Sun, 15 Jun 2014 13:42:34 +0200 |
sheepluva |
fix videorec build
|
changeset |
files
|
Sun, 15 Jun 2014 04:46:34 +0200 |
sheepluva |
whoops. an "end" moved there
|
changeset |
files
|
Sun, 15 Jun 2014 04:33:54 +0200 |
sheepluva |
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
|
changeset |
files
|
Sun, 15 Jun 2014 00:02:25 +0200 |
sheepluva |
clean up halting a little
|
changeset |
files
|
Sat, 14 Jun 2014 23:59:20 +0200 |
sheepluva |
enforce style on message boxes some more
|
changeset |
files
|
Sat, 14 Jun 2014 15:49:44 +0200 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
|
changeset |
files
|
Sat, 14 Jun 2014 07:12:22 +0200 |
sheepluva |
tweak how chat lines are rendered
|
changeset |
files
|
Sat, 14 Jun 2014 02:25:49 +0200 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
|
changeset |
files
|
Sat, 14 Jun 2014 00:56:11 +0200 |
sheepluva |
some rendering tweaks
|
changeset |
files
|
Fri, 13 Jun 2014 23:43:34 +0200 |
sheepluva |
make mouse cursor size same, no matter what zoom level is used...
|
changeset |
files
|
Fri, 13 Jun 2014 21:17:50 +0200 |
sheepluva |
grmlgrmlpas2cgrmlgrml
|
changeset |
files
|
Fri, 13 Jun 2014 17:51:55 +0200 |
sheepluva |
make using the teleporter a bit less challenging
|
changeset |
files
|
Fri, 13 Jun 2014 14:55:06 +0200 |
sheepluva |
fix pas2c build for real this time...
|
changeset |
files
|
Fri, 13 Jun 2014 13:37:39 +0200 |
sheepluva |
I misscounted
|
changeset |
files
|
Fri, 13 Jun 2014 12:52:20 +0200 |
sheepluva |
fix some pas2c related overloading issue
|
changeset |
files
|
Fri, 13 Jun 2014 12:22:24 +0200 |
sheepluva |
whoops, pas2c I owe you
|
changeset |
files
|
Fri, 13 Jun 2014 06:26:31 +0200 |
sheepluva |
state file name and line number in lua error messages
|
changeset |
files
|
Fri, 13 Jun 2014 02:31:30 +0200 |
sheepluva |
racer: if hog starts race without any weapon selected, select whatever is first
|
changeset |
files
|
Fri, 13 Jun 2014 02:31:05 +0200 |
sheepluva |
lua api: SetNextWeapon()
|
changeset |
files
|
Thu, 12 Jun 2014 21:25:39 +0200 |
sheepluva |
lua api: DismissTeam(teamname)
|
changeset |
files
|
Thu, 12 Jun 2014 20:47:11 +0200 |
sheepluva |
lua api: SetWeapon(ammoType)
|
changeset |
files
|
Thu, 12 Jun 2014 19:40:45 +0200 |
sheepluva |
fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
|
changeset |
files
|
Thu, 12 Jun 2014 18:58:40 +0200 |
sheepluva |
more of the same
|
changeset |
files
|
Thu, 12 Jun 2014 15:17:53 +0200 |
sheepluva |
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
|
changeset |
files
|
Thu, 12 Jun 2014 14:42:48 +0200 |
sheepluva |
further WIP (better error messages)
|
changeset |
files
|
Thu, 12 Jun 2014 14:11:22 +0200 |
sheepluva |
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
|
changeset |
files
|
Thu, 12 Jun 2014 13:43:44 +0200 |
sheepluva |
expose lfIndestructable, lfIce and lfBounce
|
changeset |
files
|
Thu, 12 Jun 2014 13:11:00 +0400 |
unc0rr |
Fix pas2c build
|
changeset |
files
|
Thu, 12 Jun 2014 05:40:58 +0200 |
sheepluva |
make enums crash-safe. and other fixes
|
changeset |
files
|
Thu, 12 Jun 2014 00:37:52 +0200 |
sheepluva |
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
|
changeset |
files
|
Wed, 11 Jun 2014 19:46:37 +0200 |
sheepluva |
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
|
changeset |
files
|
Wed, 11 Jun 2014 13:45:44 +0200 |
sheepluva |
tiny lua documentation fix
|
changeset |
files
|
Wed, 11 Jun 2014 13:07:46 +0200 |
sheepluva |
uWorld does not require uMatrix anymore
|
changeset |
files
|
Wed, 11 Jun 2014 12:55:24 +0200 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
|
changeset |
files
|
Tue, 10 Jun 2014 23:21:22 +0200 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
|
changeset |
files
|
Wed, 11 Jun 2014 00:35:23 +0400 |
unc0rr |
Fallback to old heuristic if not pit position
|
changeset |
files
|
Tue, 10 Jun 2014 22:35:44 +0200 |
sheepluva |
update viewlimits after screen/window resize
|
changeset |
files
|
Wed, 11 Jun 2014 00:28:17 +0400 |
unc0rr |
Allow barrels to spawn in U-shaped pits in stable position
|
changeset |
files
|
Tue, 10 Jun 2014 19:38:37 +0200 |
sheepluva |
whoops, forgot to include this file in commt
|
changeset |
files
|
Tue, 10 Jun 2014 19:30:06 +0200 |
sheepluva |
superminor tweaks
|
changeset |
files
|
Tue, 10 Jun 2014 17:41:27 +0200 |
sheepluva |
<koda> wut, chats as commit mesages?
|
changeset |
files
|
Tue, 10 Jun 2014 17:34:32 +0200 |
sheepluva |
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
|
changeset |
files
|
Tue, 10 Jun 2014 13:26:58 +0200 |
sheepluva |
figure out visible land tiles in advance
|
changeset |
files
|
Tue, 10 Jun 2014 08:47:03 +0200 |
sheepluva |
some minor tweaks and stuff
|
changeset |
files
|
Tue, 10 Jun 2014 08:19:59 +0200 |
sheepluva |
darken wrapped areas, which was a very nice suggestion by nemo
|
changeset |
files
|
Tue, 10 Jun 2014 07:48:08 +0200 |
sheepluva |
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
|
changeset |
files
|
Tue, 10 Jun 2014 01:15:48 +0200 |
sheepluva |
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
|
changeset |
files
|
Mon, 09 Jun 2014 23:32:26 +0200 |
sheepluva |
small hat loading tweak
|
changeset |
files
|
Mon, 09 Jun 2014 20:45:02 +0200 |
sheepluva |
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
|
changeset |
files
|
Mon, 09 Jun 2014 20:14:11 +0200 |
sheepluva |
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
|
changeset |
files
|
Sat, 07 Jun 2014 16:25:40 +0200 |
sheepluva |
committing patch from issue 798, as requested by unC0Rr
|
changeset |
files
|
Sat, 07 Jun 2014 16:23:12 +0200 |
sheepluva |
fix cabal build (on linux)
|
changeset |
files
|
Sat, 07 Jun 2014 16:21:21 +0200 |
sheepluva |
fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
|
changeset |
files
|
Thu, 05 Jun 2014 23:42:46 +0400 |
unc0rr |
Some further work on map optimizer
|
changeset |
files
|
Wed, 04 Jun 2014 19:39:54 +0200 |
sheepluva |
tweak untint a little (especially in connection with GrayScale)
|
changeset |
files
|
Tue, 03 Jun 2014 11:09:18 -0400 |
nemo |
theme configurable sudden death music. untested
|
changeset |
files
|
Sun, 01 Jun 2014 16:13:47 -0400 |
nemo |
allow teleporting outside Land[]
|
changeset |
files
|
Sun, 01 Jun 2014 15:26:03 +0200 |
sheepluva |
escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
|
changeset |
files
|
Sun, 01 Jun 2014 04:17:27 +0200 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
|
changeset |
files
|
Sat, 31 May 2014 15:04:26 -0400 |
nemo |
disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
|
changeset |
files
|