Thu, 08 May 2008 20:54:04 +0000 |
unc0rr |
- Small optimization to hwFloat
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files
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Thu, 08 May 2008 20:30:34 +0000 |
unc0rr |
Fix handling '/skip' command during net game
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files
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Thu, 08 May 2008 18:38:52 +0000 |
unc0rr |
- Small optimization in hwFloat
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files
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Thu, 08 May 2008 18:02:52 +0000 |
unc0rr |
- Some changes in clusters initialization
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files
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Thu, 08 May 2008 14:54:48 +0000 |
unc0rr |
Now really fix issue with mines on top of cases
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files
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Thu, 08 May 2008 14:22:19 +0000 |
unc0rr |
Fix mines on top of the case issue also
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files
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Thu, 08 May 2008 14:06:44 +0000 |
unc0rr |
Fix collecting cases after teleportation
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files
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Thu, 08 May 2008 13:55:14 +0000 |
unc0rr |
Fix issue with hedgehog on top of the hedgehog with pickhammer
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files
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Thu, 08 May 2008 12:04:13 +0000 |
unc0rr |
Set radius for clusters of clusterbomb
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files
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Wed, 07 May 2008 14:59:59 +0000 |
unc0rr |
Fix bug with demos and saves after restoring round from save
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files
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Wed, 07 May 2008 14:41:34 +0000 |
unc0rr |
Fix potential queue error in rare cases
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files
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Tue, 06 May 2008 15:13:02 +0000 |
unc0rr |
Use constant generated by cmake for version string
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files
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Tue, 06 May 2008 15:00:03 +0000 |
unc0rr |
Double increase collision array size
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files
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Tue, 06 May 2008 14:47:45 +0000 |
unc0rr |
More verbose video parameters setting
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files
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Sun, 04 May 2008 19:47:47 +0000 |
unc0rr |
- Better error handling when creating the window
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files
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