Thu, 04 Apr 2013 08:10:59 -0400 |
nemo |
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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Thu, 04 Apr 2013 00:32:57 +0200 |
koda |
update branch again
webgl
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files
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Tue, 26 Mar 2013 01:13:45 +0100 |
koda |
set directories to be included externally, in the project file
cmake_pascal
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Thu, 04 Apr 2013 10:44:03 +0300 |
jaree |
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
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Wed, 03 Apr 2013 00:17:21 +0400 |
unc0rr |
No more hwengine.desktop here
webgl
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files
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Sun, 24 Mar 2013 11:11:39 +0100 |
koda |
gather all libs in a single list
cmake_pascal
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Wed, 03 Apr 2013 22:05:11 -0400 |
Randi |
Fruit theme
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files
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Wed, 03 Apr 2013 00:16:37 +0400 |
unc0rr |
Fix rendering errors now.
webgl
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files
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Sun, 24 Mar 2013 10:54:16 +0100 |
koda |
remove old code
cmake_pascal
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Wed, 03 Apr 2013 00:03:46 +0400 |
unc0rr |
Fixes to make pas2c parse this
webgl
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Wed, 03 Apr 2013 23:56:59 +0200 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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Sun, 24 Mar 2013 10:48:37 +0100 |
koda |
parsing CMAKE_OSX_ARCHITECTURES
cmake_pascal
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Tue, 02 Apr 2013 23:43:39 +0400 |
unc0rr |
Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter).
webgl
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files
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Wed, 03 Apr 2013 00:46:19 +0200 |
koda |
ios compiles again (using an old version of sdl)
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Fri, 22 Mar 2013 10:43:43 +0100 |
koda |
no need of ar and ranlib for pascal
cmake_pascal
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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files
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Tue, 02 Apr 2013 23:02:06 +0200 |
koda |
fix osx build
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Fri, 22 Mar 2013 10:40:48 +0100 |
koda |
finish off by replacing remaining Ada occurencies
cmake_pascal
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Mon, 01 Apr 2013 23:26:41 +0400 |
unc0rr |
Think this is what was meant by koda
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Fri, 22 Mar 2013 10:34:50 +0100 |
koda |
disable static libraries with fpc
cmake_pascal
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Mon, 01 Apr 2013 23:07:24 +0400 |
unc0rr |
Hey, there was inc(Radius, 4)
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Fri, 22 Mar 2013 10:33:35 +0100 |
koda |
oops
cmake_pascal
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Sun, 31 Mar 2013 15:45:24 -0400 |
volkan |
updated turkish frontend translation
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Thu, 21 Mar 2013 15:03:30 +0100 |
koda |
drop processor flags
cmake_pascal
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Sun, 31 Mar 2013 14:20:40 -0400 |
nemo |
Unbreak lua localisation, fix untranslated login prompt, update translations.
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Thu, 21 Mar 2013 14:38:58 +0100 |
koda |
add support for creating shared pascal libraries
cmake_pascal
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Sat, 30 Mar 2013 08:11:09 -0400 |
nemo |
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
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Wed, 20 Mar 2013 18:31:13 +0100 |
koda |
adjust verbosity, move debug/release variables in the right section
cmake_pascal
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