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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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2012-06-04
unc0rr
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
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files
2012-06-08
Medo
Implemented public API for letting the engine render maps
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2012-06-04
nemo
Make watching AI v AI on ai survival a bit more entertaining
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files
2012-06-07
Medo
Added ini reading/writing for game schemes to the frontend lib
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2012-06-04
nemo
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
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2012-06-04
Medo
Frontlib: Work on the callback mechanisms for IPC
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2012-06-04
nemo
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
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2012-06-02
Medo
frontlib refactoring
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2012-06-03
nemo
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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2012-06-02
Medo
Merge
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2012-06-03
nemo
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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2012-06-02
Xeli
Android: added a callback to java to determine dpi/dip how much we should scale the ui
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2012-06-02
Medo
Merge
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2012-06-02
nemo
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
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2012-06-01
unc0rr
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
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2012-05-31
mikade
merge
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2012-06-02
Medo
Demo recording for the frontend library
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files
2012-05-31
nemo
Name the flags for fall tracking and indicating whether the explosion erases terrain.
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2012-05-31
Medo
Moved frontlib into project_files
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2012-05-31
unc0rr
merge
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2012-05-31
Medo
Further work on the frontend library, restructuring, ...
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2012-05-31
unc0rr
merge
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files
2012-05-31
mikade
Add a GetTag method so that SetTag doesn't feel lonely.
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files
2012-05-30
Medo
Started work on the frontend networking library
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2012-05-31
unc0rr
Improve TestWhip
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2012-05-30
sheepluva
minor tweaks for options page; should improve readability at small window size... a bit...
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2012-05-29
Medo
Removed dead/deprecated code and comments
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2012-05-31
unc0rr
pas2c stuff
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2012-05-30
unc0rr
This should make drawn maps rendering even more faster
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2012-05-29
Medo
Merge
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2012-05-30
unc0rr
merge
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2012-05-30
unc0rr
Render drawn maps 10-500 times faster
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