2012-06-04 unc0rr Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
2012-06-08 Medo Implemented public API for letting the engine render maps
2012-06-04 nemo Make watching AI v AI on ai survival a bit more entertaining
2012-06-07 Medo Added ini reading/writing for game schemes to the frontend lib
2012-06-04 nemo Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
2012-06-04 Medo Frontlib: Work on the callback mechanisms for IPC
2012-06-04 nemo After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
2012-06-02 Medo frontlib refactoring
2012-06-03 nemo Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
2012-06-02 Medo Merge
2012-06-03 nemo warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
2012-06-02 Xeli Android: added a callback to java to determine dpi/dip how much we should scale the ui
2012-06-02 Medo Merge
2012-06-02 nemo add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
2012-06-01 unc0rr Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
2012-05-31 mikade merge
2012-06-02 Medo Demo recording for the frontend library
2012-05-31 nemo Name the flags for fall tracking and indicating whether the explosion erases terrain.
2012-05-31 Medo Moved frontlib into project_files
2012-05-31 unc0rr merge
2012-05-31 Medo Further work on the frontend library, restructuring, ...
2012-05-31 unc0rr merge
2012-05-31 mikade Add a GetTag method so that SetTag doesn't feel lonely.
2012-05-30 Medo Started work on the frontend networking library
2012-05-31 unc0rr Improve TestWhip
2012-05-30 sheepluva minor tweaks for options page; should improve readability at small window size... a bit...
2012-05-29 Medo Removed dead/deprecated code and comments
2012-05-31 unc0rr pas2c stuff
2012-05-30 unc0rr This should make drawn maps rendering even more faster
2012-05-29 Medo Merge
2012-05-30 unc0rr merge
2012-05-30 unc0rr Render drawn maps 10-500 times faster
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