2014-08-13 sheepluva I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
2014-08-12 unc0rr Fix PlaceSprite
2014-08-12 unc0rr Challenge map #12
2014-08-11 nemo text visibility "fix"
2014-08-10 sheepluva do not render chat if HUD is hidden
2014-08-02 unc0rr Oops
2014-08-02 sheepluva fix flake angles
2014-08-02 sheepluva "fix" sinegun
2014-07-28 nemo should be RGBA, not RGB
2014-07-28 nemo Using blended makes smilies and CJK less hideous.
2014-07-25 unc0rr One more map
2014-07-25 unc0rr Forced sprites placing mode, exposed to scripts (not tested at all)
2014-07-25 unc0rr Oops
2014-07-25 unc0rr Official racer map #11
2014-07-10 unc0rr Racer challenge map #10
2014-07-07 sheepluva burst drowning gears into bubbles after timeout
2014-07-07 sheepluva drowning tweaks
2014-07-06 sheepluva cont.
2014-07-06 sheepluva simplifying some code
2014-07-06 sheepluva some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
2014-07-06 sheepluva one finger ought to be enough for everybody
2014-07-06 sheepluva tweaks
2014-07-05 sheepluva merge (even although I rebased... ok)
2014-07-05 sheepluva for real this time
2014-07-05 sheepluva fix pas2c build
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-07-05 unc0rr Treat "out" as "var"
2014-07-05 sheepluva simplify some code
2014-07-05 unc0rr Restore teams in teams list on rejoin, should fix issues with second rejoin.
2014-07-04 unc0rr Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
2014-07-02 unc0rr Fix some issues with rejoining (rejoining client still desyncs though)
2014-07-02 koda cpack: do not exclude liblua from release tarball
2014-07-01 sheepluva add assignment I forgot
2014-07-01 sheepluva lua api: allow to specify layer when adding visual gear
2014-06-29 unc0rr Make team disappear after 3 turns in 'gone' state
2014-06-29 unc0rr Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
2014-06-28 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-06-26 unc0rr Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
2014-06-25 Igor Paliychuk Ukrainian translation update
2014-06-24 nemo 2x2 to avoid engine bug
2014-06-24 nemo couple of custom sprites for mikade to override in a lua sidecar if he wants to
2014-06-23 unc0rr Inform engine if player is back after being disconnected
2014-06-23 unc0rr Allow server admins to join room of another protocol version
2014-06-19 unc0rr Fix issue #791:
2014-06-19 unc0rr Racer challenge map #9
2014-06-18 sheepluva merge time. it's been a while
2014-06-18 sheepluva fix search&replace whoopsy
2014-06-18 sheepluva fix camera now being centered on land when game starts
2014-06-18 sheepluva cleanup and lol
2014-06-18 sheepluva move DrawWaves to uRender
2014-06-18 unc0rr Compressing and encoding
2014-06-18 sheepluva more tweaking
2014-06-18 sheepluva reuse buffers
2014-06-18 sheepluva render tweaks
2014-06-18 sheepluva tweak/refactor how water is drawn
2014-06-17 sheepluva tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
2014-06-18 unc0rr Code drawn map in haskell \o/
2014-06-17 sheepluva fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
2014-06-17 sheepluva "documentation"
2014-06-17 sheepluva fix some (newly introduces) glitches with normal water
2014-06-17 sheepluva fix pas2c build
2014-06-17 sheepluva little visual tweak to weSea rendering
2014-06-16 sheepluva adding some arrow
2014-06-16 sheepluva speed up tests
2014-06-16 sheepluva Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
2014-06-16 sheepluva remove unneeded import
2014-06-16 sheepluva tweaking hogpointer position again
2014-06-16 sheepluva various tweaks
2014-06-15 sheepluva tweak engine segfault capabilities
2014-06-15 unc0rr Revert all recent sheepluva's work
2014-06-15 sheepluva fix videorec build
2014-06-15 sheepluva whoops. an "end" moved there
2014-06-15 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
2014-06-14 sheepluva clean up halting a little
2014-06-14 sheepluva enforce style on message boxes some more
2014-06-14 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
2014-06-14 sheepluva tweak how chat lines are rendered
2014-06-14 sheepluva huh? me? nono, don't mind me. I'm just here to clean up.
2014-06-13 sheepluva some rendering tweaks
2014-06-13 sheepluva make mouse cursor size same, no matter what zoom level is used...
2014-06-13 sheepluva grmlgrmlpas2cgrmlgrml
2014-06-13 sheepluva make using the teleporter a bit less challenging
2014-06-13 sheepluva fix pas2c build for real this time...
2014-06-13 sheepluva I misscounted
2014-06-13 sheepluva fix some pas2c related overloading issue
2014-06-13 sheepluva whoops, pas2c I owe you
2014-06-13 sheepluva state file name and line number in lua error messages
2014-06-13 sheepluva racer: if hog starts race without any weapon selected, select whatever is first
2014-06-13 sheepluva lua api: SetNextWeapon()
2014-06-12 sheepluva lua api: DismissTeam(teamname)
2014-06-12 sheepluva lua api: SetWeapon(ammoType)
2014-06-12 sheepluva fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
2014-06-12 sheepluva more of the same
2014-06-12 sheepluva fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
2014-06-12 sheepluva further WIP (better error messages)
2014-06-12 sheepluva placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
2014-06-12 sheepluva expose lfIndestructable, lfIce and lfBounce
2014-06-12 unc0rr Fix pas2c build
2014-06-12 sheepluva make enums crash-safe. and other fixes
2014-06-11 sheepluva WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
2014-06-11 sheepluva fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
2014-06-11 sheepluva tiny lua documentation fix
2014-06-11 sheepluva uWorld does not require uMatrix anymore
2014-06-11 sheepluva fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
2014-06-10 sheepluva RAR: cleaning up a bit of the IFDEF-clusterf*ck
2014-06-10 unc0rr Fallback to old heuristic if not pit position
2014-06-10 sheepluva update viewlimits after screen/window resize
2014-06-10 unc0rr Allow barrels to spawn in U-shaped pits in stable position
2014-06-10 sheepluva whoops, forgot to include this file in commt
2014-06-10 sheepluva superminor tweaks
2014-06-10 sheepluva <koda> wut, chats as commit mesages?
2014-06-10 sheepluva "<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
2014-06-10 sheepluva figure out visible land tiles in advance
2014-06-10 sheepluva some minor tweaks and stuff
2014-06-10 sheepluva darken wrapped areas, which was a very nice suggestion by nemo
2014-06-10 sheepluva use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
2014-06-09 sheepluva here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
2014-06-09 sheepluva small hat loading tweak
2014-06-09 sheepluva load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
2014-06-09 sheepluva clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
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