2014-08-13 |
sheepluva |
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
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2014-08-12 |
unc0rr |
Fix PlaceSprite
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2014-08-12 |
unc0rr |
Challenge map #12
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2014-08-11 |
nemo |
text visibility "fix"
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2014-08-10 |
sheepluva |
do not render chat if HUD is hidden
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2014-08-02 |
unc0rr |
Oops
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2014-08-02 |
sheepluva |
fix flake angles
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2014-08-02 |
sheepluva |
"fix" sinegun
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2014-07-28 |
nemo |
should be RGBA, not RGB
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2014-07-28 |
nemo |
Using blended makes smilies and CJK less hideous.
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2014-07-25 |
unc0rr |
One more map
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2014-07-25 |
unc0rr |
Forced sprites placing mode, exposed to scripts (not tested at all)
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2014-07-25 |
unc0rr |
Oops
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2014-07-25 |
unc0rr |
Official racer map #11
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2014-07-10 |
unc0rr |
Racer challenge map #10
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2014-07-07 |
sheepluva |
burst drowning gears into bubbles after timeout
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2014-07-07 |
sheepluva |
drowning tweaks
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2014-07-06 |
sheepluva |
cont.
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2014-07-06 |
sheepluva |
simplifying some code
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2014-07-06 |
sheepluva |
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
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2014-07-06 |
sheepluva |
one finger ought to be enough for everybody
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2014-07-06 |
sheepluva |
tweaks
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2014-07-05 |
sheepluva |
merge (even although I rebased... ok)
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2014-07-05 |
sheepluva |
for real this time
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2014-07-05 |
sheepluva |
fix pas2c build
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2014-07-05 |
sheepluva |
WIP: weSea tweaks, functional and visual
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2014-07-05 |
unc0rr |
Treat "out" as "var"
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2014-07-05 |
sheepluva |
simplify some code
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2014-07-05 |
unc0rr |
Restore teams in teams list on rejoin, should fix issues with second rejoin.
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2014-07-04 |
unc0rr |
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
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2014-07-02 |
unc0rr |
Fix some issues with rejoining (rejoining client still desyncs though)
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2014-07-02 |
koda |
cpack: do not exclude liblua from release tarball
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2014-07-01 |
sheepluva |
add assignment I forgot
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2014-07-01 |
sheepluva |
lua api: allow to specify layer when adding visual gear
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2014-06-29 |
unc0rr |
Make team disappear after 3 turns in 'gone' state
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2014-06-29 |
unc0rr |
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
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2014-06-28 |
unc0rr |
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
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2014-06-26 |
unc0rr |
Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
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2014-06-25 |
Igor Paliychuk |
Ukrainian translation update
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2014-06-24 |
nemo |
2x2 to avoid engine bug
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2014-06-24 |
nemo |
couple of custom sprites for mikade to override in a lua sidecar if he wants to
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2014-06-23 |
unc0rr |
Inform engine if player is back after being disconnected
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2014-06-23 |
unc0rr |
Allow server admins to join room of another protocol version
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2014-06-19 |
unc0rr |
Fix issue #791:
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2014-06-19 |
unc0rr |
Racer challenge map #9
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2014-06-18 |
sheepluva |
merge time. it's been a while
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2014-06-18 |
sheepluva |
fix search&replace whoopsy
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2014-06-18 |
sheepluva |
fix camera now being centered on land when game starts
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2014-06-18 |
sheepluva |
cleanup and lol
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2014-06-18 |
sheepluva |
move DrawWaves to uRender
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2014-06-18 |
unc0rr |
Compressing and encoding
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2014-06-18 |
sheepluva |
more tweaking
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2014-06-18 |
sheepluva |
reuse buffers
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2014-06-18 |
sheepluva |
render tweaks
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2014-06-18 |
sheepluva |
tweak/refactor how water is drawn
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2014-06-17 |
sheepluva |
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
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2014-06-18 |
unc0rr |
Code drawn map in haskell \o/
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2014-06-17 |
sheepluva |
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
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2014-06-17 |
sheepluva |
"documentation"
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2014-06-17 |
sheepluva |
fix some (newly introduces) glitches with normal water
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2014-06-17 |
sheepluva |
fix pas2c build
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2014-06-17 |
sheepluva |
little visual tweak to weSea rendering
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2014-06-16 |
sheepluva |
adding some arrow
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2014-06-16 |
sheepluva |
speed up tests
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2014-06-16 |
sheepluva |
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
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2014-06-16 |
sheepluva |
remove unneeded import
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2014-06-16 |
sheepluva |
tweaking hogpointer position again
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2014-06-16 |
sheepluva |
various tweaks
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2014-06-15 |
sheepluva |
tweak engine segfault capabilities
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2014-06-15 |
unc0rr |
Revert all recent sheepluva's work
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2014-06-15 |
sheepluva |
fix videorec build
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2014-06-15 |
sheepluva |
whoops. an "end" moved there
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2014-06-15 |
sheepluva |
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
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2014-06-14 |
sheepluva |
clean up halting a little
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2014-06-14 |
sheepluva |
enforce style on message boxes some more
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2014-06-14 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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2014-06-14 |
sheepluva |
tweak how chat lines are rendered
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2014-06-14 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
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2014-06-13 |
sheepluva |
some rendering tweaks
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2014-06-13 |
sheepluva |
make mouse cursor size same, no matter what zoom level is used...
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2014-06-13 |
sheepluva |
grmlgrmlpas2cgrmlgrml
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2014-06-13 |
sheepluva |
make using the teleporter a bit less challenging
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2014-06-13 |
sheepluva |
fix pas2c build for real this time...
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2014-06-13 |
sheepluva |
I misscounted
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2014-06-13 |
sheepluva |
fix some pas2c related overloading issue
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2014-06-13 |
sheepluva |
whoops, pas2c I owe you
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2014-06-13 |
sheepluva |
state file name and line number in lua error messages
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2014-06-13 |
sheepluva |
racer: if hog starts race without any weapon selected, select whatever is first
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2014-06-13 |
sheepluva |
lua api: SetNextWeapon()
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2014-06-12 |
sheepluva |
lua api: DismissTeam(teamname)
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2014-06-12 |
sheepluva |
lua api: SetWeapon(ammoType)
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2014-06-12 |
sheepluva |
fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
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2014-06-12 |
sheepluva |
more of the same
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2014-06-12 |
sheepluva |
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
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2014-06-12 |
sheepluva |
further WIP (better error messages)
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2014-06-12 |
sheepluva |
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
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2014-06-12 |
sheepluva |
expose lfIndestructable, lfIce and lfBounce
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2014-06-12 |
unc0rr |
Fix pas2c build
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2014-06-12 |
sheepluva |
make enums crash-safe. and other fixes
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2014-06-11 |
sheepluva |
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
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2014-06-11 |
sheepluva |
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
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2014-06-11 |
sheepluva |
tiny lua documentation fix
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2014-06-11 |
sheepluva |
uWorld does not require uMatrix anymore
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2014-06-11 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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2014-06-10 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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2014-06-10 |
unc0rr |
Fallback to old heuristic if not pit position
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2014-06-10 |
sheepluva |
update viewlimits after screen/window resize
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2014-06-10 |
unc0rr |
Allow barrels to spawn in U-shaped pits in stable position
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2014-06-10 |
sheepluva |
whoops, forgot to include this file in commt
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2014-06-10 |
sheepluva |
superminor tweaks
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2014-06-10 |
sheepluva |
<koda> wut, chats as commit mesages?
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2014-06-10 |
sheepluva |
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
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2014-06-10 |
sheepluva |
figure out visible land tiles in advance
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2014-06-10 |
sheepluva |
some minor tweaks and stuff
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2014-06-10 |
sheepluva |
darken wrapped areas, which was a very nice suggestion by nemo
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2014-06-10 |
sheepluva |
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
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2014-06-09 |
sheepluva |
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
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2014-06-09 |
sheepluva |
small hat loading tweak
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2014-06-09 |
sheepluva |
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
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2014-06-09 |
sheepluva |
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
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