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Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
2011-08-09
nemo
slight visual tweak. birdy's wings beat faster if he's just about tired out
changeset
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files
2011-08-08
nemo
gear state flag names for scripting
changeset
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files
2011-08-07
nemo
remove offset in seduction gear creation
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files
2011-08-07
nemo
Experimental area-of-effect Seduction
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files
2011-08-07
unc0rr
Oh, and fix cursor visibility correlations between gsConfirm state and paused state
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files
2011-08-07
unc0rr
Also unhide mouse cursor when in gsConfirm state
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files
2011-08-07
unc0rr
Release mouse cursor in gsConfirm state
changeset
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files
2011-08-07
unc0rr
Enter gsConfirm state when loosing focus
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files
2011-08-07
nemo
disable extra time in timeless mode
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files
2011-08-07
nemo
drowning flake graphics tweak
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files
2011-08-07
koda
oops this slipped through
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files
2011-08-07
nemo
Expose TargetX/TargetY to scripting
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files
2011-08-09
Xeli
removed prints
hedgeroid
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files
2011-08-07
nemo
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
changeset
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files
2011-08-09
Xeli
fixed minor download bug
hedgeroid
changeset
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files
2011-08-07
nemo
make a special case for teleport instead. also allows teleporting off of a parachute
changeset
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files
2011-08-09
Xeli
api level 9 for now
hedgeroid
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files
2011-08-07
nemo
prevent attempting to teleport in mid-air during inf attack
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files
2011-08-09
Xeli
-
hedgeroid
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files
2011-08-07
nemo
Don't reset attack when Unplaced.
changeset
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files
2011-08-09
Xeli
Fixed IPC provide gameconfig
hedgeroid
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files
2011-08-07
nemo
This should make bee/airstrikes play nicer with infinite attack mode
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files
2011-08-09
Xeli
Added color and team hog count
hedgeroid
changeset
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files
2011-08-06
koda
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
changeset
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files
2011-08-09
Xeli
AI thread is now an SDL_Thread rather than pthread
hedgeroid
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files
2011-08-04
koda
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
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files
2011-08-09
Xeli
changed iphone specific ifdefs to mobile
hedgeroid
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files
2011-08-05
nemo
merge
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files
2011-08-08
Xeli
Removed the (default) qualifier
hedgeroid
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files
2011-08-10
grammikj
Make sinegun sound a bit louder
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files
2011-08-05
nemo
move gstWait - should make detecting drowning easier for mikade
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files
2011-08-08
Xeli
added placeholder images for teamcount
hedgeroid
changeset
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files
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