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Sun, 06 Nov 2011 12:40:35 -0500
nemo
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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Sun, 06 Nov 2011 17:43:57 +0100
koda
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
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Sun, 06 Nov 2011 16:41:14 +0100
koda
move two class files in a correct directory
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Sun, 06 Nov 2011 10:26:12 -0500
nemo
exclude hogs from density check
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Sat, 05 Nov 2011 21:51:50 -0400
nemo
too game breaking I think
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Sat, 05 Nov 2011 21:24:54 -0400
nemo
Include density in gear kick
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Sat, 05 Nov 2011 21:01:21 -0400
nemo
not sure why this condition wasn't here before
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Sat, 05 Nov 2011 20:51:15 -0400
nemo
Due to the small values and friction, halve the step in low gravity, instead of the value
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