofbounds-writes in uTouch
Fri, 29 Apr 2016 19:01:52 +0200 sheepluva show credits only briefly
Fri, 29 Apr 2016 18:18:32 +0200 sheepluva aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
Fri, 29 Apr 2016 15:10:27 +0200 sheepluva more credits updates
Fri, 29 Apr 2016 13:36:59 +0200 sheepluva add some more credits
Fri, 29 Apr 2016 13:12:26 +0200 sheepluva music credits etc.
Fri, 29 Apr 2016 12:26:13 +0200 sheepluva do not show credits in stats-only mode
Fri, 29 Apr 2016 12:11:19 +0200 sheepluva move function
Fri, 29 Apr 2016 00:56:04 +0200 sheepluva some initial credits-display implementation
Thu, 28 Apr 2016 21:28:22 +0200 sheepluva merge target practice patch by Wuzzy
Wed, 13 Apr 2016 15:44:42 +0200 Wuzzy Target Practice: Make targets respawn after drowning, and minor code cleanup
Thu, 28 Apr 2016 21:15:08 +0200 sheepluva merge 3 new sound effects added by Wuzzy
Wed, 13 Apr 2016 12:17:30 +0200 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
Thu, 28 Apr 2016 20:28:53 +0200 sheepluva merging Wuzzy's empty weaponset for "new" button in weaponset editor
Wed, 13 Apr 2016 12:13:34 +0200 Wuzzy Add empty weapons scheme (instead of default) when using “New” button
Thu, 28 Apr 2016 20:07:10 +0200 sheepluva merge more construction mode patches by Wuzzy
Tue, 26 Apr 2016 18:00:15 +0200 Wuzzy Construction Mode: Make weapon crate mode be initial selection in crate tool
Tue, 26 Apr 2016 17:54:48 +0200 Wuzzy Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
Tue, 26 Apr 2016 17:40:29 +0200 Wuzzy Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
Tue, 26 Apr 2016 17:33:51 +0200 Wuzzy Construction Mode: Fix landspray being considered a weapon instead of utility
Thu, 28 Apr 2016 18:32:50 +0200 sheepluva in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
Thu, 28 Apr 2016 17:42:43 +0200 sheepluva lupdate
Thu, 28 Apr 2016 17:38:30 +0200 Wuzzy fix for bug 117: Incorrect description of modifier “divide teams”
Thu, 28 Apr 2016 15:23:02 +0200 sheepluva rollback last commit (bad approach, as item index confusion can happen)
Thu, 28 Apr 2016 02:06:35 +0200 sheepluva exclude DLC theme from random theme selection
Thu, 28 Apr 2016 00:41:09 +0200 sheepluva rooms-list: fix "Forts" map type being displayed in dark red
Wed, 27 Apr 2016 23:52:43 +0200 sheepluva make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
Wed, 27 Apr 2016 23:14:47 +0200 sheepluva fix incorrect debug message
Wed, 27 Apr 2016 15:10:25 -0400 koda Only build engine to c with clang on travis
Wed, 27 Apr 2016 15:08:43 -0400 koda Minor changes to the travis file
Wed, 27 Apr 2016 18:08:48 +0200 sheepluva make construction mode recognize fort maps too
Wed, 27 Apr 2016 17:54:36 +0200 sheepluva tweak preview
Wed, 27 Apr 2016 17:38:44 +0200 sheepluva tweak preview
Wed, 27 Apr 2016 16:20:59 +0200 sheepluva Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
Wed, 27 Apr 2016 13:01:38 +0200 sheepluva fallback to stdout if no writable logfile available
Wed, 27 Apr 2016 11:41:32 +0200 sheepluva update Changelog
Wed, 27 Apr 2016 01:12:37 -0400 koda Set install dir for emscripten
Wed, 27 Apr 2016 01:03:15 -0400 koda Drop duplicated include from CMakeLists.txt
Wed, 27 Apr 2016 01:34:59 +0200 sheepluva fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
Wed, 27 Apr 2016 01:06:29 +0200 sheepluva add /clear command to frontend chat (clears chat window)
Wed, 27 Apr 2016 00:14:06 +0200 Wuzzy fix for issue 71: Lua API: “Theme” variable is set to empty string initially
Wed, 27 Apr 2016 00:04:37 +0200 sheepluva Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
Tue, 26 Apr 2016 23:34:28 +0200 Wuzzy issue 94: Seduction text is outdated and misleading
Tue, 26 Apr 2016 22:09:50 +0200 sheepluva create forts in random order
Tue, 26 Apr 2016 20:51:13 +0200 sheepluva make construction mode work with fort mode without mixing up clans and forts
Tue, 26 Apr 2016 18:15:10 +0200 sheepluva update construction mode in-file version info
Tue, 26 Apr 2016 17:02:24 +0200 sheepluva merge construction mode patches by Wuzzy
Wed, 13 Apr 2016 03:17:32 +0200 Wuzzy Construction Mode: Fix Girder/Rubber mode sometimes show nil
Wed, 13 Apr 2016 03:04:24 +0200 Wuzzy Fix bad comment in Construction Mode
Wed, 13 Apr 2016 03:03:46 +0200 Wuzzy Construction Mode: Sanity-check numbers from script parameter
Wed, 13 Apr 2016 02:54:36 +0200 Wuzzy Construction Mode: Fix timer issues
Wed, 13 Apr 2016 02:44:37 +0200 Wuzzy Construction Mode: Recognize health case amount from game scheme
Wed, 13 Apr 2016 02:41:16 +0200 Wuzzy Construction Mode: Remove 2 useless blank lines in mission panel
Wed, 13 Apr 2016 02:20:04 +0200 Wuzzy Construction Mode: Fix construction/support station
Wed, 13 Apr 2016 01:53:25 +0200 Wuzzy Construction Mode: Update structure overlay each tick, thus falling smoothly
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