Wed, 31 Oct 2012 15:10:21 -0400 |
nemo |
birthday style
0.9.18
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files
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Wed, 31 Oct 2012 22:59:18 +0400 |
inu |
- Fix for little mistakes (applied to every hedgewars_*.ts file).
0.9.18
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Wed, 31 Oct 2012 14:51:03 +0400 |
unc0rr |
Update ai actions tracing subsystem
0.9.18
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Wed, 31 Oct 2012 14:50:45 +0400 |
unc0rr |
Fix white background in players list on halloween, christmas and easter
0.9.18
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Wed, 31 Oct 2012 12:52:53 +0400 |
unc0rr |
Merge from default
0.9.18
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Wed, 31 Oct 2012 16:52:31 +0400 |
unc0rr |
Clear in-game flag when user joins room
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Tue, 30 Oct 2012 12:50:50 +0100 |
koda |
libav name refactor
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files
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Tue, 30 Oct 2012 02:22:54 +0100 |
koda |
another stake at variable pre-initialisation - we lost preview logging in the course
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Tue, 30 Oct 2012 18:01:11 -0400 |
Vatten |
apparently an older version was provided earlier and this one is newer and theoretically desync free. untested.
0.9.18
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files
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Mon, 29 Oct 2012 20:37:57 -0400 |
nemo |
fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
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Tue, 30 Oct 2012 14:40:40 -0400 |
Vatten |
new script specialising in altering weapon behaviour
0.9.18
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Tue, 30 Oct 2012 00:17:23 +0100 |
koda |
merge from stable
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files
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Tue, 30 Oct 2012 00:13:22 +0100 |
szczur |
polish language update (+ closes issue 322)
0.9.18
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Mon, 29 Oct 2012 18:20:08 -0400 |
nemo |
consistent line endings
0.9.18
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Mon, 29 Oct 2012 18:20:08 -0400 |
nemo |
consistent line endings
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Mon, 29 Oct 2012 17:38:54 -0400 |
nemo |
fix reserved hats from scripting
0.9.18
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Mon, 29 Oct 2012 17:38:54 -0400 |
nemo |
fix reserved hats from scripting
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files
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Mon, 29 Oct 2012 17:17:26 -0400 |
Star |
remove cleaver gradient
0.9.18
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Mon, 29 Oct 2012 17:17:26 -0400 |
Star |
remove cleaver gradient
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Mon, 29 Oct 2012 21:46:50 +0100 |
koda |
merge trunk in 0.9.18
0.9.18
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Mon, 29 Oct 2012 21:49:09 +0100 |
koda |
dev version bump, for 'stable' commits please use 0.9.18 branch
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Mon, 29 Oct 2012 16:26:26 -0400 |
nemo |
disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
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Mon, 29 Oct 2012 21:14:48 +0100 |
koda |
use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
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Mon, 29 Oct 2012 16:23:45 -0400 |
Star |
tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
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Tue, 30 Oct 2012 00:16:42 +0400 |
unc0rr |
Change messages a bit
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Tue, 30 Oct 2012 00:10:31 +0400 |
unc0rr |
Mutant script
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Mon, 29 Oct 2012 14:22:29 -0400 |
nemo |
Fix training script positions altered by variable land dimension change. Issue #453
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Mon, 29 Oct 2012 18:17:36 +0100 |
Xeli |
Fix 440, used 'grave' rather than '`' in default binds
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Mon, 29 Oct 2012 10:39:46 -0400 |
nemo |
darken and contrast the gray images to distinguish more easily from pink
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Mon, 29 Oct 2012 09:35:16 -0400 |
nemo |
Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
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Mon, 29 Oct 2012 14:32:54 +0400 |
unc0rr |
Improve TestSniperRifle a bit
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Mon, 29 Oct 2012 05:06:15 -0400 |
nemo |
Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
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Mon, 29 Oct 2012 12:51:21 +0400 |
unc0rr |
boo, koda
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Mon, 29 Oct 2012 05:12:24 +0100 |
koda |
this commit is a no-op
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Mon, 29 Oct 2012 04:26:44 +0100 |
koda |
close engine shortcut, from the discussion in issue 317
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Mon, 29 Oct 2012 00:36:40 +0100 |
koda |
disable fps widget when recording
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files
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Mon, 29 Oct 2012 00:20:34 +0100 |
koda |
add videorec button descriptions and delete screenshot when video is deleted (issue 427)
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Sun, 28 Oct 2012 23:53:38 +0100 |
koda |
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
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Sun, 28 Oct 2012 22:52:08 +0100 |
koda |
increase framerate and bitrate (issue 427)
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Sun, 28 Oct 2012 17:31:54 -0400 |
nemo |
double cleaver rotation speed, also make spin direction dX dependent.
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Mon, 29 Oct 2012 00:03:42 +0400 |
unc0rr |
Slight update of russian translation
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Sun, 28 Oct 2012 23:43:56 +0400 |
unc0rr |
Choose first unused color for added team (addresses issue 431) + other small changes
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Sun, 28 Oct 2012 15:18:26 +0100 |
Xeli |
add SDL as an dependency
hedgeroid
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Sun, 28 Oct 2012 20:35:08 +0100 |
sheepluva |
let animation objects delete themselves after they are not being used anymore
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Sun, 28 Oct 2012 15:15:39 +0100 |
Xeli |
revert tremor back to a version before koda broke it ;p
hedgeroid
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Sun, 28 Oct 2012 12:36:08 -0400 |
nemo |
more like here
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files
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Sun, 28 Oct 2012 15:12:37 +0100 |
Xeli |
merge Medo's GSoC work
hedgeroid
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Sun, 28 Oct 2012 11:04:03 -0400 |
nemo |
Workaround for visual bug. Issue #442
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files
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Sun, 28 Oct 2012 13:28:23 +0100 |
Xeli |
merge hedgeroid branch with tip
hedgeroid
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Sun, 28 Oct 2012 04:57:11 +0100 |
koda |
add flag of the soviet union (issue 297)
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Sun, 28 Oct 2012 04:47:30 +0100 |
koda |
fix for issue 432, show ready toggle for room admins, set them always ready, keep the blinking option
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Sun, 28 Oct 2012 04:31:27 +0100 |
koda |
merge
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Sun, 28 Oct 2012 04:31:16 +0100 |
koda |
forgot to remove these files when reverting tremor
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Sun, 28 Oct 2012 04:28:39 +0100 |
koda |
cleanup in initEverything and freeEverything
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Sun, 28 Oct 2012 04:00:07 +0100 |
koda |
revert r767d3c4153a1 this tremor implementation is buggy
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Sun, 28 Oct 2012 03:48:37 +0100 |
koda |
* fix initialisation, preload values and then read args
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Sun, 28 Oct 2012 03:12:49 +0100 |
koda |
disable audio dampening on mobile
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Sun, 28 Oct 2012 00:16:59 +0200 |
szczur |
polish translation update (bug448)
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files
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Sat, 27 Oct 2012 21:56:58 -0400 |
nemo |
issue #428 - move power to after team labels
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Sat, 27 Oct 2012 21:40:37 +0200 |
sheepluva |
german engine translation update
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files
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Sat, 27 Oct 2012 21:24:17 +0200 |
sheepluva |
german Qt-Frontend translation update
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Sat, 27 Oct 2012 22:23:41 +0400 |
unc0rr |
- Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
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Sat, 27 Oct 2012 20:05:52 +0200 |
Xeli |
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
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Sat, 27 Oct 2012 21:39:09 +0400 |
unc0rr |
Fix issue 435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
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