Sat, 17 Sep 2011 16:20:54 +0400 |
unc0rr |
Set version to 0.9.16, protocol to 39
0.9.16
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changeset |
files
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Sat, 17 Sep 2011 10:11:56 -0400 |
nemo |
Add straight lines to changelog
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files
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Sat, 17 Sep 2011 16:20:09 +0400 |
unc0rr |
Merge recent changes from default
0.9.16
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files
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Sat, 17 Sep 2011 11:39:42 +0200 |
sheepluva |
update copyright year of README
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files
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Sat, 17 Sep 2011 04:09:05 +0200 |
mikade |
change the changelog
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files
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Sat, 17 Sep 2011 00:34:21 +0200 |
sheepluva |
update credits a bit
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files
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Sat, 17 Sep 2011 00:04:16 +0200 |
sheepluva |
german translations, a lot was still missing -.-
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files
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Fri, 16 Sep 2011 16:52:05 -0400 |
nemo |
typo
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files
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Sun, 25 Sep 2011 18:22:12 +0200 |
Xeli |
Attempt to prevent oom after restarting too many times
hedgeroid
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files
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Fri, 16 Sep 2011 15:26:43 -0400 |
nemo |
merge
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files
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Sun, 25 Sep 2011 18:19:45 +0200 |
Xeli |
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
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files
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Fri, 16 Sep 2011 15:21:27 -0400 |
nemo |
clear HHJump on portaling
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files
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Fri, 16 Sep 2011 15:26:02 -0400 |
nemo |
merge
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files
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Fri, 16 Sep 2011 20:39:14 +0200 |
Xeli |
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
hedgeroid
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files
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Fri, 16 Sep 2011 15:03:29 -0400 |
inu |
pt update
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files
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Fri, 16 Sep 2011 20:38:23 +0200 |
Xeli |
removed some commented lines
hedgeroid
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files
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Fri, 16 Sep 2011 14:43:04 -0400 |
nemo |
Requested a few times
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files
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Fri, 16 Sep 2011 18:24:50 +0200 |
Xeli |
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
hedgeroid
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files
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Fri, 16 Sep 2011 14:04:21 -0400 |
nemo |
AI insists on using snowball for digging. Until that is prevented, remove snowball
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files
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Fri, 16 Sep 2011 18:17:16 +0200 |
Xeli |
merge
hedgeroid
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files
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Fri, 16 Sep 2011 19:55:11 +0400 |
unc0rr |
- Allow 8 teams in game on 0.9.16-dev
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files
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Fri, 16 Sep 2011 10:29:09 -0400 |
nemo |
Aaaaalllways!
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files
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Fri, 16 Sep 2011 14:55:48 +0200 |
Marco Bresciani |
Italian translation
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files
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Fri, 16 Sep 2011 14:04:45 +0200 |
sheepluva |
whoops, this line got lost in merging action
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files
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Fri, 16 Sep 2011 13:50:56 +0200 |
szczur |
Polish translation updates
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files
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Thu, 15 Sep 2011 22:53:47 -0400 |
nemo |
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
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files
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Thu, 15 Sep 2011 22:33:55 -0400 |
nemo |
Move options caption to box title. This frees up quite a bit of space at 800x600
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files
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Thu, 15 Sep 2011 20:39:04 -0400 |
nemo |
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
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files
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Fri, 16 Sep 2011 01:45:41 +0200 |
mikade |
check waterline
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files
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Fri, 16 Sep 2011 01:12:57 +0200 |
sheepluva |
moar sparkles :3
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files
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Thu, 15 Sep 2011 18:54:16 -0400 |
nemo |
Avoid hog repeating himself
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files
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Fri, 16 Sep 2011 00:32:53 +0200 |
Palewolf |
Spanish translation
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files
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Fri, 16 Sep 2011 00:18:21 +0200 |
sheepluva |
TestRectForObstacle: areas outside map borders are not passable
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files
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Thu, 15 Sep 2011 23:08:17 +0200 |
sheepluva |
changeĀ²log
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files
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Thu, 15 Sep 2011 20:52:58 +0200 |
Henek |
merge :(
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files
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Thu, 15 Sep 2011 19:20:13 +0200 |
sheepluva |
fix back button location in post-game stats screen
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files
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Thu, 15 Sep 2011 20:51:43 +0200 |
Henek |
updateing swedish translation
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files
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Thu, 15 Sep 2011 20:40:59 +0400 |
unc0rr |
0.9.16 branch
0.9.16
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files
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Thu, 15 Sep 2011 17:19:49 +0200 |
sheepluva |
fix and optimize kamikaze's png
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files
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Thu, 15 Sep 2011 10:11:38 +0200 |
sheepluva |
screenshots: display a msg on failure and log causative error
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files
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Thu, 15 Sep 2011 09:19:56 +0200 |
sheepluva |
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
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files
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Thu, 15 Sep 2011 03:17:23 +0200 |
sheepluva |
cleaned up the screenshot procedure a little.
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files
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Thu, 15 Sep 2011 01:41:21 +0200 |
sheepluva |
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
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files
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Wed, 14 Sep 2011 19:20:39 -0400 |
nemo |
Updated translation after typo fix
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files
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Thu, 15 Sep 2011 00:47:05 +0200 |
sheepluva |
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
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files
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Wed, 14 Sep 2011 22:39:39 +0200 |
koda |
merge
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files
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Wed, 14 Sep 2011 20:42:45 +0200 |
sheepluva |
some love for TeamHeadband.png
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files
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Wed, 14 Sep 2011 14:27:28 -0400 |
mikade |
Updates to golf theme.
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files
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Wed, 14 Sep 2011 14:14:23 -0400 |
nemo |
merge
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files
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Wed, 14 Sep 2011 18:40:10 +0200 |
mikade |
oops, just burning through commits today.
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files
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Wed, 14 Sep 2011 18:19:07 +0200 |
mikade |
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
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files
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Wed, 14 Sep 2011 18:05:54 +0200 |
mikade |
Revert currently unneccessary changes to uScript.
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files
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Wed, 14 Sep 2011 17:52:46 +0200 |
mikade |
merge
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files
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Wed, 14 Sep 2011 19:07:18 +0200 |
sheepluva |
add blink to cyclops hat
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files
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Wed, 14 Sep 2011 15:23:40 +0200 |
mikade |
Expose some vars for tracking the border.
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files
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Wed, 14 Sep 2011 17:17:50 +0200 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
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files
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Tue, 13 Sep 2011 21:25:13 -0400 |
nemo |
smoothing should be after despeckling
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files
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Wed, 14 Sep 2011 00:06:26 +0200 |
mikade |
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
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files
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Tue, 13 Sep 2011 17:49:39 -0400 |
nemo |
fix for issue #238
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files
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Tue, 13 Sep 2011 21:15:23 +0400 |
unc0rr |
Slightly translated ru.lua
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files
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Tue, 13 Sep 2011 21:02:12 +0400 |
unc0rr |
Translation update
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files
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Tue, 13 Sep 2011 20:56:53 +0400 |
igor-hkr |
Translation update
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changeset |
files
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Mon, 12 Sep 2011 23:31:19 +0200 |
sheepluva |
typo
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changeset |
files
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Tue, 13 Sep 2011 10:30:39 -0400 |
nemo |
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
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files
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Tue, 13 Sep 2011 00:51:02 -0400 |
nemo |
Don't set lfDamaged for small tunnels
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files
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Tue, 13 Sep 2011 00:32:41 -0400 |
nemo |
fix voice preview
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files
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Tue, 13 Sep 2011 00:13:01 -0400 |
nemo |
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
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files
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Mon, 12 Sep 2011 20:53:56 -0400 |
nemo |
oops
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files
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Mon, 12 Sep 2011 19:30:18 -0400 |
nemo |
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
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files
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Mon, 12 Sep 2011 16:51:45 -0400 |
nemo |
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
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files
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Mon, 12 Sep 2011 16:38:54 -0400 |
nemo |
fix for issue #139
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files
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Mon, 12 Sep 2011 23:08:24 +0400 |
unc0rr |
Add 0.9.16 and 0.9.17-dev version info to server
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files
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Mon, 12 Sep 2011 21:51:14 +0400 |
unc0rr |
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
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files
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Mon, 12 Sep 2011 18:53:28 +0200 |
koda |
I.Fight.For.The.Users
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files
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Mon, 12 Sep 2011 15:58:59 +0200 |
koda |
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
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files
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Mon, 12 Sep 2011 14:56:24 +0200 |
sheepluva |
fix out-of-dir builds
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files
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Mon, 12 Sep 2011 07:38:16 +0200 |
sheepluva |
don't load key binds for AI hedgehogs
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files
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Mon, 12 Sep 2011 07:27:34 +0200 |
sheepluva |
nemo's molotov burst effect; with a slight color modification added
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files
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Mon, 12 Sep 2011 06:31:10 +0200 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
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files
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Sun, 11 Sep 2011 21:32:49 -0400 |
nemo |
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
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files
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Sun, 11 Sep 2011 21:30:42 -0400 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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files
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Mon, 12 Sep 2011 00:47:49 +0200 |
sheepluva |
smoke for molotov
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files
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Sun, 11 Sep 2011 18:09:49 -0400 |
nemo |
make it more sekret
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files
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Sun, 11 Sep 2011 23:48:40 +0200 |
sheepluva |
cyclops hat by Randy
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files
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Sun, 11 Sep 2011 15:51:56 -0400 |
nemo |
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
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files
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Sun, 11 Sep 2011 14:46:04 -0400 |
nemo |
aaaallways, I want to beeee with you, and make belieeeeve with you
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files
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Sun, 11 Sep 2011 21:45:28 +0400 |
unc0rr |
Save demo when loaded from save game finishes
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files
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Sun, 11 Sep 2011 13:21:50 -0400 |
nemo |
Remove some transparencies, fix some files
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files
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Sun, 11 Sep 2011 13:16:01 -0400 |
nemo |
Man, checking it at end of turn was just tidier :(
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files
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Sun, 11 Sep 2011 13:12:52 -0400 |
nemo |
better?
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files
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Sun, 11 Sep 2011 18:57:54 +0200 |
sheepluva |
fix for disconnect reason not being shown
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files
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Sun, 11 Sep 2011 18:37:34 +0200 |
sheepluva |
omg how could I forget
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files
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Sun, 11 Sep 2011 18:35:59 +0200 |
sheepluva |
added some changes I remembered/saw in the logs to the changelog
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files
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Sun, 11 Sep 2011 18:19:05 +0200 |
sheepluva |
hand drawn map editor: allow "undo" after "clear"
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files
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Sun, 11 Sep 2011 11:09:28 -0400 |
nemo |
Also this
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files
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Sun, 11 Sep 2011 10:46:53 -0400 |
nemo |
Should prevent a crasher when drowning while firing
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files
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Sun, 11 Sep 2011 10:22:09 -0400 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
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files
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Sun, 11 Sep 2011 16:18:49 +0200 |
sheepluva |
small de update
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files
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Sun, 11 Sep 2011 16:07:36 +0200 |
sheepluva |
whoops, I didn't want to commit that line
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files
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Sun, 11 Sep 2011 10:00:32 -0400 |
nemo |
tweak
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files
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Sun, 11 Sep 2011 09:46:22 -0400 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
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files
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Sun, 11 Sep 2011 15:38:45 +0200 |
sheepluva |
make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
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changeset |
files
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Sun, 11 Sep 2011 15:18:46 +0200 |
sheepluva |
fix for issue #269
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files
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Sun, 11 Sep 2011 08:54:21 -0400 |
nemo |
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
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files
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Sat, 10 Sep 2011 22:55:31 -0400 |
sheepluva |
fix for issue #276
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changeset |
files
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Sun, 11 Sep 2011 04:22:57 +0200 |
sheepluva |
german lua translations
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changeset |
files
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Sun, 11 Sep 2011 04:08:50 +0200 |
mikade |
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
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files
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Sat, 10 Sep 2011 21:23:12 -0400 |
nemo |
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
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files
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Sat, 10 Sep 2011 21:02:34 -0400 |
nemo |
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
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files
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Sun, 11 Sep 2011 02:24:46 +0200 |
mikade |
fix timebox (differently), support for more players, remove version numbers,
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files
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Sun, 11 Sep 2011 00:36:47 +0200 |
sheepluva |
some portal love for deagle/etc shots
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files
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Sat, 10 Sep 2011 11:40:37 -0400 |
nemo |
tone flash waaaaay down when zoomed out
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files
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Sat, 10 Sep 2011 16:21:38 +0200 |
sheepluva |
fix: let's use less random code for drawing the bullet trajectory
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files
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Sat, 10 Sep 2011 10:13:19 -0400 |
nemo |
This condition should have been removed when I was changing targetting
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files
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Sat, 10 Sep 2011 14:43:16 +0200 |
sheepluva |
translation fail/typo
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changeset |
files
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Sat, 10 Sep 2011 14:10:14 +0200 |
sheepluva |
some sniper training improvements and few german lua translations
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changeset |
files
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Sat, 10 Sep 2011 04:08:15 +0200 |
sheepluva |
actual rope fix for hogs getting stuck on walls
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files
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Sat, 10 Sep 2011 03:27:47 +0200 |
sheepluva |
rollin' back my silly hack ( rea4d1fe665d7 )
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files
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Sat, 10 Sep 2011 01:05:01 +0200 |
sheepluva |
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
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files
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Fri, 09 Sep 2011 18:30:40 -0400 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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files
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