Wed, 21 Feb 2018 21:40:52 +0100 |
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New SD flakes for Bath: skull and bones in bubble
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files
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Wed, 21 Feb 2018 21:29:30 +0100 |
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Rewrite most mission texts to actually *explain* the goal
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Wed, 21 Feb 2018 18:15:57 +0100 |
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2 new scenarios: Bazooka Battlefield, Tentacle Terror
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files
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Wed, 21 Feb 2018 17:14:46 +0100 |
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Add SimpleMission lua library for easier mission creation
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Wed, 21 Feb 2018 15:53:30 +0100 |
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Fix SD flakes attributes not set properly when SD flake count = normal flake count
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files
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Wed, 21 Feb 2018 15:05:50 +0100 |
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Improve/fix messaging when multiple teams win
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files
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Wed, 21 Feb 2018 03:08:19 +0100 |
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Remove "Click to resume" from quit menu as visual clutter
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Wed, 21 Feb 2018 03:05:50 +0100 |
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InputHandler: Shorten "Escape" to "Esc"
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Wed, 21 Feb 2018 03:03:16 +0100 |
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Fix quit menu showing incorrect key when using non-default bindings
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files
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Wed, 21 Feb 2018 02:37:01 +0100 |
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Engine: Allow to use up to 9 placeholders in Format and FormatA
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files
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Tue, 20 Feb 2018 22:21:33 +0100 |
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uInputManager: Add functions to get SDL key name
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files
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Tue, 20 Feb 2018 19:15:47 +0100 |
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Fix a few German typos of main menu
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files
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Tue, 20 Feb 2018 19:07:32 +0100 |
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VideoRec: Fix many effects not being recorded
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files
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Tue, 20 Feb 2018 17:52:22 +0100 |
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Fix volume caption not being shown when hitting mute key
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files
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Tue, 20 Feb 2018 15:37:36 +0100 |
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Lua API: Remove empty functions CampaignLock and CampaignUnlock
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files
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Tue, 20 Feb 2018 15:31:47 +0100 |
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Expose 5 land flags to Lua for use with SetGearCollisionMask
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files
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Tue, 20 Feb 2018 14:03:46 +0100 |
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Fix inconsistent name of SetGearAIHints
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files
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Mon, 19 Feb 2018 17:03:59 +0100 |
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Portal mission: Fix health crate spawning inside land
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files
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Mon, 19 Feb 2018 13:46:40 +0100 |
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Make hog invulnerable after winning SpeedShoppa or TargetPractice mission
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files
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Mon, 19 Feb 2018 11:18:13 +0100 |
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Display cursor coordinates in HedgeEditor
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files
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Mon, 19 Feb 2018 09:45:36 +0100 |
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Lua library Animate: StoppedGear now returns true if gear does not exist
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files
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Sat, 17 Feb 2018 20:59:56 +0100 |
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Fix onEndTurn being called in multishoot
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files
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Sat, 17 Feb 2018 20:51:36 +0100 |
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Battalion, Points Mode: Show points next to team bars
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files
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Sat, 17 Feb 2018 17:36:26 +0100 |
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Battalion: Use AmmoTypeMax for ammo type iterations
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files
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Sat, 17 Feb 2018 12:52:47 +0100 |
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Play a few more taunts in Space Invasion
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files
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Sat, 17 Feb 2018 11:25:43 +0100 |
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Racer/TechRacer: Show best times next to team bars
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files
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Sat, 17 Feb 2018 00:34:00 +0100 |
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Construction Mode, Space Invasion: Add example script param in default schems to make editing more convenient
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files
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Sat, 17 Feb 2018 00:06:34 +0100 |
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Add Space Invasion game scheme with sane default configuration
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files
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Fri, 16 Feb 2018 23:42:00 +0100 |
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Racer and TechRacer: Move cameera to first waypoint in Ready phase
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files
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Fri, 16 Feb 2018 21:00:37 +0100 |
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ClimbHome: Show best team heights next to team name
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files
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Fri, 16 Feb 2018 20:16:34 +0100 |
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Construction Mode: Show clan power next to all teams
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files
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Fri, 16 Feb 2018 19:54:21 +0100 |
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Restore 5 hats to their previous full animated form
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files
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Fri, 16 Feb 2018 19:49:46 +0100 |
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Lua API: Add functons: GetTeamIndex and GetTeamClan
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files
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Fri, 16 Feb 2018 19:16:35 +0100 |
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Add team score next to team bars for CTF_Blizard, Control, CTF, Mutant, Space Invasion
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files
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Fri, 16 Feb 2018 13:57:48 +0100 |
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Add SetTeamLabel to Lua API, can set arbitrary string as team label
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files
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Fri, 16 Feb 2018 12:38:30 +0100 |
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Manually fix some clipping / simplify issues with a few hats
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files
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Fri, 16 Feb 2018 12:25:16 +0100 |
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Resize hats with size 32×1024 to 64×512 for consistency
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files
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Fri, 16 Feb 2018 11:51:42 +0100 |
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Crop non-team hats without “real” animation to static format (32×32)
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files
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Fri, 16 Feb 2018 10:47:35 +0100 |
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Simplify 5 team hats to static format
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files
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Thu, 15 Feb 2018 21:47:31 +0100 |
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Fix hittig precise+rottags the first time when all tags started off showing health tag in gfInvulnerable
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files
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Thu, 15 Feb 2018 21:39:10 +0100 |
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Implement very basic stats screen for TropyRace
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files
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Thu, 15 Feb 2018 19:03:04 +0100 |
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TrophyRace: Hide mission panel when player shoots rope
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files
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Thu, 15 Feb 2018 18:56:00 +0100 |
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Simplify the status update panel in Trophy Race a lot
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files
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Thu, 15 Feb 2018 18:32:28 +0100 |
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TrophyRace: Show fastest team times (instead of clan times)
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files
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Thu, 15 Feb 2018 16:48:04 +0100 |
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TrophyRace: Show current racing time at top
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files
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Thu, 15 Feb 2018 13:49:14 +0100 |
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The rottags key alone now toggles hog tags; preecise+rottags is used to cycle tags
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files
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Thu, 15 Feb 2018 13:34:17 +0100 |
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Scheme editor: Slightly fade disabled game modifiers into gray
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files
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Thu, 15 Feb 2018 12:13:06 +0100 |
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Fix some hats “dancing on the head” by making them static
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files
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Thu, 15 Feb 2018 04:27:16 +0100 |
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Change game modifier icons: Karma, per-hog ammo, reset health, shared ammo, teams divide
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files
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Thu, 15 Feb 2018 01:06:55 +0100 |
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Change icon for King Mode
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files
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Wed, 14 Feb 2018 23:40:10 +0100 |
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Fix a few typos in German translation
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files
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Wed, 14 Feb 2018 23:03:35 +0100 |
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Fix some consistency issues with change hog tags control
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files
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Wed, 14 Feb 2018 22:56:32 +0100 |
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Flip Switch/Precise key combintions with change hog tags
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files
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Wed, 14 Feb 2018 22:54:13 +0100 |
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Switch + Change hog tags now turns on and off all tags
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files
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Wed, 14 Feb 2018 22:27:18 +0100 |
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Toggle hog tag translucency with Precise + Change hog tags key
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files
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Wed, 14 Feb 2018 21:28:44 +0100 |
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Add separate control for changing hedgehog tags
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files
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Wed, 14 Feb 2018 20:57:45 +0100 |
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Rename AFK Mode to “Auto Skip” (bug 78)
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files
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Wed, 14 Feb 2018 17:45:33 +0100 |
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Rewrite introduction in README
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files
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Wed, 14 Feb 2018 17:08:14 +0100 |
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Update README about the team chat key
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files
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Wed, 14 Feb 2018 15:36:38 +0100 |
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Underwater theme: Replace SD flakes with bloodred jellyfish and change SD background color
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files
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Wed, 14 Feb 2018 02:48:46 +0100 |
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Fix preview image for Sticks map
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files
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Wed, 14 Feb 2018 02:26:59 +0100 |
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Redo SD water and SD clouds of most themes and apply sd-tint
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files
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Mon, 12 Feb 2018 23:37:08 +0100 |
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Make team chat its own control and use [U] key by default
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files
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Mon, 12 Feb 2018 23:23:07 +0100 |
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Show remaining ammo when using Birdy egg or RC Plane bomb
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files
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Mon, 12 Feb 2018 22:22:27 +0100 |
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Mutant: Force special mutant/feeder hat+name to be only hold by those who deserved it
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files
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Mon, 12 Feb 2018 20:47:45 +0100 |
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Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
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files
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Mon, 12 Feb 2018 20:00:26 +0100 |
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Battalion (mode=king): Kill the team when the king died instea of dismissing
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files
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Mon, 12 Feb 2018 19:38:07 +0100 |
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Battalion: Reduce amount of SD messages
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files
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Mon, 12 Feb 2018 19:19:43 +0100 |
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Tweak some misleading Battalion texts
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files
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Mon, 12 Feb 2018 17:47:40 +0100 |
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Battalion: Move crate pickup animation to crate
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files
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Mon, 12 Feb 2018 17:22:29 +0100 |
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Battalion: Use official onEndTurn callback
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files
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Mon, 12 Feb 2018 16:41:40 +0100 |
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Battalion: Add more health change effects
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files
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Mon, 12 Feb 2018 15:50:49 +0100 |
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Battalion: Clean up and remove dead code
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files
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Mon, 12 Feb 2018 15:08:13 +0100 |
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Battalion: Standardize the crate pickup message
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files
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Mon, 12 Feb 2018 14:50:06 +0100 |
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Clean up Battalion error stuff
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files
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Mon, 12 Feb 2018 11:03:48 +0100 |
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Add custom weapon icons for Continental supplies
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files
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Sun, 11 Feb 2018 22:11:52 +0100 |
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HedgeEditor: Tweak caption colors
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files
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Sun, 11 Feb 2018 20:39:39 +0100 |
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Construction Mode: Fix cursor icon being displayed on teleport
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files
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Sun, 11 Feb 2018 20:28:21 +0100 |
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Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
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files
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Sun, 11 Feb 2018 13:35:47 +0100 |
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Construction Mode: Show selected object at cursor and crate preview
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files
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Sun, 11 Feb 2018 04:00:10 +0100 |
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Construction Mode: Fix annoying extra messages when using object placer
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files
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Sun, 11 Feb 2018 02:17:58 +0100 |
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Fix incorrect round counting in fruit03, too
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files
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Sun, 11 Feb 2018 02:03:09 +0100 |
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Fix Killing the Specialists recording the turn count way too low
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files
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Sun, 11 Feb 2018 01:15:23 +0100 |
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Construction Mode: Spawn particles over generators, tweak other particles
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files
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Sat, 10 Feb 2018 23:54:12 +0100 |
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Construction Mode: Show message when respawning hog
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files
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Sat, 10 Feb 2018 23:13:23 +0100 |
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Racer: Make waypoints dark in bright themes like Bath
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files
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Sat, 10 Feb 2018 22:02:08 +0100 |
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Make first waypoint flash TechRacer, before hog starts racing
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files
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Sat, 10 Feb 2018 21:28:22 +0100 |
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Racer: Make first waypoint flash and highlight last waypoint while placing
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files
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Sat, 10 Feb 2018 20:08:22 +0100 |
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Racer, TechRacer: Fade out waypoints at the end
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files
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Sat, 10 Feb 2018 19:30:51 +0100 |
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Racer, TechRacer: Change waypoint opacity on victory or failure
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files
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Sat, 10 Feb 2018 18:03:12 +0100 |
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Increase opacity of Racer/TechRacer waypoints
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files
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Sat, 10 Feb 2018 15:37:47 +0100 |
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Disable crate drops in HedgeEditor scheme
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files
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Sat, 10 Feb 2018 15:36:01 +0100 |
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Remove some "invalid" crate drops from Construction Mode weapon scheme
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files
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Sat, 10 Feb 2018 15:16:20 +0100 |
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Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
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files
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Sat, 10 Feb 2018 14:20:36 +0100 |
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Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
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files
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Sat, 10 Feb 2018 12:59:13 +0100 |
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Construction Mode: Hide power tag when it's nobody's turn
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files
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Sat, 10 Feb 2018 12:44:40 +0100 |
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Add minigun to scripts. Also add a few missing ammos to BRW and RW
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files
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Sat, 10 Feb 2018 12:01:00 +0100 |
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Construction Mode: Now amSwitch amount can be changed in weapon scheme
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files
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Sat, 10 Feb 2018 11:46:57 +0100 |
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Always remove mine strike in Construction Mode
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files
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Sat, 10 Feb 2018 10:19:28 +0100 |
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Construction Mode: Change message color
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files
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Sat, 10 Feb 2018 10:02:58 +0100 |
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Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
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files
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Sat, 10 Feb 2018 09:32:28 +0100 |
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Refactor Construction Mode to NOT use localized strings as identifiers
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files
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Sat, 10 Feb 2018 08:28:22 +0100 |
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Improve internal Construction Mode code documentation
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files
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Sat, 10 Feb 2018 06:36:07 +0100 |
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Localize various Construction Mode vars
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files
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Sat, 10 Feb 2018 06:07:24 +0100 |
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Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
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files
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Fri, 09 Feb 2018 21:04:53 +0100 |
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Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
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files
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Fri, 09 Feb 2018 19:58:55 +0100 |
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Construction Mode: Each team remembers its selections now
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files
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Fri, 09 Feb 2018 19:01:52 +0100 |
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More Construction Mode refactoring
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files
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Fri, 09 Feb 2018 18:14:05 +0100 |
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Construction Mode: Remember previous selection of pIndex
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files
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Fri, 09 Feb 2018 16:27:32 +0100 |
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Construction Mode: Sort structure types roughly by importance and convenience
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files
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Fri, 09 Feb 2018 16:12:54 +0100 |
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Add a few key shortcuts in Costruction Mode
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files
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Fri, 09 Feb 2018 14:56:04 +0100 |
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HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
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files
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Fri, 09 Feb 2018 14:33:00 +0100 |
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Add healing visual effect + heal msg in scripts
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files
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Fri, 09 Feb 2018 12:52:05 +0100 |
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Lua API: Add HealHog to heal hog with visual effects + message
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files
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Fri, 09 Feb 2018 12:08:12 +0100 |
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Show subtle heal effect for healing hogs in health reset mode
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files
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Fri, 09 Feb 2018 11:30:04 +0100 |
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Refactor health gain effects and message into util fuction HHHeal
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files
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Fri, 09 Feb 2018 10:48:24 +0100 |
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Killing The Specialists: Fix health boost division
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files
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Fri, 09 Feb 2018 10:47:21 +0100 |
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Killing The Specialists mission: Fix misleading hints, add messages and visual effects
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files
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Fri, 09 Feb 2018 07:41:37 +0100 |
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2 minor spelling/grammar fixes
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files
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Fri, 09 Feb 2018 07:38:14 +0100 |
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Refactor scripts to use SpawnSupplyCrate (where it makes sense)
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files
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