Thu, 04 Apr 2013 14:35:46 +0200 | koda | forgot these from raa2ffd427f6a | changeset | files |
Thu, 04 Apr 2013 01:38:30 +0200 | koda | engine to c now compiles with some manual intervention (as of bug 596) | changeset | files |
Tue, 26 Mar 2013 01:18:04 +0100 | koda | link stdc++ (for physfs on linux) only when targetting 32bit | changeset | files |
Thu, 04 Apr 2013 08:10:59 -0400 | nemo | So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example. | changeset | files |
Thu, 04 Apr 2013 00:32:57 +0200 | koda | update branch again | changeset | files |
Tue, 26 Mar 2013 01:13:45 +0100 | koda | set directories to be included externally, in the project file | changeset | files |
Thu, 04 Apr 2013 10:44:03 +0300 | jaree | Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code | changeset | files |