Sun, 24 Feb 2013 19:24:14 +0100 |
koda |
disable unneeded physfs archives (as of bug 529)
physfslayer
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files
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Thu, 21 Feb 2013 22:43:00 +0400 |
unc0rr |
Try to prevent hedgehogs number in team desync
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files
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Sun, 24 Feb 2013 19:11:58 +0100 |
koda |
this should hijack the linker name and always pick the bundled physfs when another version is already prsent
physfslayer
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files
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Thu, 21 Feb 2013 22:31:03 +0400 |
unc0rr |
Merge
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files
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Sat, 23 Feb 2013 18:49:45 +0100 |
koda |
blindly updated Android build files for new physfs
physfslayer
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files
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Thu, 21 Feb 2013 11:13:00 +0400 |
unc0rr |
Merge
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files
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Sat, 23 Feb 2013 18:38:57 +0100 |
koda |
updated ios project files for the new phys build system
physfslayer
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files
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Thu, 21 Feb 2013 11:12:42 +0400 |
unc0rr |
Merge
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files
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Thu, 21 Feb 2013 22:20:43 +0400 |
unc0rr |
Workaround queued signals problem in netclient instead. Should fix everything.
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Fri, 22 Feb 2013 10:12:17 +0100 |
koda |
this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib
physfslayer
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files
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Wed, 20 Feb 2013 16:13:08 +0100 |
Marco Bresciani |
Updating Italian translation. In progress, as usual.
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Thu, 21 Feb 2013 01:37:04 +0400 |
unc0rr |
Unbreak build
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files
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Fri, 22 Feb 2013 09:53:09 +0100 |
koda |
workaround static physfs static linking on linux
physfslayer
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files
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Thu, 21 Feb 2013 01:35:14 +0400 |
unc0rr |
We need this to fix hedgehog numbers desync (workarounded in previous revision)
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Fri, 22 Feb 2013 06:39:16 +0100 |
koda |
and now compile and link properly
physfslayer
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files
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Thu, 21 Feb 2013 01:27:21 +0400 |
unc0rr |
Fix stupid mistake which made checker desync almost always
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files
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Fri, 22 Feb 2013 06:38:46 +0100 |
koda |
update cmake files to use the two libraries independently
physfslayer
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files
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Thu, 21 Feb 2013 01:26:38 +0400 |
unc0rr |
Found another possible source of desync, trying similar workaround on this
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Fri, 22 Feb 2013 05:43:56 +0100 |
koda |
split extras and src
physfslayer
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files
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Thu, 21 Feb 2013 00:15:11 +0400 |
unc0rr |
Forbit guest checkers
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files
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Fri, 22 Feb 2013 05:15:48 +0100 |
koda |
use standard library prefix
physfslayer
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files
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Wed, 20 Feb 2013 23:57:01 +0400 |
unc0rr |
Workaround hGetContents blocking all threads with my own version of the function
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Fri, 22 Feb 2013 05:05:32 +0100 |
koda |
reopen and update branch
physfslayer
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files
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Wed, 20 Feb 2013 22:54:16 +0400 |
unc0rr |
Workaround desync issue if I correctly understand its roots (barely tested)
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files
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Wed, 20 Feb 2013 01:55:23 +0100 |
koda |
fix compiling on osx when you have multiple linkers installed
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Tue, 19 Feb 2013 22:03:33 +0400 |
unc0rr |
Some fixes
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Mon, 18 Feb 2013 14:06:16 -0500 |
nemo |
pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
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Mon, 18 Feb 2013 23:04:38 +0400 |
unc0rr |
Parse engine output to deside whether simulation ran to the end
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files
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Mon, 18 Feb 2013 22:47:42 +0400 |
unc0rr |
Clear player's clan info on room join
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files
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Mon, 18 Feb 2013 22:21:31 +0400 |
unc0rr |
Disallow kicking the opponent in duel
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files
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Mon, 18 Feb 2013 00:22:16 +0100 |
Medo |
Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
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Mon, 18 Feb 2013 00:31:16 +0400 |
unc0rr |
Catch exceptions when moving files
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files
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Mon, 18 Feb 2013 00:28:09 +0400 |
unc0rr |
No NFData instance for ByteString when ghc >= 7.6
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files
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Mon, 18 Feb 2013 00:22:13 +0400 |
unc0rr |
Sort checked files into dirs
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files
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Sun, 17 Feb 2013 00:25:53 +0400 |
unc0rr |
- Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
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Sat, 16 Feb 2013 23:28:16 +0400 |
unc0rr |
Some more work on checker
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files
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Fri, 15 Feb 2013 00:12:19 +0400 |
unc0rr |
- Fix check for void message
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files
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Thu, 14 Feb 2013 00:32:13 +0400 |
unc0rr |
Fix build
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files
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Wed, 13 Feb 2013 23:00:57 +0400 |
unc0rr |
Ehm... probably this will improve situation with desyncs
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Wed, 13 Feb 2013 22:59:41 +0400 |
unc0rr |
Pass hogs names and hats
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files
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Wed, 13 Feb 2013 21:13:15 +0400 |
unc0rr |
Fix order of messages
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files
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Mon, 11 Feb 2013 17:09:35 -0500 |
nemo |
restore prior modifier. I think the damage dealt is appropriate to intended uses
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Tue, 29 Jan 2013 16:18:36 +0100 |
Marco Bresciani |
Some more Italian translation... still in progress.
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files
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Tue, 12 Feb 2013 23:47:41 +0400 |
unc0rr |
- Add forgotten ammo definitions
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files
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Mon, 11 Feb 2013 10:20:07 +0400 |
unc0rr |
Bring back full log strings for commands, just a bit sanitized
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files
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Mon, 11 Feb 2013 00:19:15 +0400 |
unc0rr |
Hack checker to run engine with record file received (uses hardcoded paths)
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files
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Mon, 11 Feb 2013 00:14:05 +0400 |
unc0rr |
Prevent 'black team color' error
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files
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Sun, 10 Feb 2013 22:58:16 +0400 |
unc0rr |
Oops, forgot path
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Sun, 10 Feb 2013 09:50:09 -0500 |
nemo |
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
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Sun, 10 Feb 2013 09:22:29 -0500 |
nemo |
oops. more specific ammo tests. maybe could use a few more properties
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Sat, 09 Feb 2013 20:28:05 -0500 |
nemo |
Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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Sat, 09 Feb 2013 19:14:58 -0500 |
dag10 |
Credit links now yellow instead of blue.
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files
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Sat, 09 Feb 2013 19:11:32 -0500 |
nemo |
Remove Structure from localisation
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files
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Sat, 09 Feb 2013 18:58:19 -0500 |
dag10 |
Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
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Sat, 09 Feb 2013 18:32:51 -0500 |
dag10 |
Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
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Sun, 10 Feb 2013 01:54:24 +0400 |
unc0rr |
Fine, merge :-\
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Sun, 10 Feb 2013 01:52:13 +0400 |
unc0rr |
Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
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Sun, 10 Feb 2013 01:45:25 +0400 |
unc0rr |
Fix the checker after some testing
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files
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Sun, 10 Feb 2013 01:27:32 +0400 |
unc0rr |
New checker of engine messages which is aware of glued together messages
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files
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Sat, 09 Feb 2013 00:11:14 +0400 |
unc0rr |
Also convert teams to complete game config.
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