Mon, 13 Dec 2010 22:12:30 +0300 |
unc0rr |
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
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Mon, 13 Dec 2010 19:26:20 +0100 |
Henek |
exposing seed for editing and viewing
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files
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Mon, 13 Dec 2010 20:54:18 +0300 |
unc0rr |
Use pageSwitchMapper in some more places
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files
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Mon, 13 Dec 2010 15:02:04 +0100 |
Henek |
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
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files
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Sun, 12 Dec 2010 23:52:53 -0500 |
nemo |
add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
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Mon, 13 Dec 2010 04:53:48 +0100 |
Henek |
my first merge :(
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files
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Sun, 12 Dec 2010 20:17:00 -0500 |
nemo |
div 0 check
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files
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Mon, 13 Dec 2010 04:52:23 +0100 |
Henek |
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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Mon, 13 Dec 2010 01:24:06 +0100 |
koda |
more server stubs
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files
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Sun, 12 Dec 2010 21:47:55 +0300 |
unc0rr |
Pretension to switch to draw map page
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files
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Sun, 12 Dec 2010 05:23:37 +0100 |
koda |
add some connection facility to netserver
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files
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Sat, 11 Dec 2010 23:28:52 +0300 |
unc0rr |
Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
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files
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Sat, 11 Dec 2010 21:27:43 +0300 |
unc0rr |
merge
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files
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Sat, 11 Dec 2010 18:48:14 +0100 |
koda |
audio_session is giving problems with multitasking so disabling it for now
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Sat, 11 Dec 2010 14:03:49 +0100 |
Henek |
Finnished up the lua translations by adding training maps, campaign is ignored for now
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Sat, 11 Dec 2010 02:30:03 +0100 |
koda |
disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
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files
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Sat, 11 Dec 2010 01:55:16 +0100 |
koda |
add the appirater class for getting more positive reviews
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Sat, 11 Dec 2010 01:00:00 +0100 |
Henek |
also updated TrophyRace to new system
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files
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Fri, 10 Dec 2010 23:58:15 +0100 |
Henek |
lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
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Fri, 10 Dec 2010 22:39:20 +0100 |
smaxx |
Frontend:
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files
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Sat, 11 Dec 2010 21:27:15 +0300 |
unc0rr |
Add a stub for draw map page
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files
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Thu, 09 Dec 2010 20:35:28 -0500 |
nemo |
return RGBA
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files
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Thu, 09 Dec 2010 19:10:37 -0500 |
nemo |
clan color fetch
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files
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Thu, 09 Dec 2010 22:51:07 +0100 |
koda |
merge
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files
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Thu, 09 Dec 2010 11:12:40 -0500 |
nemo |
add missing setter for botlevel
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files
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Thu, 09 Dec 2010 10:24:04 -0500 |
archl |
Updated Chinese translation
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files
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Thu, 09 Dec 2010 11:59:07 +0300 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
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Wed, 08 Dec 2010 22:35:29 +0100 |
Henek |
removing all ; from lua script as an act of temporary rage and perfectionism
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Wed, 08 Dec 2010 15:10:38 -0500 |
nemo |
standardise name
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Wed, 08 Dec 2010 14:46:17 -0500 |
nemo |
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
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files
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Wed, 08 Dec 2010 22:25:30 +0300 |
unc0rr |
Stub to recieve /draw command
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files
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Wed, 08 Dec 2010 22:18:50 +0300 |
unc0rr |
- Pass map drawing data to engine
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files
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Thu, 09 Dec 2010 22:50:16 +0100 |
koda |
forgot to update these files
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files
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Wed, 08 Dec 2010 21:55:15 +0300 |
unc0rr |
Add drawn map into the list of map generators
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Wed, 08 Dec 2010 17:48:33 +0100 |
koda |
fix crasher (somehow, might be glitchy)
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files
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Wed, 08 Dec 2010 15:18:08 +0100 |
koda |
merge
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files
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Tue, 07 Dec 2010 23:47:11 -0500 |
nemo |
these should probably be expressly integer
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files
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Tue, 07 Dec 2010 23:34:01 -0500 |
nemo |
band/bor/bnot to support Lua 5.1 lack of binary ops
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files
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Tue, 07 Dec 2010 22:23:40 -0500 |
nemo |
Restore millisecond precision for mines time
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files
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Tue, 07 Dec 2010 19:33:34 -0500 |
nemo |
Eh. Since you asked. AddAmmo hook for Lua
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Tue, 07 Dec 2010 17:33:11 -0500 |
nemo |
would help if I put it in the right routine
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Tue, 07 Dec 2010 17:29:02 -0500 |
nemo |
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
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Wed, 08 Dec 2010 15:16:57 +0100 |
koda |
code cleanup
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files
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Tue, 07 Dec 2010 22:02:09 +0300 |
unc0rr |
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
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Wed, 08 Dec 2010 14:47:52 +0100 |
koda |
team selection completely refactored, now has animation and more performance
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Mon, 06 Dec 2010 21:15:41 -0500 |
nemo |
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
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files
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Tue, 07 Dec 2010 01:18:43 +0100 |
koda |
Forts: reduce preview size and add hi-res one
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Mon, 06 Dec 2010 13:07:36 -0500 |
nemo |
try this mikade
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files
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Mon, 06 Dec 2010 08:58:24 -0500 |
nemo |
merge
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files
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Mon, 06 Dec 2010 12:21:12 +0300 |
unc0rr |
Always keep last point of drawn polyline
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Mon, 06 Dec 2010 08:58:05 -0500 |
nemo |
disable say, just don't do anything. trying to avoid spew on spectator join
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Mon, 06 Dec 2010 00:33:39 -0500 |
nemo |
string length checks
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files
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Sun, 05 Dec 2010 23:58:15 -0500 |
nemo |
fix hsa/hta/hya
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files
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Sun, 05 Dec 2010 23:50:04 -0500 |
nemo |
trying to unbreak hog speech
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files
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Sun, 05 Dec 2010 23:08:57 -0500 |
nemo |
remove currentteam check
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Sun, 05 Dec 2010 22:02:30 -0500 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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Mon, 06 Dec 2010 03:09:12 +0100 |
sheepluva |
changing Tree Map theme to Halloween (this time on the right branch >_>)
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Sun, 05 Dec 2010 23:48:58 +0100 |
koda |
update schemes for ios
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files
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Sun, 05 Dec 2010 19:00:41 +0100 |
koda |
added porkey and sheep hats
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files
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Sun, 05 Dec 2010 02:44:20 +0100 |
koda |
add a simple check to prevent loading sounds when device is muted
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Sun, 05 Dec 2010 00:05:21 +0100 |
koda |
write some version information inside the application
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files
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Sat, 04 Dec 2010 23:30:20 +0300 |
unc0rr |
merge
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files
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Sat, 04 Dec 2010 23:29:59 +0300 |
unc0rr |
Halfplement decode/drawing routine
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files
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Sat, 04 Dec 2010 22:33:14 +0300 |
unc0rr |
- Change painted map file format
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files
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Sat, 04 Dec 2010 15:09:19 -0500 |
nemo |
add nil check
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files
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Sat, 04 Dec 2010 11:30:54 -0500 |
nemo |
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
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Sat, 04 Dec 2010 08:52:57 +0100 |
koda |
more retina support and multitasking support
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files
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Thu, 02 Dec 2010 20:40:30 -0500 |
nemo |
add visual gear registration
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files
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Thu, 02 Dec 2010 20:29:46 -0500 |
nemo |
make Tint(longword) use RGBA
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Thu, 02 Dec 2010 19:51:30 -0500 |
nemo |
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
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Thu, 02 Dec 2010 19:19:34 -0500 |
nemo |
forgot the passed in uid
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Thu, 02 Dec 2010 19:04:02 -0500 |
nemo |
Restore King mode. The worst of the changes was Place Hogs
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Thu, 02 Dec 2010 18:52:37 -0500 |
nemo |
compress the PNGs
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files
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Thu, 02 Dec 2010 18:50:52 -0500 |
nemo |
merge
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files
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Thu, 02 Dec 2010 00:51:56 +0100 |
koda |
enable support for retina display in the ios port
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files
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Thu, 02 Dec 2010 00:25:26 +0100 |
koda |
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
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Thu, 02 Dec 2010 00:23:54 +0100 |
koda |
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
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Thu, 02 Dec 2010 18:45:16 -0500 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
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Wed, 01 Dec 2010 22:06:23 +0300 |
unc0rr |
- Implement decode() function.
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Wed, 01 Dec 2010 20:45:46 +0300 |
unC0Rr |
merge
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Wed, 01 Dec 2010 20:43:35 +0300 |
igorko |
Translation update
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files
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Wed, 01 Dec 2010 20:45:05 +0300 |
unC0Rr |
Some more improvements
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files
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Wed, 01 Dec 2010 01:43:55 +0100 |
koda |
un-break also the ios project
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files
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Wed, 01 Dec 2010 00:58:03 +0100 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
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files
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Tue, 30 Nov 2010 22:46:47 +0100 |
koda |
OMG merge
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files
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Mon, 29 Nov 2010 23:10:38 -0500 |
nemo |
Add poison sounds to all voices pending proper recording by armagon.
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Mon, 29 Nov 2010 22:23:56 +0300 |
unc0rr |
Simple simplify() function
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files
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Sun, 28 Nov 2010 15:07:26 -0500 |
nemo |
do GoBack if also INGAME due to kick
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Sun, 28 Nov 2010 14:38:42 -0500 |
nemo |
disable last commit w/ comment
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Sun, 28 Nov 2010 14:25:24 -0500 |
nemo |
suppress PART if game is running. testing, etc.
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Sun, 28 Nov 2010 13:58:25 -0500 |
nemo |
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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Sun, 28 Nov 2010 13:12:00 -0500 |
nemo |
add null check
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Sun, 28 Nov 2010 12:55:57 -0500 |
nemo |
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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Sun, 28 Nov 2010 19:03:28 +0300 |
unc0rr |
Basic encoding of drawn map
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files
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Sun, 28 Nov 2010 17:23:51 +0300 |
unc0rr |
Improve map editor a bit
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Sat, 27 Nov 2010 23:57:31 +0300 |
unc0rr |
Small testing app for DrawMap scene
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Sat, 27 Nov 2010 23:55:39 +0300 |
unc0rr |
Some basic functionality
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files
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Sat, 27 Nov 2010 22:40:29 +0300 |
unc0rr |
Initial commit of the Draw Map Scene
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files
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Fri, 26 Nov 2010 15:31:57 -0500 |
nemo |
add a uid to VGs for purpose of Lua manipulation
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Fri, 26 Nov 2010 10:21:53 -0500 |
nemo |
corrected steps
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Thu, 25 Nov 2010 22:56:28 -0500 |
nemo |
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
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Wed, 24 Nov 2010 20:36:46 -0500 |
prg |
fix for frontend desync
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Wed, 24 Nov 2010 16:41:35 -0500 |
nemo |
update translations, add Dutch
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files
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Wed, 24 Nov 2010 15:40:28 -0500 |
nemo |
move this call to where the game tick is actually incremented
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Mon, 22 Nov 2010 22:05:46 +0100 |
Henek |
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
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Mon, 22 Nov 2010 21:57:45 +0300 |
unc0rr |
SinTable.inc -> uSinTable.pas
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Mon, 22 Nov 2010 21:49:57 +0300 |
unc0rr |
Move doPut into uIO (not a very bad place really)
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Mon, 22 Nov 2010 21:43:31 +0300 |
unc0rr |
uCommandHandlers
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Mon, 22 Nov 2010 12:35:52 +0100 |
Henek |
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
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Mon, 22 Nov 2010 10:04:08 +0100 |
Henek |
fix SetEffect, last parameter was not a boolean
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Mon, 22 Nov 2010 00:34:53 +0100 |
Henek |
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
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Sun, 21 Nov 2010 18:12:20 -0500 |
nemo |
fix chat
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Sun, 21 Nov 2010 16:13:44 -0500 |
nemo |
revert 4388 - was there already, I didn't notice. still no idea what the problem is
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Sun, 21 Nov 2010 15:57:38 -0500 |
nemo |
I think unc0rr forgot to add initModule here
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Sun, 21 Nov 2010 13:13:42 -0500 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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Sun, 21 Nov 2010 12:11:50 -0500 |
nemo |
detach rope if the Land[] vanishes
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Sun, 21 Nov 2010 19:51:33 +0300 |
unc0rr |
Remove some more circular dependencies
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Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
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Sun, 21 Nov 2010 19:14:45 +0300 |
unc0rr |
Remove uChat dependency from uCommands
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Sun, 21 Nov 2010 19:07:43 +0300 |
unc0rr |
Remove uAmmos dependaency from uCommands
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