Fri, 01 Jan 2016 19:15:32 +0300 |
unc0rr |
merge default
qmlfrontend
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files
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Fri, 01 Jan 2016 19:14:59 +0300 |
unc0rr |
Handle drawn maps from net
qmlfrontend
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files
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Fri, 01 Jan 2016 10:49:59 -0500 |
nemo |
add 32px to top offset
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files
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Thu, 31 Dec 2015 15:11:44 -0500 |
nemo |
Tweak the hole carving to become less agressive about spacing if random points keep failing.
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files
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Thu, 31 Dec 2015 12:47:33 -0500 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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files
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Thu, 31 Dec 2015 10:17:15 -0500 |
nemo |
Disable digging on solid land
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files
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Thu, 31 Dec 2015 16:26:21 +0300 |
unc0rr |
AI is pretty good at using Bee weapon
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files
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Thu, 31 Dec 2015 14:00:27 +0300 |
unC0Rr |
Some WIP for bee
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files
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Wed, 30 Dec 2015 23:30:00 -0500 |
nemo |
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
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files
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Wed, 30 Dec 2015 23:20:57 -0500 |
nemo |
remove hardcoded shotgun val
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files
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Wed, 30 Dec 2015 15:26:25 -0500 |
nemo |
set TryHard for placing hog automatically
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files
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Wed, 30 Dec 2015 11:59:43 -0500 |
nemo |
remove space from key binding name
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files
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Wed, 30 Dec 2015 08:50:19 -0500 |
nemo |
call this faller scrambling less often.
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files
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Tue, 29 Dec 2015 14:44:32 -0500 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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Mon, 28 Dec 2015 23:37:44 +0300 |
unc0rr |
Allow server admins to join passworded/restricted rooms when it is really needed
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