Mon, 27 Jan 2025 13:08:58 +0100 unC0Rr Add some further work on hhtracer
Sun, 26 Jan 2025 21:29:54 +0100 unC0Rr Fix inversion parameters being disregarded
Sun, 26 Jan 2025 20:51:38 +0100 unC0Rr Add Rooms tile set
Tue, 21 Jan 2025 22:14:28 +0100 unC0Rr Adopt newer version of png lib
Tue, 21 Jan 2025 22:10:55 +0100 unC0Rr Fix generation in corners by extending outline edge definitions
Sat, 18 Jan 2025 16:57:26 +0100 unC0Rr Make slider below preview affect WFC generator by skewing tile probabilities
Sat, 18 Jan 2025 16:55:04 +0100 unC0Rr Revert the idea of using prime number in hedgewars prng
Sun, 12 Jan 2025 22:48:47 +0100 unC0Rr Add some progress on hhtracer
Fri, 10 Jan 2025 17:37:34 +0100 unC0Rr Start work on hedgehog tracer
Tue, 31 Dec 2024 15:19:43 +0100 unC0Rr Merge transitional_engine branch into default
Tue, 31 Dec 2024 15:18:18 +0100 unC0Rr Add some more work on rust ai transitional_engine
Thu, 19 Dec 2024 14:18:55 +0100 unC0Rr Make wider range of numbers representable with FPNum on the cost of smaller precision transitional_engine
Thu, 19 Dec 2024 12:43:38 +0100 unC0Rr Add a benchmark for landgen transitional_engine
Thu, 19 Dec 2024 12:40:48 +0100 unC0Rr Make FPNum use saturating calculations transitional_engine
Tue, 17 Dec 2024 15:44:21 +0100 unC0Rr Implement passing of available ammo to rust AI transitional_engine
Sat, 14 Dec 2024 18:07:29 +0100 unC0Rr Add templates for maps with 3 to 8 vertical structures transitional_engine
Tue, 03 Dec 2024 16:23:30 +0100 unC0Rr Add the template to selection transitional_engine
Tue, 03 Dec 2024 14:12:28 +0100 unC0Rr Add one more template transitional_engine
Mon, 02 Dec 2024 17:36:44 +0100 unC0Rr Tweak the rest of map templates transitional_engine
Sun, 01 Dec 2024 21:08:03 +0100 unC0Rr * Introduce concept of invizible walls to constrain outline map generation transitional_engine
Fri, 29 Nov 2024 22:29:58 +0100 unC0Rr Add a tool visualizing map templates transitional_engine
Fri, 22 Nov 2024 17:30:45 +0100 unC0Rr Merge tip transitional_engine
Fri, 22 Nov 2024 17:29:48 +0100 unC0Rr Make AI less annoying transitional_engine
Fri, 22 Nov 2024 17:29:30 +0100 unC0Rr Add some progress on rust AI transitional_engine
Sun, 27 Oct 2024 17:00:17 +0100 unC0Rr Start on AI implementation in rust transitional_engine
Wed, 20 Nov 2024 21:37:47 +0100 unC0Rr - Update corrosion transitional_engine
Sat, 28 Sep 2024 22:27:13 +0200 unC0Rr Wrap chat lines into div
Wed, 18 Sep 2024 14:10:51 +0200 unC0Rr Remove old code transitional_engine
Wed, 18 Sep 2024 13:42:26 +0200 unC0Rr Add templates for different maze styles transitional_engine
Mon, 16 Sep 2024 16:57:11 +0200 unC0Rr Sanitize maze mapgen code a bit transitional_engine
Tue, 10 Sep 2024 18:21:31 +0200 unC0Rr Use rust implementation of maze generator in engine transitional_engine
Tue, 10 Sep 2024 13:56:51 +0200 unC0Rr Add maze land generator ported from pascal engine transitional_engine
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