Thu, 20 Jun 2019 15:56:59 +0300 |
alfadur |
add missing GL2 support call
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Wed, 19 Jun 2019 22:36:11 -0400 |
nemo |
consistent indentation with rest of unit. was just to help me read this block
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Wed, 19 Jun 2019 23:52:54 +0200 |
unc0rr |
Rework EquidistantPoints
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Wed, 19 Jun 2019 17:19:52 -0400 |
nemo |
make airmines less of CPU hogs
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Wed, 19 Jun 2019 20:37:02 +0200 |
Wuzzy |
Make flames ignore bouncy world edge
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Wed, 19 Jun 2019 19:02:49 +0200 |
Wuzzy |
uLand.pas: Remove unused variable
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Wed, 19 Jun 2019 18:51:02 +0200 |
Wuzzy |
weBounce: Fix some weird bouncing behaviour
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Mon, 17 Jun 2019 21:43:05 +0200 |
Wuzzy |
Lua: Fix incorrect values for capcolDefault, capcolSetting
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Wed, 19 Jun 2019 02:40:00 +0300 |
alfadur |
enable local admins for non-official servers
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Wed, 19 Jun 2019 01:47:56 +0300 |
alfadur |
break error loop in client removal
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Wed, 19 Jun 2019 01:19:10 +0300 |
alfadur |
pin removed clients until the output buffer is flushed
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Wed, 19 Jun 2019 00:49:45 +0300 |
alfadur |
remove a 2015ism
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Mon, 17 Jun 2019 20:55:11 +0200 |
Wuzzy |
ACF5: Fix incorrect ammo display on turn start at wave 3
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Mon, 17 Jun 2019 20:27:34 +0200 |
Wuzzy |
New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
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Mon, 17 Jun 2019 20:20:01 +0200 |
Wuzzy |
Fix air mine spawning inside land if land is almost completely full
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