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Mon, 04 Jun 2012 22:43:56 +0400
unc0rr
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
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Fri, 08 Jun 2012 19:52:24 +0200
Medo
Implemented public API for letting the engine render maps
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Mon, 04 Jun 2012 08:11:47 -0400
nemo
Make watching AI v AI on ai survival a bit more entertaining
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Thu, 07 Jun 2012 02:45:18 +0200
Medo
Added ini reading/writing for game schemes to the frontend lib
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Sun, 03 Jun 2012 23:04:21 -0400
nemo
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
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Mon, 04 Jun 2012 21:12:20 +0200
Medo
Frontlib: Work on the callback mechanisms for IPC
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