Mon, 31 Oct 2011 19:40:39 +0200 |
mikade |
Add "Surfer" achievement to Space Invasion.
|
changeset |
files
|
Mon, 31 Oct 2011 16:56:48 +0100 |
sheepluva |
this seems... um.. random
|
changeset |
files
|
Mon, 31 Oct 2011 16:44:25 +0100 |
sheepluva |
Bee:
|
changeset |
files
|
Mon, 31 Oct 2011 14:44:43 +0100 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
|
changeset |
files
|
Mon, 31 Oct 2011 13:36:39 +0100 |
sheepluva |
fix HideMission()
|
changeset |
files
|
Mon, 31 Oct 2011 13:12:10 +0100 |
sheepluva |
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
|
changeset |
files
|
Mon, 31 Oct 2011 03:08:16 +0100 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
|
changeset |
files
|
Mon, 31 Oct 2011 01:44:32 +0100 |
koda |
just moving ios server stuff around
|
changeset |
files
|
Sun, 30 Oct 2011 23:24:36 +0100 |
sheepluva |
fix mission map script loading
|
changeset |
files
|
Sun, 30 Oct 2011 21:19:47 +0100 |
sheepluva |
don't let forced hog movement (with no damage) suspend/halt shot charging
|
changeset |
files
|
Sun, 30 Oct 2011 17:56:19 +0100 |
sheepluva |
whoops, I'm a nerd
|
changeset |
files
|
Sun, 30 Oct 2011 17:31:53 +0100 |
sheepluva |
frontend flakes:
|
changeset |
files
|
Sun, 30 Oct 2011 15:31:30 +0100 |
sheepluva |
frontend flakes:
|
changeset |
files
|
Sun, 30 Oct 2011 08:01:26 +0100 |
sheepluva |
show notice to admin when kicking player
|
changeset |
files
|