2010-10-25 |
koda |
the ios port is also iphone compatible
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files
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2010-10-25 |
sheepluva |
SmokeTrace: animation got aborted before last animation frame was displayed
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files
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2010-10-24 |
sheepluva |
fix/tweak let clouds reflect wind speed and direction again + stronger
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files
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2010-10-23 |
Tobias Neumann |
Added tag list for changeset 82e4a5ef18f7
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files
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2010-10-24 |
nemo |
initialise to team count
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files
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2010-10-23 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
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files
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2010-10-21 |
koda |
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
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files
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2010-10-21 |
koda |
add a default description to the new ammomenu
Hedgewars-iOS-1.1
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files
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2010-10-21 |
nemo |
Set default ready timer to 0 to see if desyncs come back.
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files
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2010-10-20 |
koda |
my turn to merge
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files
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2010-10-20 |
nemo |
Remove this - doesn't seem to do anything useful after all.
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files
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2010-10-19 |
nemo |
merge
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changeset |
files
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2010-10-20 |
koda |
some more memory opt
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changeset |
files
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2010-10-19 |
koda |
use labels instead of images, should save ram and space
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files
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2010-10-19 |
koda |
ios version bump and other minor things
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changeset |
files
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2010-10-17 |
koda |
add name, caption and description to the new ammomenu
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changeset |
files
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2010-10-16 |
inu |
updated PT locale
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changeset |
files
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2010-10-16 |
koda |
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
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files
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2010-10-16 |
koda |
fix some glitches
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changeset |
files
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2010-10-14 |
koda |
optimizations to new ammomenu and overlay
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changeset |
files
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2010-10-14 |
koda |
less warning, no rotation glitch, more comments
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changeset |
files
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2010-10-14 |
Tobias Neumann |
Resurrector weapon: do not make it end turn, add description,
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changeset |
files
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2010-10-19 |
nemo |
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
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changeset |
files
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2010-10-12 |
koda |
i fix up the new ammo menu finally
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changeset |
files
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2010-10-12 |
smaxx |
(none)
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changeset |
files
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2010-10-12 |
koda |
minor stuff
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changeset |
files
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2010-10-11 |
nemo |
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
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changeset |
files
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2010-10-11 |
nemo |
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
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changeset |
files
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2010-10-11 |
nemo |
Disable newgrave - conflicts with resurrection
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changeset |
files
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2010-10-11 |
nemo |
Extend the >0 / amNothing check
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changeset |
files
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2010-10-11 |
koda |
merge
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changeset |
files
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2010-10-11 |
nemo |
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
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changeset |
files
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2010-10-11 |
Tobias Neumann |
Add dummy amResurrector sprite
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changeset |
files
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2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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changeset |
files
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2010-10-11 |
unc0rr |
Add debug message about # cmd
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changeset |
files
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2010-10-11 |
nemo |
Constrain to <= to avoid a bug on bottom edge reported by Henek
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changeset |
files
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2010-10-11 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
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changeset |
files
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2010-10-11 |
nemo |
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
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changeset |
files
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2010-10-11 |
nemo |
update some numerus forms for english
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changeset |
files
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2010-10-11 |
nemo |
restore the delay between shots
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changeset |
files
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2010-10-11 |
nemo |
Skip "hurry" message if turn is 10s or less
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changeset |
files
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2010-10-11 |
nemo |
You win fillammostore
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changeset |
files
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2010-10-11 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
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changeset |
files
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2010-10-11 |
nemo |
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
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changeset |
files
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2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
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changeset |
files
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2010-10-11 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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changeset |
files
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2010-10-10 |
koda |
split the flag tableview in worldwide and community
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changeset |
files
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2010-10-10 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
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changeset |
files
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2010-10-10 |
koda |
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
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changeset |
files
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2010-10-10 |
unc0rr |
Some screwing around in try to fix space leak. No luck yet.
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changeset |
files
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2010-10-10 |
nemo |
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
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changeset |
files
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2010-10-10 |
nemo |
Check on an infinite attacks mode, still many problems in actual weapons
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changeset |
files
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2010-10-10 |
nemo |
forgot the mapping
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changeset |
files
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2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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files
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2010-10-10 |
Carlos Vives |
Tank fort
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changeset |
files
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2010-10-10 |
koda |
integrate nicely with external display
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changeset |
files
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2010-10-10 |
koda |
some optimizations to drawing and fetching data of new ammomenu
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changeset |
files
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2010-10-09 |
koda |
merge
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changeset |
files
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2010-10-08 |
unc0rr |
Some optimizations
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changeset |
files
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2010-10-08 |
koda |
fix issue 24 and issue 81
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changeset |
files
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