Sun, 30 Nov 2014 17:20:37 +0100 sheepluva fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
Sat, 29 Nov 2014 21:29:32 -0500 nemo oh right, forgot sheepluva had fixed ice
Sun, 30 Nov 2014 02:41:49 +0100 sheepluva give sea world edges some icegun love
Sat, 29 Nov 2014 21:29:11 -0500 nemo Wuzzy's changes to climbhome w/ some tweaks by me
Sat, 29 Nov 2014 15:30:33 -0500 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
Sat, 29 Nov 2014 14:57:07 -0500 nemo Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
Sat, 29 Nov 2014 14:00:40 -0500 nemo duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
Sat, 29 Nov 2014 18:56:42 +0100 sheepluva don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
Sat, 29 Nov 2014 18:14:49 +0100 sheepluva some moar mergin'
Sat, 29 Nov 2014 18:13:49 +0100 sheepluva super-filthy hack to allow pas2c to fallback to writing to stderr.
Sat, 29 Nov 2014 17:33:51 +0100 sheepluva oops. no need to (re)open stderr I guess
Sat, 29 Nov 2014 15:38:28 +0100 sheepluva make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
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