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Tue, 27 Dec 2011 14:14:26 -0500
nemo
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
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Tue, 20 Dec 2011 16:13:17 -0500
ChipHome
Italian update
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Sat, 17 Dec 2011 13:12:33 -0500
nemo
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
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Thu, 15 Dec 2011 12:57:26 -0500
nemo
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
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Thu, 15 Dec 2011 11:06:36 -0500
nemo
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
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Mon, 12 Dec 2011 19:23:05 +0100
Henek
added SetAmmoStore to lua for convinience
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Mon, 12 Dec 2011 00:10:55 +0100
koda
added 'loaded locale' message, other minor things
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Mon, 12 Dec 2011 00:10:11 +0100
koda
finally hook the engine localization on ios
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