Mon, 10 Jan 2011 15:53:49 +0300 |
unc0rr |
Don't waste CPU cycles trying to find a piece of land when there's no free land left
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Mon, 10 Jan 2011 15:35:22 +0300 |
unc0rr |
Set version to 0.9.16-dev
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Mon, 10 Jan 2011 15:33:15 +0300 |
unc0rr |
Fix formatting
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Sun, 09 Jan 2011 21:50:59 +0300 |
unc0rr |
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
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Sun, 09 Jan 2011 21:37:45 +0300 |
unc0rr |
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
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Sun, 09 Jan 2011 21:36:51 +0300 |
unc0rr |
Add a space for better looking console message
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Fri, 07 Jan 2011 23:08:34 +0300 |
unc0rr |
Keep track of which hog's weapon does damage
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Fri, 07 Jan 2011 21:41:12 +0300 |
unc0rr |
Oops, fix build
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Fri, 07 Jan 2011 19:46:58 +0300 |
unc0rr |
Don't highlight drawn maps in rooms list
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Fri, 07 Jan 2011 19:44:07 +0300 |
unc0rr |
Greek translation
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Thu, 06 Jan 2011 11:29:48 -0500 |
nemo |
reset weapons default in shoppa.
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Wed, 05 Jan 2011 03:53:46 +0100 |
koda |
ctf_blizzard ios fix
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Sun, 16 Jan 2011 05:21:00 +0100 |
koda |
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
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Tue, 04 Jan 2011 18:26:54 -0500 |
nemo |
Small tweak to filter
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Sat, 15 Jan 2011 18:35:59 +0100 |
koda |
use a different depth for different layers (land, water, explosions)
experimental3D
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