Sat, 06 Oct 2012 01:09:41 +0400 unc0rr Start moving to players list model.
Wed, 03 Oct 2012 12:04:29 +0400 unc0rr No commit message
Mon, 01 Oct 2012 12:01:39 +0400 unc0rr - Fix warnings and hints
Mon, 01 Oct 2012 00:31:38 +0400 unc0rr Show more statuses in icons.
Sat, 29 Sep 2012 19:26:18 +0400 unc0rr Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
Fri, 28 Sep 2012 18:03:32 +0100 koda use cmake OPTION for arguments and further cleanup on CMakeFiles
Thu, 27 Sep 2012 13:37:10 -0400 nemo revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
Fri, 28 Sep 2012 00:51:04 +0400 unc0rr Fix some hints
Fri, 28 Sep 2012 00:39:20 +0400 unc0rr Shutup pas2c
Fri, 28 Sep 2012 00:18:07 +0400 unc0rr vector2Angle function which converts vector to angle from -2048 to 2048
Thu, 27 Sep 2012 23:24:01 +0400 unc0rr Always run simple game on medium maps
Thu, 27 Sep 2012 19:15:49 +0400 unc0rr Oops
Wed, 26 Sep 2012 11:36:41 +0400 unc0rr Fix framing
Tue, 25 Sep 2012 22:45:40 +0400 unc0rr - Keep track of room name so correct name is displayed when you become room admin
Tue, 25 Sep 2012 02:57:03 +0200 koda only accept RELASE and DEBUG build type configuration
Tue, 25 Sep 2012 02:35:21 +0200 koda another little tweak
Tue, 25 Sep 2012 02:25:22 +0200 koda sdl_extras updated/fixed (is this file still needed?)
Tue, 25 Sep 2012 01:27:26 +0200 koda forgot a few checks from rev f40c65ae3eab
Tue, 25 Sep 2012 01:02:21 +0200 koda force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
Tue, 25 Sep 2012 00:35:49 +0200 koda slight tweak to lua linking (that will break everything, i'm sure)
Sat, 22 Sep 2012 19:14:58 +0400 unc0rr Make sheepluva happy
Sat, 22 Sep 2012 19:01:39 +0400 unc0rr Allow using system proxy settings
Fri, 21 Sep 2012 23:33:34 +0400 unc0rr - Small fix
Fri, 21 Sep 2012 23:29:57 +0400 unc0rr Support for proxies (not tested)
Fri, 21 Sep 2012 01:29:33 +0200 koda blindly trying to fix the android build
Fri, 21 Sep 2012 01:07:56 +0200 koda nicer debug log visuals on ios
Fri, 21 Sep 2012 00:50:04 +0200 koda switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
Thu, 20 Sep 2012 23:04:10 +0200 koda update ios project file again to reflect SDL2 renaming
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