Thu, 16 Jan 2014 22:38:43 +0100 |
sheepluva |
unCORr likes PChar arrays
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Thu, 16 Jan 2014 23:47:36 +0400 |
unc0rr |
In special rooms game starts when all players are ready
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Thu, 16 Jan 2014 19:50:18 +0100 |
sheepluva |
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
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Thu, 16 Jan 2014 17:18:53 +0100 |
sheepluva |
allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
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Thu, 16 Jan 2014 12:28:41 +0100 |
sheepluva |
PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
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Wed, 15 Jan 2014 23:48:18 +0100 |
sheepluva |
add compatibility for physicsfs 2.0
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Thu, 16 Jan 2014 01:27:44 +0400 |
unc0rr |
oops, fix build
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Thu, 16 Jan 2014 01:19:21 +0400 |
unc0rr |
Also define default value of THEME
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Tue, 14 Jan 2014 22:56:13 +0100 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
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Tue, 14 Jan 2014 11:45:52 +0100 |
sheepluva |
fix seteffect documentation, lua wiki misled me there
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Sun, 19 Jan 2014 23:57:52 +0400 |
unc0rr |
ifdef for now
webgl
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Tue, 14 Jan 2014 12:44:29 +0400 |
unc0rr |
GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
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