Sat, 08 Sep 2012 10:30:16 +0400 |
unc0rr |
More consistency in terminology
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Fri, 07 Sep 2012 12:13:38 +0200 |
sheepluva |
merging in campaign updates - please test
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Wed, 05 Sep 2012 16:54:13 +0300 |
belphegorr |
Fixed grammar/vocabulary and improved balance
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Thu, 06 Sep 2012 15:47:52 +0200 |
sheepluva |
fix for issue 293 : "rope stuck after picking crate"
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Wed, 05 Sep 2012 12:36:47 +0200 |
sheepluva |
fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
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Tue, 04 Sep 2012 18:40:53 -0400 |
nemo |
retain frontend effects setting exiting/leaving settings
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Wed, 05 Sep 2012 02:17:04 +0400 |
unc0rr |
Fix some warnings
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Wed, 05 Sep 2012 02:11:51 +0400 |
unc0rr |
Stop messages without possible desync on load from save
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Tue, 04 Sep 2012 13:18:26 +0200 |
sheepluva |
I didn't want to do this since it seems less clean, but...
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Tue, 04 Sep 2012 15:18:22 +0400 |
unc0rr |
Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
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Tue, 04 Sep 2012 12:43:55 +0200 |
sheepluva |
skip second CheckForWin if water wasn't raised after first one
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Tue, 04 Sep 2012 12:34:00 +0200 |
sheepluva |
fix multi-shot related game ends leading to incomplete stats, fixes issue 372
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Tue, 04 Sep 2012 12:25:55 +0400 |
unc0rr |
More Qt-ish code, fix couple warnings.
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Tue, 04 Sep 2012 12:16:36 +0400 |
unc0rr |
Unset room restrictions on player/team joins when changing room admin
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Tue, 04 Sep 2012 11:09:23 +0400 |
unc0rr |
More precision
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Mon, 03 Sep 2012 14:50:26 -0400 |
nemo |
forgot to add back c96ff1a053d0
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Mon, 03 Sep 2012 20:46:34 +0200 |
sheepluva |
fix for issue 376 (embedding barrels in ceiling)
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Mon, 03 Sep 2012 14:08:01 -0400 |
nemo |
Fix line endings, add missing amMine entry
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Mon, 03 Sep 2012 20:04:42 +0200 |
sheepluva |
teleport hack fixes:
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Mon, 03 Sep 2012 13:52:35 -0400 |
nemo |
adjust velocity when entering/exiting the 4x routine
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Mon, 03 Sep 2012 12:35:51 -0400 |
nemo |
Let's try *4 instead. Not nearly as much of a win, but might be usable.
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Mon, 03 Sep 2012 00:00:54 -0400 |
nemo |
So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
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Sun, 02 Sep 2012 22:27:01 +0200 |
sheepluva |
if this doesn't work I shall cry like a lady
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Sun, 02 Sep 2012 22:09:06 +0200 |
sheepluva |
I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
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Sun, 02 Sep 2012 21:55:56 +0200 |
sheepluva |
engineclean returns
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Sun, 02 Sep 2012 19:58:56 +0400 |
unc0rr |
Not sticky rope
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Sun, 02 Sep 2012 11:44:59 -0400 |
nemo |
perf tweak
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Sun, 02 Sep 2012 10:11:24 -0400 |
nemo |
LAND_HEIGHT/LAND_WIDTH need setting later now
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Sun, 02 Sep 2012 09:23:36 -0400 |
nemo |
Correct snow fall/rotation (matching visual gear)
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Sun, 02 Sep 2012 09:36:06 +0400 |
unc0rr |
Oops
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