Tue, 27 Dec 2011 14:14:26 -0500 |
nemo |
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
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Tue, 20 Dec 2011 16:13:17 -0500 |
ChipHome |
Italian update
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Sat, 17 Dec 2011 13:12:33 -0500 |
nemo |
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
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Thu, 15 Dec 2011 12:57:26 -0500 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
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Thu, 15 Dec 2011 11:06:36 -0500 |
nemo |
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
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Mon, 12 Dec 2011 19:23:05 +0100 |
Henek |
added SetAmmoStore to lua for convinience
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Mon, 12 Dec 2011 00:10:55 +0100 |
koda |
added 'loaded locale' message, other minor things
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Mon, 12 Dec 2011 00:10:11 +0100 |
koda |
finally hook the engine localization on ios
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Sun, 11 Dec 2011 23:20:59 +0100 |
Resoow |
GCI task: iOS _languages_ 2 (Bulgarian)
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Sun, 11 Dec 2011 23:15:06 +0300 |
m4tx |
[GCI] backz task: unify the back button functionality, avoid using the save button
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Sun, 11 Dec 2011 19:57:04 +0100 |
koda |
make sure to stop music before freeing it
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Sun, 11 Dec 2011 14:52:02 +0100 |
Henek |
enable lua to also set rope length percent
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Sat, 10 Dec 2011 04:10:32 +0100 |
sheepluva |
removing my reserved hat.
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Thu, 08 Dec 2011 23:30:03 -0500 |
nemo |
missing nil
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Thu, 08 Dec 2011 14:44:10 +0400 |
unc0rr |
Some more work on scopes
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Wed, 07 Dec 2011 19:38:33 -0500 |
nemo |
oops. this is more efficient anyway.
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Wed, 07 Dec 2011 23:35:13 +0100 |
koda |
ios italian translation
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Wed, 07 Dec 2011 23:04:57 +0300 |
unc0rr |
Format code a bit
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Wed, 07 Dec 2011 22:54:39 +0300 |
unc0rr |
Further progress on dealing with namespaces
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Wed, 07 Dec 2011 11:35:03 -0500 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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Wed, 07 Dec 2011 17:55:23 +0400 |
unc0rr |
- Fix type2C id2C call
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Wed, 07 Dec 2011 12:19:36 +0100 |
blackmetalowiec |
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
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Wed, 07 Dec 2011 08:01:18 +0300 |
unc0rr |
"System" unit to help converter
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Tue, 06 Dec 2011 22:05:59 +0300 |
unc0rr |
Ok, State monad instead
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Tue, 06 Dec 2011 16:16:48 -0500 |
Terrington_Snyde |
nicer graphic
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Tue, 06 Dec 2011 17:59:10 +0400 |
unc0rr |
Convert into Reader monad
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Mon, 05 Dec 2011 23:52:59 -0500 |
nemo |
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
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Mon, 05 Dec 2011 23:10:53 -0500 |
nemo |
with statement considered harmful
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Tue, 06 Dec 2011 05:53:02 +0200 |
mikade |
Don't forget about Rope Training.
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Tue, 06 Dec 2011 05:41:52 +0200 |
mikade |
oops
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Tue, 06 Dec 2011 04:46:47 +0200 |
mikade |
merge
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Mon, 05 Dec 2011 18:38:25 -0500 |
nemo |
...
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Mon, 05 Dec 2011 18:38:07 -0500 |
nemo |
...
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Tue, 06 Dec 2011 00:47:24 +0200 |
mikade |
Add some (slightly modified) GCI missions.
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Mon, 05 Dec 2011 23:04:10 +0300 |
unc0rr |
Let .hs be native eol format too
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Mon, 05 Dec 2011 17:56:49 +0400 |
unc0rr |
Start converting into monadic code using Reader monad (will be used to store information about namespace)
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Fri, 02 Dec 2011 15:03:27 +0400 |
unc0rr |
Some tiny optimizations
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Sun, 04 Dec 2011 15:21:50 -0500 |
nemo |
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
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Sun, 04 Dec 2011 18:58:52 +0100 |
koda |
update the ios data script for the new audio mono location
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Sun, 04 Dec 2011 18:53:49 +0100 |
koda |
audio mono is back
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Sun, 04 Dec 2011 18:52:22 +0100 |
koda |
ios port working again, mono audio is missing
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Sun, 04 Dec 2011 11:53:08 +0100 |
Kimsey0 |
GCI task: iOS Danish
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Sun, 04 Dec 2011 01:00:18 +0300 |
unc0rr |
No more nested functions in code
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Sun, 04 Dec 2011 00:56:07 +0300 |
unc0rr |
Some cleanup here and there
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Sun, 04 Dec 2011 00:52:47 +0300 |
unc0rr |
- Give uLand more modularity
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Sat, 03 Dec 2011 22:21:23 +0300 |
unc0rr |
Add base type tags to identifiers
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Sat, 03 Dec 2011 19:18:13 +0100 |
Xeli |
android: moved the different objects representing the different game parameters to a different package
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Sat, 03 Dec 2011 19:09:24 +0100 |
Xeli |
android: rename TouchInterface package to UserInput
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Sat, 03 Dec 2011 18:50:29 +0100 |
Xeli |
android: startgamemenu now has some default values, plus the themes are ordered alphabetically
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Sat, 03 Dec 2011 18:49:17 +0100 |
Xeli |
android: hopefully prevents a FC, I can't reproduce it though..
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Sat, 03 Dec 2011 15:22:07 +0100 |
koda |
fix exe flags of new translations
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Sat, 03 Dec 2011 15:20:15 +0100 |
huseyinaksu |
GCI task: iOS _language_ (Turkish)
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Sat, 03 Dec 2011 15:15:14 +0100 |
Leonard |
GCI task: iOS German
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Sat, 03 Dec 2011 15:09:46 +0100 |
Kimsey0 |
GCI task: Danish translation
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Sat, 03 Dec 2011 15:06:47 +0100 |
koda |
italian typo, fix issue 324
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Sat, 03 Dec 2011 15:01:57 +0100 |
koda |
minor cleanup
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Sat, 03 Dec 2011 14:43:09 +0100 |
koda |
cleanup and example
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Sat, 03 Dec 2011 14:36:36 +0100 |
Oranger |
GCI task: describez
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Sat, 03 Dec 2011 12:00:32 +0100 |
koda |
neeeeeeeemoooooooooooooooo
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Sat, 03 Dec 2011 11:32:34 +0100 |
koda |
.hgignore update
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